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261
Source/RimNudeWorld/.gitignore
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## Ignore Visual Studio temporary files, build results, and
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publish/
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# Microsoft Azure Build Output
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# Others
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# Since there are multiple workflows, uncomment next line to ignore bower_components
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# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
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# Paket dependency manager
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# FAKE - F# Make
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.fake/
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# JetBrains Rider
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# CodeRush
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# Python Tools for Visual Studio (PTVS)
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25
Source/RimNudeWorld/RimNudeWorld.sln
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Source/RimNudeWorld/RimNudeWorld.sln
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|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
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# Visual Studio 15
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VisualStudioVersion = 15.0.28307.1022
|
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RimNudeWorld", "RimNudeWorld\RimNudeWorld.csproj", "{097B6685-662D-44A7-A082-E1060E81D9D2}"
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
|
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Release|Any CPU = Release|Any CPU
|
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{097B6685-662D-44A7-A082-E1060E81D9D2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{097B6685-662D-44A7-A082-E1060E81D9D2}.Release|Any CPU.Build.0 = Release|Any CPU
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HideSolutionNode = FALSE
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SolutionGuid = {9B2711CD-40A4-4E3C-A6D1-036AAC4A245C}
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EndGlobalSection
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EndGlobal
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17
Source/RimNudeWorld/RimNudeWorld/CachedGraphics.cs
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Source/RimNudeWorld/RimNudeWorld/CachedGraphics.cs
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|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Verse;
|
||||
|
||||
namespace RimNudeWorld
|
||||
{
|
||||
public static class CachedGraphics
|
||||
{
|
||||
|
||||
public static Dictionary<string, Graphic> LewdGraphics = new Dictionary<string, Graphic>();
|
||||
|
||||
|
||||
}
|
||||
}
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36
Source/RimNudeWorld/RimNudeWorld/Properties/AssemblyInfo.cs
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|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
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[assembly: AssemblyTitle("RimNudeWorld")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("RimNudeWorld")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2020")]
|
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[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("097b6685-662d-44a7-a082-e1060e81d9d2")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
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// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
81
Source/RimNudeWorld/RimNudeWorld/RimNudeWorld.csproj
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Source/RimNudeWorld/RimNudeWorld/RimNudeWorld.csproj
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|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
|
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
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<ProjectGuid>{097B6685-662D-44A7-A082-E1060E81D9D2}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
|
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<RootNamespace>RimNudeWorld</RootNamespace>
|
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<AssemblyName>RimNudeWorld</AssemblyName>
|
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
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<FileAlignment>512</FileAlignment>
|
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<Deterministic>true</Deterministic>
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<TargetFrameworkProfile />
|
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|
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
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|
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<DebugType>none</DebugType>
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<Optimize>false</Optimize>
|
||||
<OutputPath>..\..\..\1.3 Assembly\Assemblies\</OutputPath>
|
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<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
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<OutputPath>bin\Release\</OutputPath>
|
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<DefineConstants>TRACE</DefineConstants>
|
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<ErrorReport>prompt</ErrorReport>
|
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|
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|
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<Reference Include="0Harmony">
|
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<HintPath>..\..\..\..\..\..\..\workshop\content\294100\2009463077\Current\Assemblies\0Harmony.dll</HintPath>
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|
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|
||||
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|
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|
||||
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
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|
||||
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|
||||
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
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|
||||
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|
||||
<ItemGroup>
|
||||
<Compile Include="CachedGraphics.cs" />
|
||||
<Compile Include="patches\BodyTypeAddon.cs" />
|
||||
<Compile Include="patches\HarmonyPatch_GetErect.cs" />
|
||||
