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https://gitgud.io/Tory/rimnude-unofficial.git
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50 lines
2 KiB
XML
50 lines
2 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<!-- It is not necessary to list every bodypart, only those you want to reveal because they are covered (E.g., crotchless pants that cover "Legs" would only need an entry for "Genitals/FeaturelessCrotch") More won't break anything, but you can save yourself some work. -->
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<!-- The code works this way: -->
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<!-- - The CanDraw() method of AlienRaces returns a false, my code then checks if CanDrawRevealing() might be true -->
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<!-- - It makes a list of all clothes the character is wearing that would cover the bodyAddon, using the bodypartgroup (Eg. Torso, Legs) as defined in the bodyAddon Def entry <hiddenUnderApparelFor> -->
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<!-- - If every clothing item on that list has a revealingPath entry matching both the <path> defined for the bodyAddon and our pawn's bodytpe, the bodyAddon gets drawn -->
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<!-- - This should work for any type of bodyaddon, e.g. tails too. -->
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<Patch>
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<Operation Class="PatchOperationFindMod">
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<mods>
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<li>Vanilla Weapons Expanded - Heavy Weapons</li>
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</mods>
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<match Class="PatchOperationSequence">
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<success>Normal</success>
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<operations>
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<li Class="PatchOperationAddModExtension">
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<xpath>Defs/ThingDef[defName="VWE_Apparel_Exoframe"]</xpath>
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<value>
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<li Class="RevealingApparel.ApparelRevealingExtension">
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<revealingBodyPartEntries>
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<li>
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<revealingPath>Breasts/FeaturelessLeft</revealingPath>
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<revealingBodyTypes>
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<li>Female</li>
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<li>Thin</li>
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<li>Male</li>
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<li>Fat</li>
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<li>Hulk</li>
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</revealingBodyTypes>
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</li>
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<li>
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<revealingPath>Breasts/FeaturelessRight</revealingPath>
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<revealingBodyTypes>
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<li>Female</li>
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<li>Thin</li>
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<li>Male</li>
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<li>Fat</li>
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<li>Hulk</li>
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</revealingBodyTypes>
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</li>
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</revealingBodyPartEntries>
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</li>
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</value>
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</li>
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</operations>
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</match>
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</Operation>
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</Patch>
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