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https://gitgud.io/Tory/rimnude-unofficial.git
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50 lines
1.7 KiB
XML
50 lines
1.7 KiB
XML
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<?xml version="1.0" encoding="utf-8" ?>
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<Patch>
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<Operation Class="PatchOperationFindMod">
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<mods>
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<li>Facial Stuff 1.1</li>
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</mods>
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<match Class="PatchOperationFindMod">
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<mods>
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<li>AlienFaces</li>
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</mods>
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<match Class="PatchOperationReplace">
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<xpath>/Defs/ThingDef[defName = "Human"]/comps</xpath>
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<value>
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<comps>
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<li Class = "FacialStuff.CompProperties_BodyAnimator">
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<!--needed for everything with hands-->
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<bipedWithHands>true</bipedWithHands>
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<!--which hand texture?-->
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<handType>Human</handType>
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<!--custom drawers can be used here-->
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<bodyDrawers>
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<li Class ="AlienFaces.AlienBipedDrawer"/>
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</bodyDrawers>
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</li>
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<li Class = "FacialStuff.CompProperties_Face">
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<!--if false, vanilla heads are used, otherwise the FS blank texture is used-->
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<needsBlankHumanHead>true</needsBlankHumanHead>
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<!-- off = no mouth-->
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<hasMouth>true</hasMouth>
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<!--race can have beards?-->
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<hasBeard>true</hasBeard>
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<!--race can have wrinkles?-->
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<hasWrinkles>true</hasWrinkles>
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<!--eyes?-->
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<hasEyes>true</hasEyes>
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<!--head rotation / tracking-->
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<canRotateHead>true</canRotateHead>
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<!--the drawer for the head. more than one can be defined-->
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<headDrawers>
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<li Class ="AlienFaces.AlienHeadDrawer"/>
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<!-- <li Class ="FacialStuff.SecondHeadDrawer"/>-->
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</headDrawers>
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</li>
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</comps>
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</value>
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</match>
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</match>
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</Operation>
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</Patch>
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