<Compile Include="patches\HAR\HarmonyPatch_GenitalRotation.cs" />
|
||||
<Compile Include="patches\RevealingApparel.cs" />
|
||||
<Compile Include="patches\rjw\HarmonyPatch_AddBodyGraphicForRJW.cs" />
|
||||
<Compile Include="patches\rjw\HarmonyPatch_ResolveGraphicsOnStart.cs" />
|
||||
<Compile Include="patches\rjw\HarmonyPatch_SwapBodyGraphicForRJW.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="settings\NudeSettings.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
146
Source/RimNudeWorld/RimNudeWorld/patches/BodyTypeAddon.cs
Normal file
146
Source/RimNudeWorld/RimNudeWorld/patches/BodyTypeAddon.cs
Normal file
|
@ -0,0 +1,146 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Reflection;
|
||||
using RimWorld;
|
||||
using HarmonyLib;
|
||||
using Verse;
|
||||
using UnityEngine;
|
||||
using AlienRace;
|
||||
using rjw;
|
||||
|
||||
namespace RimNudeWorld
|
||||
{
|
||||
|
||||
[StaticConstructorOnStartup]
|
||||
public class BodyTypeAddon
|
||||
{
|
||||
|
||||
public static bool IsLactating(Pawn pawn)
|
||||
{
|
||||
if (pawn != null)
|
||||
{
|
||||
if (pawn.RaceProps.Humanlike)
|
||||
{
|
||||
foreach (Hediff hediff in pawn.health.hediffSet.hediffs)
|
||||
{
|
||||
if (hediff != null)
|
||||
{
|
||||
if (hediff.def.defName.Contains("Lactating") || hediff.def.defName.Contains("lactating"))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
//[HarmonyAfter(new string[] { "net.example.plugin2" })]
|
||||
[HarmonyPatch(typeof(AlienPartGenerator.BodyAddon), "GetPath")]
|
||||
class HARPatch
|
||||
{
|
||||
|
||||
|
||||
public static void Postfix(Pawn pawn, ref Graphic __result)
|
||||
{
|
||||
if (__result != null)
|
||||
{
|
||||
if (pawn == null)
|
||||
return;
|
||||
string originalPath = __result.path;
|
||||
bool validTexture = false;
|
||||
|
||||
//Body typed texture
|
||||
if (pawn.story.bodyType == BodyTypeDefOf.Hulk || pawn.story.bodyType == BodyTypeDefOf.Fat)
|
||||
{
|
||||
if (pawn.story.bodyType == BodyTypeDefOf.Hulk)
|
||||
{
|
||||
if ((ContentFinder<Texture2D>.Get(originalPath + "_Hulk" + "_south", false) != null))
|
||||
{
|
||||
Graphic newGraphic = GraphicDatabase.Get<Graphic_Multi>(originalPath + "_Hulk", __result.Shader, __result.drawSize, __result.color, __result.colorTwo);
|
||||
__result = newGraphic;
|
||||
validTexture = true;
|
||||
}
|
||||
}
|
||||
else if (pawn.story.bodyType == BodyTypeDefOf.Fat)
|
||||
{
|
||||
if ((ContentFinder<Texture2D>.Get(originalPath + "_Fat" + "_south", false) != null))
|
||||
{
|
||||
Graphic newGraphic = GraphicDatabase.Get<Graphic_Multi>(originalPath + "_Fat", __result.Shader, __result.drawSize, __result.color, __result.colorTwo);
|
||||
__result = newGraphic;
|
||||
validTexture = true;
|
||||
}
|
||||
}
|
||||
if (validTexture == false)
|
||||
{
|
||||
if ((ContentFinder<Texture2D>.Get(originalPath + "_Wide" + "_south", false) != null))
|
||||
{
|
||||
Graphic newGraphic = GraphicDatabase.Get<Graphic_Multi>(originalPath + "_Wide", __result.Shader, __result.drawSize, __result.color, __result.colorTwo);
|
||||
__result = newGraphic;
|
||||
validTexture = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (pawn.story.bodyType == BodyTypeDefOf.Thin)
|
||||
{
|
||||
if ((ContentFinder<Texture2D>.Get(originalPath + "_Thin" + "_south", false) != null))
|
||||
{
|
||||
Graphic newGraphic = GraphicDatabase.Get<Graphic_Multi>(originalPath + "_Thin", __result.Shader, __result.drawSize, __result.color, __result.colorTwo);
|
||||
__result = newGraphic;
|
||||
validTexture = true;
|
||||
}
|
||||
}
|
||||
else if (pawn.story.bodyType == BodyTypeDefOf.Male)
|
||||
{
|
||||
if ((ContentFinder<Texture2D>.Get(originalPath + "_Male" + "_south", false) != null))
|
||||
{
|
||||
Graphic newGraphic = GraphicDatabase.Get<Graphic_Multi>(originalPath + "_Male", __result.Shader, __result.drawSize, __result.color, __result.colorTwo);
|
||||
__result = newGraphic;
|
||||
validTexture = true;
|
||||
}
|
||||
}
|
||||
else if (pawn.story.bodyType == BodyTypeDefOf.Female)
|
||||
{
|
||||
if ((ContentFinder<Texture2D>.Get(originalPath + "_Female" + "_south", false) != null))
|
||||
{
|
||||
Graphic newGraphic = GraphicDatabase.Get<Graphic_Multi>(originalPath + "_Female", __result.Shader, __result.drawSize, __result.color, __result.colorTwo);
|
||||
__result = newGraphic;
|
||||
validTexture = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
string bodyname = pawn.story.bodyType.defName;
|
||||
if ((ContentFinder<Texture2D>.Get(originalPath + "_" + bodyname + "_south", false) != null))
|
||||
{
|
||||
Graphic newGraphic = GraphicDatabase.Get<Graphic_Multi>(originalPath + "_" + bodyname, __result.Shader, __result.drawSize, __result.color, __result.colorTwo);
|
||||
__result = newGraphic;
|
||||
validTexture = true;
|
||||
}
|
||||
}
|
||||
|
||||
//lactation
|
||||
if (IsLactating(pawn))
|
||||
{
|
||||
//Log.Message("finding Lactation Texture");
|
||||
if ((ContentFinder<Texture2D>.Get(__result.path + "_Lactating" + "_south", false) != null))
|
||||
{
|
||||
Graphic newGraphic = GraphicDatabase.Get<Graphic_Multi>(__result.path + "_Lactating", __result.Shader, __result.drawSize, __result.color, __result.colorTwo);
|
||||
__result = newGraphic;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -0,0 +1,119 @@
|
|||
using HarmonyLib;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Reflection.Emit;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using Verse;
|
||||
using AlienRace;
|
||||
using rjw;
|
||||
|
||||
namespace RimNudeWorld
|
||||
{
|
||||
/*
|
||||
[HarmonyPatch(typeof(AlienRace.HarmonyPatches), "DrawAddons")]
|
||||
[HarmonyPriority(399)]
|
||||
public static class HarmonyPatch_AlienRace
|
||||
{
|
||||
|
||||
const float PawnGenitalAngleIfPregnant = 15f;
|
||||
|
||||
public static bool Prefix(bool portrait, Vector3 vector, Vector3 headOffset, Pawn pawn, Quaternion quat, Rot4 rotation, bool invisible)
|
||||
{
|
||||
|
||||
if (!pawn.IsVisiblyPregnant()) return true;
|
||||
if (!(pawn.def is ThingDef_AlienRace alienProps) || invisible) return false;
|
||||
|
||||
List<AlienPartGenerator.BodyAddon> addons = alienProps.alienRace.generalSettings.alienPartGenerator.bodyAddons;
|
||||
AlienPartGenerator.AlienComp alienComp = pawn.GetComp<AlienPartGenerator.AlienComp>();
|
||||
|
||||
for (int i = 0; i < addons.Count; i++)
|
||||
{
|
||||
AlienPartGenerator.BodyAddon ba = addons[index: i];
|
||||
if (!ba.CanDrawAddon(pawn: pawn)) continue;
|
||||
|
||||
AlienPartGenerator.RotationOffset offset;
|
||||
offset = rotation == Rot4.South ?
|
||||
ba.offsets.south :
|
||||
rotation == Rot4.North ?
|
||||
ba.offsets.north :
|
||||
rotation == Rot4.East ?
