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2 commits

Author SHA1 Message Date
Tory
d8570d6ea1 2.2.15.3 2022-10-28 03:27:32 -07:00
Tory
3491dbeace 2.2.15.3 2022-10-28 03:18:58 -07:00
3 changed files with 17 additions and 8 deletions

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?> <?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<Manifest> <Manifest>
<version>2.2.15.2</version> <version>2.2.15.3</version>
<manifestUri>https://gitgud.io/Tory/rimnude-unofficial/-/raw/master/About/Manifest.xml</manifestUri> <manifestUri>https://gitgud.io/Tory/rimnude-unofficial/-/raw/master/About/Manifest.xml</manifestUri>
<downloadUri>https://gitgud.io/Tory/rimnude-unofficial/</downloadUri> <downloadUri>https://gitgud.io/Tory/rimnude-unofficial/</downloadUri>
</Manifest> </Manifest>

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@ -6,12 +6,9 @@
<!-- - If every clothing item on that list has a revealingPath entry matching both the <path> defined for the bodyAddon and our pawn's bodytpe, the bodyAddon gets drawn --> <!-- - If every clothing item on that list has a revealingPath entry matching both the <path> defined for the bodyAddon and our pawn's bodytpe, the bodyAddon gets drawn -->
<!-- - This should work for any type of bodyaddon, e.g. tails too. --> <!-- - This should work for any type of bodyaddon, e.g. tails too. -->
<Patch> <Patch>
<Operation Class="PatchOperationFindMod"> <Operation Class="PatchOperationConditional">
<mods> <xpath>Defs/ThingDef[defName="VAE_Apparel_BulletproofVest"]</xpath>
<li>Vanilla Armour Expanded</li>
</mods>
<match Class="PatchOperationSequence"> <match Class="PatchOperationSequence">
<success>Normal</success>
<operations> <operations>
<li Class="PatchOperationAddModExtension"> <li Class="PatchOperationAddModExtension">
<xpath>Defs/ThingDef[defName="VAE_Apparel_BulletproofVest"]</xpath> <xpath>Defs/ThingDef[defName="VAE_Apparel_BulletproofVest"]</xpath>
@ -103,7 +100,7 @@
</value> </value>
</li> </li>
<li Class="PatchOperationAddModExtension"> <li Class="PatchOperationAddModExtension">
<xpath>Defs/ThingDef[defName="VAE_Apparel_WoodenArmor"]</xpath> <xpath>Defs/ThingDef[defName="VAE_Apparel_AdvancedVest"]</xpath>
<value> <value>
<li Class="RevealingApparel.ApparelRevealingExtension"> <li Class="RevealingApparel.ApparelRevealingExtension">
<revealingBodyPartEntries> <revealingBodyPartEntries>
@ -171,8 +168,17 @@
</li> </li>
</value> </value>
</li> </li>
</operations>
</match>
</Operation>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Vanilla Armour Expanded</li>
</mods>
<match Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationAddModExtension"> <li Class="PatchOperationAddModExtension">
<xpath>Defs/ThingDef[defName="VAE_Apparel_AdvancedVest"]</xpath> <xpath>Defs/ThingDef[defName="VAE_Apparel_WoodenArmor"]</xpath>
<value> <value>
<li Class="RevealingApparel.ApparelRevealingExtension"> <li Class="RevealingApparel.ApparelRevealingExtension">
<revealingBodyPartEntries> <revealingBodyPartEntries>

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@ -1,3 +1,6 @@
ver 2.2.15.3 Unofficial
- updated VE Armor revealing apparel patch. Checks for BulletproofVest rather than the mod (should remain backwards compatible with 1.3 and lower and hopefully will find whatever mod they get added into in the future)
ver 2.2.15.2 Unofficial ver 2.2.15.2 Unofficial
- Added even more mayRequires for the new nodes. Should stop bodytype errors for those without Biotech - Added even more mayRequires for the new nodes. Should stop bodytype errors for those without Biotech