Bug fixes

- Animation keys should be better synced with the animation (fewer instance of missing keys)
- Copied keyframes and cloned stages should no longer be linked to each other
-If you delete the first keyframe in a clip, instead of denying you, it will reset the associated actor it to its default starting position
- You can now move keyframes over the first one in a clip and override it. If less than two keys remain, new keys will be generated to a minimum of a two
- Fixed error when cycling through actor body parts
This commit is contained in:
AbstractConcept 2022-11-05 23:01:38 -05:00
parent 03e634e56c
commit a6a550af53
26 changed files with 519 additions and 469 deletions

View file

@ -14,19 +14,13 @@ namespace Privacy_Please
{
public static bool PawnCaughtLovinByWitness(Pawn pawn, Pawn witness)
{
return true;
if (witness == null ||
pawn == witness ||
(pawn.IsMasturbating() == false && pawn.IsHavingSex() == false) ||
witness.IsUnfazedBySex() == false ||
witness.CanSee(pawn) == false)
if (witness == null || pawn == witness || witness.IsUnableToSenseSex() || witness.CanSee(pawn) == false)
{ return false; }
List<Pawn> sexParticipants = pawn.GetAllSexParticipants();
bool witnessIsApproachingSexParticipant = witness.jobs.curDriver is JobDriver_SexBaseInitiator && sexParticipants.Contains((witness.jobs.curDriver as JobDriver_SexBaseInitiator).Partner);
bool witnessIsJoiningSex = witness.jobs.curDriver is JobDriver_SexBaseInitiator && sexParticipants.Contains((witness.jobs.curDriver as JobDriver_SexBaseInitiator).Partner);
if (sexParticipants.Contains(witness) || witnessIsApproachingSexParticipant)
if (sexParticipants.Contains(witness) || witnessIsJoiningSex)
{ return false; }
return true;
@ -62,41 +56,34 @@ namespace Privacy_Please
return false;
}
public static bool CouldInvitePasserbyForSex(Pawn passerby, List<Pawn> participants)
public static bool PasserbyCanBePropositionedForSex(Pawn passerby, List<Pawn> participants)
{
if (passerby == null ||
participants.Contains(passerby) ||
passerby.IsUnfazedBySex() == false ||
participants.All(x => x.CanSee(passerby) == false))
participants.Contains(passerby) ||
participants.Any(x => x.CanSee(passerby) == false))
{ return false; }
if (participants.Count > 2 ||
participants.Any(x => x.IsForbidden(passerby) || x.HostileTo(passerby) || PawnIsCheatingOnPartner(x, passerby)) ||
participants.Any(x => x.IsForbidden(passerby) || x.HostileTo(passerby)) ||
CasualSex_Helper.CanHaveSex(passerby) == false ||
xxx.IsTargetPawnOkay(passerby) == false)
{ return false; }
if (passerby.MentalState != null ||
passerby.jobs.curDriver is JobDriver_Flee ||
passerby.jobs.curDriver is JobDriver_AttackMelee ||
passerby.jobs.curDriver is JobDriver_Vomit)
xxx.IsTargetPawnOkay(passerby) == false)
{ return false; }
if (SexUtility.ReadyForHookup(passerby) &&
(passerby?.jobs?.curJob == null || (passerby.jobs.curJob.playerForced == false && CasualSex_Helper.quickieAllowedJobs.Contains(passerby.jobs.curJob.def))) &&
participants.Any(x => SexAppraiser.would_fuck(x, passerby) > 0.1f && SexAppraiser.would_fuck(passerby, x) > 0.1f) &&
participants.All(x => SexAppraiser.would_fuck(x, passerby, false, false, true) > 0.1f && SexAppraiser.would_fuck(passerby, x, false, false, true) > 0.1f))
{
return true;
}
{ return true; }
return false;
}
public static ReactionToSexAct GetReactionToSexAct(Pawn witness, JobDriver_Sex jobDriver, bool applyThoughtDefs = false)
public static void GetReactionsToSexDiscovery(JobDriver_Sex jobDriver, Pawn witness, out ReactionToSexDiscovery reactionOfPawn, out ReactionToSexDiscovery reactionOfWitness, bool applyThoughtDefs = false)
{
Pawn pawn = jobDriver.pawn;
ReactionToSexAct reactionOfWitness = ReactionToSexAct.Acceptance;
reactionOfPawn = ReactionToSexDiscovery.Acceptance;
reactionOfWitness = ReactionToSexDiscovery.Acceptance;
// Determine if there are any issues with the sex event and the witness' morals
foreach (SexActReactionDef sexActReactionDef in DefDatabase<SexActReactionDef>.AllDefs)
@ -109,11 +96,9 @@ namespace Privacy_Please
if ((bool)methodInfo.Invoke(null, new object[] { jobDriver }))
{
DebugMode.Message(sexActReactionDef.defName);
reactionOfWitness = sexActReactionDef.DetermineReactionOfPawns(pawn, witness, applyThoughtDefs);
sexActReactionDef.DetermineReactionOfPawns(pawn, witness, out reactionOfPawn, out reactionOfWitness, applyThoughtDefs);
}
}
return reactionOfWitness;
}
public static bool SexActIsNecrophilia(JobDriver_Sex jobDriver)