|
||||
ba.offsets.east :
|
||||
ba.offsets.west;
|
||||
|
||||
|
||||
|
||||
Vector2 bodyOffset = (portrait ? offset?.portraitBodyTypes ?? offset?.bodyTypes : offset?.bodyTypes)?.FirstOrDefault(predicate: to => to.bodyType == pawn.story.bodyType)
|
||||
?.offset ?? Vector2.zero;
|
||||
Vector2 crownOffset = (portrait ? offset?.portraitCrownTypes ?? offset?.crownTypes : offset?.crownTypes)?.FirstOrDefault(predicate: to => to.crownType == alienComp.crownType)
|
||||
?.offset ?? Vector2.zero;
|
||||
|
||||
//Defaults for tails
|
||||
//south 0.42f, -0.3f, -0.22f
|
||||
//north 0f, 0.3f, -0.55f
|
||||
//east -0.42f, -0.3f, -0.22f
|
||||
|
||||
float genitalRotation = -1*PawnGenitalAngleIfPregnant;
|
||||
|
||||
float moffsetX = 0.42f;
|
||||
float moffsetZ = -0.22f;
|
||||
|
||||
float layerOffset = offset?.layerOffset ?? ba.layerOffset;
|
||||
|
||||
float moffsetY = ba.inFrontOfBody ? 0.3f + ba.layerOffset : -0.3f - ba.layerOffset;
|
||||
float num = ba.angle;
|
||||
|
||||
if (rotation == Rot4.North)
|
||||
{
|
||||
genitalRotation = 0;
|
||||
moffsetX = 0f;
|
||||
if (ba.layerInvert)
|
||||
moffsetY = -moffsetY;
|
||||
|
||||
moffsetZ = -0.55f;
|
||||
num = 0;
|
||||
}
|
||||
|
||||
if(rotation == Rot4.South)
|
||||
{
|
||||
genitalRotation = 0;
|
||||
}
|
||||
|
||||
moffsetX += bodyOffset.x + crownOffset.x;
|
||||
moffsetZ += bodyOffset.y + crownOffset.y;
|
||||
|
||||
if (rotation == Rot4.East)
|
||||
{
|
||||
genitalRotation *= -1;
|
||||
moffsetX = -moffsetX;
|
||||
num = -num; //Angle
|
||||
}
|
||||
|
||||
Vector3 offsetVector = new Vector3(x: moffsetX, y: moffsetY, z: moffsetZ);
|
||||
|
||||
//Angle calculation to not pick the shortest, taken from Quaternion.Angle and modified
|
||||
|
||||
//assume drawnInBed means headAddon
|
||||
Graphic addonGraphic = alienComp.addonGraphics[i];
|
||||
addonGraphic.drawSize = (portrait && ba.drawSizePortrait != Vector2.zero ? ba.drawSizePortrait : ba.drawSize) * (ba.scaleWithPawnDrawsize ? alienComp.customDrawSize : Vector2.one) * 1.5f;
|
||||
|
||||
Quaternion addonRotation = quat;
|
||||
if (ba?.hediffGraphics != null && ba.hediffGraphics.Count != 0 && ba.hediffGraphics[0]?.path != null && (ba.hediffGraphics[0].path.Contains("Penis") || ba.hediffGraphics[0].path.Contains("penis")))
|
||||
{
|
||||
addonRotation = Quaternion.AngleAxis(angle: genitalRotation, axis: Vector3.up);
|
||||
}
|
||||
|
||||
GenDraw.DrawMeshNowOrLater(mesh: addonGraphic.MeshAt(rot: rotation), loc: vector + offsetVector.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: quat)) * 2f * 57.29578f),
|
||||
quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * addonRotation, mat: addonGraphic.MatAt(rot: rotation), drawNow: portrait);
|
||||
|
||||
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
|
@ -0,0 +1,155 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Verse;
|
||||
using RimWorld;
|
||||
using HarmonyLib;
|
||||
using AlienRace;
|
||||
using rjw;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RimNudeWorld
|
||||
{
|
||||
|
||||
[StaticConstructorOnStartup]
|
||||
static class HarmonyPatchAll {
|
||||
|
||||
static HarmonyPatchAll() {
|
||||
|
||||
Harmony har = new Harmony("RimNudeWorld");
|
||||
har.PatchAll(Assembly.GetExecutingAssembly());
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
[HarmonyPatch(typeof(AlienPartGenerator.BodyAddon), "GetPath")]
|
||||
public static class GenitalPatch {
|
||||
|
||||
public static readonly char[] NUMBERS = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9'};
|
||||
|
||||
public static void Postfix(Pawn pawn, ref Graphic __result) {
|
||||
|
||||
try
|
||||
{
|
||||
|
||||
if (pawn == null)
|
||||
{
|
||||
if (NudeSettings.debugMode)
|
||||
{
|
||||
Log.Message("Pawn is null; patch stopped");
|
||||
}
|
||||
}
|
||||
else if (__result?.path == null)
|
||||
{
|
||||
|
||||
if (NudeSettings.debugMode)
|
||||
{
|
||||
Log.Message("Original graphic that's trying to be replaced doesn't exist!");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
string originalPath = __result.path;
|
||||
|
||||
if (pawn.Dead)
|
||||
{
|
||||
|
||||
if (NudeSettings.debugMode)
|
||||
{
|
||||
Log.Message("Attempting to remove corpse genitals...");
|
||||
}
|
||||
|
||||
if (pawn.Corpse != null && pawn.Corpse.CurRotDrawMode == RotDrawMode.Dessicated && ((originalPath.Length > 8 && originalPath.Contains("Genitals")) || (originalPath.Length > 7 && originalPath.Contains("Breasts"))))
|
||||
{
|
||||
__result = GraphicDatabase.Get<Graphic_Multi>("Genitals/FeaturelessCrotch", __result.Shader, __result.drawSize, __result.color, __result.colorTwo);
|
||||
}
|
||||
return;
|
||||
|
||||
}
|
||||
else if (NudeSettings.pubicHair && originalPath.Length >= 5 && originalPath.Contains("Pubes"))
|
||||
{
|
||||
|
||||
