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https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
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46 lines
1.6 KiB
C#
46 lines
1.6 KiB
C#
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using System;
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using System.IO;
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using System.Linq;
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namespace UnityEngine.TestTools
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{
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internal static class AttributeHelper
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{
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internal static Type GetTargetClassFromName(string targetClassName, Type attributeInterface)
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{
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Type targetClass = null;
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foreach (var assemblyName in ScriptingRuntime.GetAllUserAssemblies())
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{
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// we need to pass the assembly name without the .dll extension, so removing that first
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var name = Path.GetFileNameWithoutExtension(assemblyName);
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targetClass = Type.GetType(targetClassName + "," + name);
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if (targetClass != null)
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break;
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}
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if (targetClass == null)
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{
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Debug.LogWarningFormat("Class type not found: " + targetClassName);
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return null;
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}
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ValidateTargetClass(targetClass, attributeInterface);
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return targetClass;
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}
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private static void ValidateTargetClass(Type targetClass, Type attributeInterface)
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{
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var constructorInfos = targetClass.GetConstructors();
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if (constructorInfos.All(constructor => constructor.GetParameters().Length != 0))
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{
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Debug.LogWarningFormat("{0} does not implement default constructor", targetClass.Name);
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}
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if (!attributeInterface.IsAssignableFrom(targetClass))
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{
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Debug.LogWarningFormat("{0} does not implement {1}", targetClass.Name, attributeInterface.Name);
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}
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}
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}
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}
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