This commit is contained in:
Tory 2022-10-28 03:18:58 -07:00
parent 23e240f1c5
commit 3491dbeace
3 changed files with 15 additions and 8 deletions

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?> <?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<Manifest> <Manifest>
<version>2.2.15.2</version> <version>2.2.15.3</version>
<manifestUri>https://gitgud.io/Tory/rimnude-unofficial/-/raw/master/About/Manifest.xml</manifestUri> <manifestUri>https://gitgud.io/Tory/rimnude-unofficial/-/raw/master/About/Manifest.xml</manifestUri>
<downloadUri>https://gitgud.io/Tory/rimnude-unofficial/</downloadUri> <downloadUri>https://gitgud.io/Tory/rimnude-unofficial/</downloadUri>
</Manifest> </Manifest>

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@ -6,12 +6,9 @@
<!-- - If every clothing item on that list has a revealingPath entry matching both the <path> defined for the bodyAddon and our pawn's bodytpe, the bodyAddon gets drawn --> <!-- - If every clothing item on that list has a revealingPath entry matching both the <path> defined for the bodyAddon and our pawn's bodytpe, the bodyAddon gets drawn -->
<!-- - This should work for any type of bodyaddon, e.g. tails too. --> <!-- - This should work for any type of bodyaddon, e.g. tails too. -->
<Patch> <Patch>
<Operation Class="PatchOperationFindMod"> <Operation Class="PatchOperationConditional">
<mods> <xpath>Defs/ThingDef[defName="VAE_Apparel_BulletproofVest"]</xpath>
<li>Vanilla Armour Expanded</li>
</mods>
<match Class="PatchOperationSequence"> <match Class="PatchOperationSequence">
<success>Normal</success>
<operations> <operations>
<li Class="PatchOperationAddModExtension"> <li Class="PatchOperationAddModExtension">
<xpath>Defs/ThingDef[defName="VAE_Apparel_BulletproofVest"]</xpath> <xpath>Defs/ThingDef[defName="VAE_Apparel_BulletproofVest"]</xpath>
@ -103,7 +100,7 @@
</value> </value>
</li> </li>
<li Class="PatchOperationAddModExtension"> <li Class="PatchOperationAddModExtension">
<xpath>Defs/ThingDef[defName="VAE_Apparel_WoodenArmor"]</xpath> <xpath>Defs/ThingDef[defName="VAE_Apparel_AdvancedVest"]</xpath>
<value> <value>
<li Class="RevealingApparel.ApparelRevealingExtension"> <li Class="RevealingApparel.ApparelRevealingExtension">
<revealingBodyPartEntries> <revealingBodyPartEntries>
@ -171,8 +168,15 @@
</li> </li>
</value> </value>
</li> </li>
</operations>
</match>
</Operation>
<Operation Class="PatchOperationConditional">
<xpath>Defs/ThingDef[defName="VAE_Apparel_WoodenArmor"]</xpath>
<match Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationAddModExtension"> <li Class="PatchOperationAddModExtension">
<xpath>Defs/ThingDef[defName="VAE_Apparel_AdvancedVest"]</xpath> <xpath>Defs/ThingDef[defName="VAE_Apparel_WoodenArmor"]</xpath>
<value> <value>
<li Class="RevealingApparel.ApparelRevealingExtension"> <li Class="RevealingApparel.ApparelRevealingExtension">
<revealingBodyPartEntries> <revealingBodyPartEntries>

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@ -1,3 +1,6 @@
ver 2.2.15.3 Unofficial
- updated VE Armor revealing apparel patch. Checks for BulletproofVest rather than the mod (should remain backwards compatible with 1.3 and lower and hopefully will find whatever mod they get added into in the future)
ver 2.2.15.2 Unofficial ver 2.2.15.2 Unofficial
- Added even more mayRequires for the new nodes. Should stop bodytype errors for those without Biotech - Added even more mayRequires for the new nodes. Should stop bodytype errors for those without Biotech