__result = GraphicDatabase.Get<Graphic_Multi>("Genitals/Pubes/Shaved", __result.Shader, __result.drawSize, __result.color, __result.colorTwo);
|
||||
return;
|
||||
|
||||
}
|
||||
else if (originalPath.Length >= 9 && originalPath.Contains("penis"))
|
||||
{
|
||||
|
||||
string modifiedPath = originalPath.Insert(9, "Flaccid/");
|
||||
string modifiedPathNoNumber = originalPath.TrimEnd(NUMBERS).Length >= 9 ? originalPath.TrimEnd(NUMBERS).Insert(9, "Flaccid/") : "";
|
||||
|
||||
if (pawn.RaceHasSexNeed())
|
||||
{
|
||||
|
||||
if (xxx.need_sex(pawn) > xxx.SexNeed.Frustrated && pawn?.jobs?.curDriver != null && !(pawn.jobs.curDriver is JobDriver_Sex))
|
||||
{
|
||||
|
||||
if (ContentFinder<Texture2D>.Get(modifiedPath + "_north", false) != null)
|
||||
{
|
||||
|
||||
__result = GraphicDatabase.Get<Graphic_Multi>(modifiedPath, __result.Shader, __result.drawSize, __result.color, __result.colorTwo);
|
||||
if (NudeSettings.debugMode)
|
||||
Log.Message("Modifying path " + originalPath + " with " + modifiedPath);
|
||||
return;
|
||||
}
|
||||
else if (modifiedPathNoNumber != "" && ContentFinder<Texture2D>.Get(modifiedPathNoNumber + "_north", false) != null)
|
||||
{
|
||||
|
||||
__result = GraphicDatabase.Get<Graphic_Multi>(modifiedPathNoNumber, __result.Shader, __result.drawSize, __result.color, __result.colorTwo);
|
||||
if (NudeSettings.debugMode)
|
||||
Log.Message("Modifying path " + originalPath + " with " + modifiedPathNoNumber + " (with end numbers trimmed)");
|
||||
return;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
if (NudeSettings.debugMode)
|
||||
{
|
||||
Log.Message("Could not find " + modifiedPath + " or " + modifiedPathNoNumber + " (with end numbers trimmed)");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if (NudeSettings.debugMode)
|
||||
Log.Message("Pawn is either: horny or has jobdriver sex");
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if (NudeSettings.debugMode)
|
||||
Log.Message("Pawn race does not have sexneed");
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if (NudeSettings.debugMode)
|
||||
Log.Message(originalPath + " does not contain string \"penis\" or is shorter than a length of 9");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
catch (NullReferenceException e)
|
||||
{
|
||||
Log.Message(e.Message + " " + e.Source);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
254
Source/RimNudeWorld/RimNudeWorld/patches/RevealingApparel.cs
Normal file
254
Source/RimNudeWorld/RimNudeWorld/patches/RevealingApparel.cs
Normal file
|
@ -0,0 +1,254 @@
|
|||
using AlienRace;
|
||||
using HarmonyLib;
|
||||
using RimWorld;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using Verse;
|
||||
|
||||
|
||||
namespace RevealingApparel
|
||||
{
|
||||
|
||||
|
||||
|
||||
//[StaticConstructorOnStartup]
|
||||
// public static class HarmonyPatching
|
||||
// {
|
||||
|
||||
// static HarmonyPatching()
|
||||
// {
|
||||
// Harmony harmony = new Harmony("RevealingApparel");
|
||||
// harmony.PatchAll();
|
||||
// }
|
||||
// }
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public class ApparelRevealingExtension : DefModExtension
|
||||
{
|
||||
public List<RevealingExtensionEntry> revealingBodyPartEntries = new List<RevealingExtensionEntry>();
|
||||
|
||||
public ApparelRevealingExtension()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class RevealingExtensionEntry
|
||||
{
|
||||
|
||||
public String revealingPath;
|
||||
public List<BodyTypeDef> revealingBodyTypes = new List<BodyTypeDef>();
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public static class RevealingApparel
|
||||
{
|
||||
public static bool CanDrawRevealing(AlienPartGenerator.BodyAddon bodyAddon, Pawn pawn)
|
||||
{
|
||||
// the below 2 conditions are added by CnArmor in attempt to fix conflict with MoHAR.
|
||||
if (pawn.apparel.WornApparel != null && pawn.apparel.WornApparel.Count == 0) //no need to bother if pawn is naked
|
||||
return false;
|
||||
|
||||
//if body addon is not mentioned in that list, don't bother
|
||||
bool bodyAddonMentioned = false;
|
||||
if(pawn.apparel.WornApparel != null)
|
||||
{
|
||||
for(int i = 0; i < pawn.apparel.WornApparel.Count; i++)
|
||||
{
|
||||
Apparel apparel = pawn.apparel.WornApparel[i];
|
||||
ApparelRevealingExtension ARE = apparel.def.GetModExtension<ApparelRevealingExtension>();
|
||||
if (ARE != null && ARE.revealingBodyPartEntries.Any((RevealingExtensionEntry ree) => (bodyAddon.path == ree.revealingPath)))
|
||||
{
|
||||
bodyAddonMentioned = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (bodyAddonMentioned == false)
|
||||
return false;
|
||||
}
|
||||
// the above 2 conditions are added by CnArmor in attempt to fix conflict with MoHAR. I didn't dare to touch the original code below because of complexity.
|
||||
|
||||
BodyTypeDef pawnBodyDef = pawn.story.bodyType;
|
||||
|
||||
if (!(pawn.apparel.WornApparel == null) &&
|
||||
|
||||
pawn.apparel.WornApparel.Where((Apparel ap) //First fetching everything that covers the bodypart
|
||||
=> ap.def.apparel.bodyPartGroups.Any((BodyPartGroupDef bpgd)
|
||||
=> bodyAddon.hiddenUnderApparelFor.Contains(bpgd))
|
||||
|| ap.def.apparel.tags.Any((string s) => bodyAddon.hiddenUnderApparelTag.Contains(s)))
|
||||
|
||||
|
||||
.All((Apparel ap) //Then checking that list, if everything has the revealing flag for the current body, reveal
|
||||
=> (ap.def.GetModExtension<ApparelRevealingExtension>()?.revealingBodyPartEntries.Any((RevealingExtensionEntry revealingExtensionEntry)
|
||||
=> (bodyAddon.path.Contains(revealingExtensionEntry.revealingPath) && revealingExtensionEntry.revealingBodyTypes.Any((BodyTypeDef revealingBodyType) => pawnBodyDef.defName.Contains(revealingBodyType.defName))))
|
||||
?? false
|
||||
|
||||
)))
|
||||
{
|
||||
|
||||
Building_Bed building_Bed = pawn.CurrentBed();
|
||||
|
||||
if ((building_Bed == null || building_Bed.def.building.bed_showSleeperBody || bodyAddon.drawnInBed) && (bodyAddon.backstoryRequirement.NullOrEmpty() || pawn.story.AllBackstories.Any((Backstory b) => b.identifier == bodyAddon.backstoryRequirement)))
|
||||
{
|
||||
if (!bodyAddon.drawnDesiccated)
|
||||
{
|
||||
Corpse corpse = pawn.Corpse;
|
||||
if (corpse != null && corpse.GetRotStage() == RotStage.Dessicated)
|
||||
{
|
||||
return false;
|
||||
|
||||
}
|
||||
}
|
||||
if (!bodyAddon.bodyPart.NullOrEmpty() && !pawn.health.hediffSet.GetNotMissingParts(BodyPartHeight.Undefined, BodyPartDepth.Undefined, null, null).Any((BodyPartRecord bpr) => bpr.untranslatedCustomLabel == bodyAddon.bodyPart || bpr.def.defName == bodyAddon.bodyPart))
|
||||
{
|
||||
List<AlienPartGenerator.BodyAddonHediffGraphic> list = bodyAddon.hediffGraphics;
|
||||
bool flag;
|
||||
if (list == null)
|
||||
{
|
||||
flag = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
flag = list.Any((AlienPartGenerator.BodyAddonHediffGraphic bahg) => bahg.hediff == HediffDefOf.MissingBodyPart);
|
||||
}
|
||||
if (!flag)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if ((pawn.gender == Gender.Female) ? bodyAddon.drawForFemale : bodyAddon.drawForMale)
|
||||
{
|
||||
//return bodyAddon.bodyTypeRequirement.NullOrEmpty() || pawn.story.bodyType.ToString() == bodyAddon.bodyTypeRequirement;
|
||||
return bodyAddon.bodyTypeRequirement.NullOrEmpty() || pawn.story.bodyType.ToString() == bodyAddon.bodyTypeRequirement;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(AlienRace.HarmonyPatches), "DrawAddons")]
|
||||
class HarmonyPatch_DrawAddons
|
||||
{
|
||||
|
||||
|
||||
//[TweakValue("AAAInfrontAAAAAAAAtittyoffset", -0.1f, 0.1f)]
|
||||
private static float underClothingOffset = 0.0136f;
|
||||
//[TweakValue("AAABehindAAAAAAAAtittyoffset", -0.2f, 0.0f)]
|
||||
//private static float Behind = -0.1f;
|
||||
|
||||
|
||||
public static void Postfix(PawnRenderFlags renderFlags, Vector3 vector, Vector3 headOffset, Pawn pawn, Quaternion quat, Rot4 rotation)
|
||||
{
|
||||
|
||||
ThingDef_AlienRace thingDef_AlienRace = pawn.def as ThingDef_AlienRace;
|
||||
if (thingDef_AlienRace == null || renderFlags.FlagSet(PawnRenderFlags.Invisible))
|
||||
{
|
||||
//Log.Message(pawn.def.defName);
|
||||
if (pawn.def.defName == "Human")
|
||||
{
|
||||
//Log.Message(pawn.def.defName);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Building_Bed building_Bed = pawn.CurrentBed();
|
||||
|
||||
List<AlienPartGenerator.BodyAddon> bodyAddons = thingDef_AlienRace.alienRace.generalSettings.alienPartGenerator.bodyAddons;
|
||||
AlienPartGenerator.AlienComp comp = pawn.GetComp<AlienPartGenerator.AlienComp>();
|
||||
|
||||
for (int i = 0; i < bodyAddons.Count; i++)
|
||||
{
|
||||
AlienPartGenerator.BodyAddon bodyAddon = bodyAddons[i];
|
||||
if (!bodyAddon.CanDrawAddon(pawn) && RevealingApparel.CanDrawRevealing(bodyAddon, pawn)) //No need to draw twice
|
||||
{
|
||||
|
||||
|
||||
pawn.apparel.WornApparel.Any((Apparel ap)
|
||||
=> ap.def.apparel.bodyPartGroups.Any((BodyPartGroupDef bpgd)
|
||||
=> bodyAddon.hiddenUnderApparelFor.Contains(bpgd)));
|
||||
|
||||
|
||||
|
||||
AlienPartGenerator.RotationOffset offset = bodyAddon.defaultOffsets.GetOffset(rotation);
|
||||
Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero;
|
||||
AlienPartGenerator.RotationOffset offset2 = bodyAddon.offsets.GetOffset(rotation);
|
||||
Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero);
|
||||
|
||||
|
||||
vector2.y = (bodyAddon.inFrontOfBody ? (0.3f + vector2.y - underClothingOffset) : (-0.3f - vector2.y + underClothingOffset));
|
||||
|
||||
// Log.Message(pawn.def.defName +" "+ bodyAddon.path + " has vector2.y " + vector2.y + "Default offset: " + bodyAddon.defaultOffsets.GetOffset(rotation).layerOffset);
|
||||
|
||||
if (bodyAddon.inFrontOfBody && vector2.y < 0f) //The offset of some bodyaddons is too far out of the "over body, under clothes"-range, e.g. OTY bellies.
|
||||
{
|
||||
vector2.y = 0.01f;
|
||||
}
|
||||
// Log.Message(pawn.def.defName + " " + bodyAddon.path + " has now vector2.y " + vector2.y + "Default offset: " + bodyAddon.defaultOffsets.GetOffset(rotation).layerOffset);
|
||||
|
||||
float num = bodyAddon.angle;
|
||||
if (rotation == Rot4.North)
|
||||
{
|
||||
if (bodyAddon.layerInvert)
|
||||
{
|
||||
vector2.y = -vector2.y;
|
||||
vector2.y -= underClothingOffset * 2; //I am not sure why I am doing this, but it puts Anus under the pants layer.
|
||||
}
|
||||
num = 0f;
|
||||
}
|
||||
|
||||
|
||||
if (rotation == Rot4.East)
|
||||
{
|
||||
num = -num;
|
||||
vector2.x = -vector2.x;
|
||||
}
|
||||
|
||||
Vector3 outputVector = vector + (bodyAddon.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f);
|
||||
|
||||
|
||||
Graphic graphic = comp.addonGraphics[i];
|
||||
graphic.drawSize = ((renderFlags.FlagSet(PawnRenderFlags.Portrait) && bodyAddon.drawSizePortrait != Vector2.zero) ? bodyAddon.drawSizePortrait : bodyAddon.drawSize) * (bodyAddon.scaleWithPawnDrawsize ? (bodyAddon.alignWithHead ? (renderFlags.FlagSet(PawnRenderFlags.Portrait) ? comp.customPortraitHeadDrawSize : comp.customHeadDrawSize) : (renderFlags.FlagSet(PawnRenderFlags.Portrait) ? comp.customPortraitDrawSize : comp.customDrawSize)) : Vector2.one) * 1.5f;
|
||||
GenDraw.DrawMeshNowOrLater(
|
||||
graphic.MeshAt(rotation),
|
||||
outputVector,
|
||||
Quaternion.AngleAxis(num, Vector3.up) * quat,
|
||||
graphic.MatAt(rotation, null),
|
||||
renderFlags.FlagSet(PawnRenderFlags.DrawNow));
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
//return true;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
235
Source/RimNudeWorld/RimNudeWorld/patches/RevealingApparel.cs.bk
Normal file
235
Source/RimNudeWorld/RimNudeWorld/patches/RevealingApparel.cs.bk
Normal file
|
@ -0,0 +1,235 @@
|
|||
using AlienRace;
|
||||
using HarmonyLib;
|
||||
using RimWorld;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using Verse;
|
||||
|
||||
|
||||
namespace RevealingApparel
|
||||
{
|
||||
|
||||
|
||||
|
||||
//[StaticConstructorOnStartup]
|
||||
// public static class HarmonyPatching
|
||||
// {
|
||||
|
||||
// static HarmonyPatching()
|
||||
// {
|
||||
// Harmony harmony = new Harmony("RevealingApparel");
|
||||
// harmony.PatchAll();
|
||||
// }
|
||||
// }
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public class ApparelRevealingExtension : DefModExtension
|
||||
{
|
||||
public List<RevealingExtensionEntry> revealingBodyPartEntries = new List<RevealingExtensionEntry>();
|
||||
|
||||
public ApparelRevealingExtension()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class RevealingExtensionEntry
|
||||
{
|
||||
|
||||
public String revealingPath;
|
||||
public List<BodyTypeDef> revealingBodyTypes = new List<BodyTypeDef>();
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public static class RevealingApparel
|
||||
{
|
||||
|
||||
|
||||
public static bool CanDrawRevealing(AlienPartGenerator.BodyAddon bodyAddon, Pawn pawn)
|
||||
{
|
||||
|
||||
|
||||
BodyTypeDef pawnBodyDef = pawn.story.bodyType;
|
||||
|
||||
if (!(pawn.apparel.WornApparel == null) &&
|
||||
|
||||
pawn.apparel.WornApparel.Where((Apparel ap) //First fetching everything that covers the bodypart
|
||||
=> ap.def.apparel.bodyPartGroups.Any((BodyPartGroupDef bpgd)
|
||||
=> bodyAddon.hiddenUnderApparelFor.Contains(bpgd))
|
||||
|| ap.def.apparel.tags.Any((string s) => bodyAddon.hiddenUnderApparelTag.Contains(s)))
|
||||
|
||||
|
||||
.All((Apparel ap) //Then checking that list, if everything has the revealing flag for the current body, reveal
|
||||
=> (ap.def.GetModExtension<ApparelRevealingExtension>()?.revealingBodyPartEntries.Any((RevealingExtensionEntry revealingExtensionEntry)
|
||||
=> (bodyAddon.path.Contains(revealingExtensionEntry.revealingPath) && revealingExtensionEntry.revealingBodyTypes.Any((BodyTypeDef revealingBodyType) => pawnBodyDef.defName.Contains(revealingBodyType.defName))))
|
||||
?? false
|
||||
|
||||
)))
|
||||
{
|
||||
|
||||
Building_Bed building_Bed = pawn.CurrentBed();
|
||||
|
||||
if ((building_Bed == null || building_Bed.def.building.bed_showSleeperBody || bodyAddon.drawnInBed) && (bodyAddon.backstoryRequirement.NullOrEmpty() || pawn.story.AllBackstories.Any((Backstory b) => b.identifier == bodyAddon.backstoryRequirement)))
|
||||
{
|
||||
if (!bodyAddon.drawnDesiccated)
|
||||
{
|
||||
Corpse corpse = pawn.Corpse;
|
||||
if (corpse != null && corpse.GetRotStage() == RotStage.Dessicated)
|
||||
{
|
||||
return false;
|
||||
|
||||
}
|
||||
}
|
||||
if (!bodyAddon.bodyPart.NullOrEmpty() && !pawn.health.hediffSet.GetNotMissingParts(BodyPartHeight.Undefined, BodyPartDepth.Undefined, null, null).Any((BodyPartRecord bpr) => bpr.untranslatedCustomLabel == bodyAddon.bodyPart || bpr.def.defName == bodyAddon.bodyPart))
|
||||
{
|
||||
List<AlienPartGenerator.BodyAddonHediffGraphic> list = bodyAddon.hediffGraphics;
|
||||
bool flag;
|
||||
if (list == null)
|
||||
{
|
||||
flag = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
flag = list.Any((AlienPartGenerator.BodyAddonHediffGraphic bahg) => bahg.hediff == HediffDefOf.MissingBodyPart);
|
||||
}
|
||||
if (!flag)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if ((pawn.gender == Gender.Female) ? bodyAddon.drawForFemale : bodyAddon.drawForMale)
|
||||
{
|
||||
//return bodyAddon.bodyTypeRequirement.NullOrEmpty() || pawn.story.bodyType.ToString() == bodyAddon.bodyTypeRequirement;
|
||||
return bodyAddon.bodyTypeRequirement.NullOrEmpty() || pawn.story.bodyType.ToString() == bodyAddon.bodyTypeRequirement;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(AlienRace.HarmonyPatches), "DrawAddons")]
|
||||
class HarmonyPatch_DrawAddons
|
||||
{
|
||||
|
||||
|
||||
//[TweakValue("AAAInfrontAAAAAAAAtittyoffset", -0.1f, 0.1f)]
|
||||
private static float underClothingOffset = 0.0136f;
|
||||
//[TweakValue("AAABehindAAAAAAAAtittyoffset", -0.2f, 0.0f)]
|
||||
//private static float Behind = -0.1f;
|
||||
|
||||
|
||||
public static void Postfix(PawnRenderFlags renderFlags, Vector3 vector, Vector3 headOffset, Pawn pawn, Quaternion quat, Rot4 rotation)
|
||||
{
|
||||
|
||||
ThingDef_AlienRace thingDef_AlienRace = pawn.def as ThingDef_AlienRace;
|
||||
if (thingDef_AlienRace == null || renderFlags.FlagSet(PawnRenderFlags.Invisible))
|
||||
{
|
||||
//Log.Message(pawn.def.defName);
|
||||
if (pawn.def.defName == "Human")
|
||||
{
|
||||
//Log.Message(pawn.def.defName);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Building_Bed building_Bed = pawn.CurrentBed();
|
||||
|
||||
List<AlienPartGenerator.BodyAddon> bodyAddons = thingDef_AlienRace.alienRace.generalSettings.alienPartGenerator.bodyAddons;
|
||||
AlienPartGenerator.AlienComp comp = pawn.GetComp<AlienPartGenerator.AlienComp>();
|
||||
|
||||
for (int i = 0; i < bodyAddons.Count; i++)
|
||||
{
|
||||
AlienPartGenerator.BodyAddon bodyAddon = bodyAddons[i];
|
||||
if (!bodyAddon.CanDrawAddon(pawn) && RevealingApparel.CanDrawRevealing(bodyAddon, pawn)) //No need to draw twice
|
||||
{
|
||||
|
||||
|
||||
pawn.apparel.WornApparel.Any((Apparel ap)
|
||||
=> ap.def.apparel.bodyPartGroups.Any((BodyPartGroupDef bpgd)
|
||||
=> bodyAddon.hiddenUnderApparelFor.Contains(bpgd)));
|
||||
|
||||
|
||||
|
||||
AlienPartGenerator.RotationOffset offset = bodyAddon.defaultOffsets.GetOffset(rotation);
|
||||
Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero;
|
||||
AlienPartGenerator.RotationOffset offset2 = bodyAddon.offsets.GetOffset(rotation);
|
||||
Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero);
|
||||
|
||||
|
||||
vector2.y = (bodyAddon.inFrontOfBody ? (0.3f + vector2.y - underClothingOffset) : (-0.3f - vector2.y + underClothingOffset));
|
||||
|
||||
// Log.Message(pawn.def.defName +" "+ bodyAddon.path + " has vector2.y " + vector2.y + "Default offset: " + bodyAddon.defaultOffsets.GetOffset(rotation).layerOffset);
|
||||
|
||||
if (bodyAddon.inFrontOfBody && vector2.y < 0f) //The offset of some bodyaddons is too far out of the "over body, under clothes"-range, e.g. OTY bellies.
|
||||
{
|
||||
vector2.y = 0.01f;
|
||||
}
|
||||
// Log.Message(pawn.def.defName + " " + bodyAddon.path + " has now vector2.y " + vector2.y + "Default offset: " + bodyAddon.defaultOffsets.GetOffset(rotation).layerOffset);
|
||||
|
||||
float num = bodyAddon.angle;
|
||||
if (rotation == Rot4.North)
|
||||
{
|
||||
if (bodyAddon.layerInvert)
|
||||
{
|
||||
vector2.y = -vector2.y;
|
||||
vector2.y -= underClothingOffset * 2; //I am not sure why I am doing this, but it puts Anus under the pants layer.
|
||||
}
|
||||
num = 0f;
|
||||
}
|
||||
|
||||
|
||||
if (rotation == Rot4.East)
|
||||
{
|
||||
num = -num;
|
||||
vector2.x = -vector2.x;
|
||||
}
|
||||
|
||||
Vector3 outputVector = vector + (bodyAddon.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f);
|
||||
|
||||
|
||||
Graphic graphic = comp.addonGraphics[i];
|
||||
graphic.drawSize = ((renderFlags.FlagSet(PawnRenderFlags.Portrait) && bodyAddon.drawSizePortrait != Vector2.zero) ? bodyAddon.drawSizePortrait : bodyAddon.drawSize) * (bodyAddon.scaleWithPawnDrawsize ? (bodyAddon.alignWithHead ? (renderFlags.FlagSet(PawnRenderFlags.Portrait) ? comp.customPortraitHeadDrawSize : comp.customHeadDrawSize) : (renderFlags.FlagSet(PawnRenderFlags.Portrait) ? comp.customPortraitDrawSize : comp.customDrawSize)) : Vector2.one) * 1.5f;
|
||||
GenDraw.DrawMeshNowOrLater(
|
||||
graphic.MeshAt(rotation),
|
||||
outputVector,
|
||||
Quaternion.AngleAxis(num, Vector3.up) * quat,
|
||||
graphic.MatAt(rotation, null),
|
||||
renderFlags.FlagSet(PawnRenderFlags.DrawNow));
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
//return true;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,81 @@
|
|||
using HarmonyLib;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using rjw;
|
||||
using Verse;
|
||||
using UnityEngine;
|
||||
using RimWorld;
|
||||
|
||||
namespace RimNudeWorld
|
||||
{
|
||||
[HarmonyPatch(typeof(PawnRenderer), "RenderPawnInternal",
|
||||
new Type[] {
|
||||
typeof(Vector3),
|
||||
typeof(float),
|
||||
typeof(bool),
|
||||
typeof(Rot4),
|
||||
typeof(RotDrawMode),
|
||||
typeof(PawnRenderFlags)
|
||||
})]
|
||||
class HarmonyPatch_AddBodyGraphicForRJW
|
||||
{
|
||||
|
||||
public static Dictionary<Pawn, float> timeSinceSex = new Dictionary<Pawn, float>();
|
||||
|
||||
public static void Postfix(PawnRenderer __instance, Pawn ___pawn, Vector3 rootLoc, float angle, bool renderBody, Rot4 bodyFacing, RotDrawMode bodyDrawType, PawnRenderFlags flags)
|
||||
{
|
||||
Pawn p = ___pawn;
|
||||
if (!Genital_Helper.has_penis_fertile(p) && !Genital_Helper.has_penis_infertile(p) && !Genital_Helper.has_multipenis(p))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string originalPath = __instance.graphics.nakedGraphic.path;
|
||||
string modifiedPath = originalPath + "_Lewd";
|
||||
|
||||
if (ContentFinder<Texture2D>.Get(modifiedPath + "_north", false) != null)
|
||||
{
|
||||
if (p?.jobs?.curDriver != null && p.jobs.curDriver is JobDriver_Sex ||
|
||||
(timeSinceSex.ContainsKey(p)))
|
||||
{
|
||||
GraphicData originalGraphicData = p.ageTracker.CurKindLifeStage.bodyGraphicData;
|
||||
Graphic lewdGraphic = CachedGraphics.LewdGraphics.TryGetValue(modifiedPath);
|
||||
|
||||
if(lewdGraphic != null)
|
||||
{
|
||||
Mesh lewdMesh = lewdGraphic.MeshAt(bodyFacing);
|
||||
|
||||
|
||||
rootLoc.y = (bodyFacing == Rot4.South ? AltitudeLayer.PawnUnused + 1 : AltitudeLayer.LayingPawn - 1).AltitudeFor();
|
||||
GenDraw.DrawMeshNowOrLater(lewdMesh, rootLoc, Quaternion.AngleAxis(angle, Vector3.up), lewdGraphic.MatAt(bodyFacing), flags.FlagSet(PawnRenderFlags.DrawNow));
|
||||
}
|
||||
}
|
||||
|
||||
if(p?.jobs?.curDriver != null && p.jobs.curDriver is JobDriver_Sex)
|
||||
{
|
||||
if(p.jobs.curDriver.ticksLeftThisToil <= 30f)
|
||||
{
|
||||
if(timeSinceSex.ContainsKey(p))
|
||||
{
|
||||
timeSinceSex[p] = GenTicks.TicksGame - Rand.Range(0, 180);
|
||||
}
|
||||
else
|
||||
{
|
||||
timeSinceSex.Add(p, GenTicks.TicksGame);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
else if(timeSinceSex.ContainsKey(p) && timeSinceSex[p] + 1000 < GenTicks.TicksGame) //time delay to disappearing texture on job end
|
||||
{
|
||||
timeSinceSex.Remove(p);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
using HarmonyLib;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using rjw;
|
||||
using Verse;
|
||||
|
||||
namespace RimNudeWorld {
|
||||
|
||||
[HarmonyPatch(typeof(JobDriver_SexBaseInitiator), "Start")]
|
||||
class HarmonyPatch_ResolveGraphicsOnStart {
|
||||
|
||||
public static void Prefix(JobDriver_SexBaseInitiator __instance) {
|
||||
|
||||
//call resolveallgraphics to make sure genitalia are drawn during sex
|
||||
|
||||
if(NudeSettings.debugMode) {
|
||||
Log.Message("Calling ResolveAllGraphics on pawns starting sex");
|
||||
}
|
||||
|
||||
__instance?.pawn?.Drawer?.renderer?.graphics?.ResolveAllGraphics();
|
||||
__instance?.Partner?.Drawer?.renderer?.graphics?.ResolveAllGraphics();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,43 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using HarmonyLib;
|
||||
using Verse;
|
||||
using rjw;
|
||||
using UnityEngine;
|
||||
using RimWorld;
|
||||
|
||||
namespace RimNudeWorld
|
||||
{
|
||||
|
||||
[HarmonyPatch(typeof(PawnGraphicSet), "ResolveAllGraphics")]
|
||||
class HarmonyPatch_SwapBodyGraphicForRJW
|
||||
{
|
||||
|
||||
public static void Postfix(PawnGraphicSet __instance)
|
||||
{
|
||||
|
||||
string originalPath = __instance.nakedGraphic.path;
|
||||
string modifiedPath = originalPath + "_Lewd";
|
||||
|
||||
if (!CachedGraphics.LewdGraphics.ContainsKey(modifiedPath))
|
||||
{
|
||||
Pawn p = __instance.pawn;
|
||||
if (ContentFinder<Texture2D>.Get(modifiedPath + "_north", false) != null)
|
||||
{
|
||||
GraphicData originalGraphicData = p.ageTracker.CurKindLifeStage.bodyGraphicData;
|
||||
Graphic lewdGraphic = GraphicDatabase.Get(originalGraphicData.graphicClass, modifiedPath, (originalGraphicData.shaderType == null ? ShaderTypeDefOf.Cutout.Shader : originalGraphicData.shaderType.Shader), originalGraphicData.drawSize, originalGraphicData.color, originalGraphicData.colorTwo, originalGraphicData, originalGraphicData.shaderParameters);
|
||||
|
||||
CachedGraphics.LewdGraphics.Add(modifiedPath, lewdGraphic);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
49
Source/RimNudeWorld/RimNudeWorld/settings/NudeSettings.cs
Normal file
49
Source/RimNudeWorld/RimNudeWorld/settings/NudeSettings.cs
Normal file
|
@ -0,0 +1,49 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using rjw;
|
||||
using Verse;
|
||||
using RimWorld;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RimNudeWorld {
|
||||
public class NudeSettings : ModSettings {
|
||||
|
||||
public static bool debugMode = false, pubicHair = true;
|
||||
|
||||
public override void ExposeData() {
|
||||
Scribe_Values.Look(ref debugMode, "RimNudeWorldDebugMode", false);
|
||||
Scribe_Values.Look(ref pubicHair, "PubicHair", false);
|
||||
base.ExposeData();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class RimNudeWorld : Mod {
|
||||
|
||||
public RimNudeWorld(ModContentPack content) : base(content) {
|
||||
GetSettings<NudeSettings>();
|
||||
}
|
||||
|
||||
public override void DoSettingsWindowContents(Rect inRect) {
|
||||
|
||||
Listing_Standard listingStandard = new Listing_Standard();
|
||||
listingStandard.Begin(inRect);
|
||||
|
||||
listingStandard.CheckboxLabeled("Debug Mode", ref NudeSettings.debugMode);
|
||||
listingStandard.CheckboxLabeled("Disable Pubic Hair (Might take a few seconds to update ingame)", ref NudeSettings.pubicHair);
|
||||
|
||||
listingStandard.End();
|
||||
|
||||
base.DoSettingsWindowContents(inRect);
|
||||
}
|
||||
|
||||
public override string SettingsCategory() {
|
||||
return "RimNudeWorld Settings";
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue