Bug fixes

- Animation keys should be better synced with the animation (fewer instance of missing keys)
- Copied keyframes and cloned stages should no longer be linked to each other
-If you delete the first keyframe in a clip, instead of denying you, it will reset the associated actor it to its default starting position
- You can now move keyframes over the first one in a clip and override it. If less than two keys remain, new keys will be generated to a minimum of a two
- Fixed error when cycling through actor body parts
This commit is contained in:
AbstractConcept 2022-11-05 23:01:38 -05:00
parent 03e634e56c
commit a6a550af53
26 changed files with 519 additions and 469 deletions

View file

@ -1,8 +1,8 @@
using System;
using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using RimWorld;
using Verse;
using Verse.AI;
@ -13,18 +13,16 @@ namespace Privacy_Please
{
public static class PrivacyUtility
{
public static bool PawnHasPrivacy(Pawn pawn, float radius)
public static void PrivacyCheckForPawn(Pawn pawn, float radius)
{
//if (pawn.IsUnfazedBySex())
//{ return true; }
if (pawn.IsHavingSex() == false && pawn.IsMasturbating() == false)
{ return true; }
{ return; }
//if (pawn.GetLord() != null && (pawn.GetLord().LordJob is LordJob_Ritual || pawn.GetLord().LordJob is LordJob_Joinable_Party) && BasicSettings.ignoreRitualAndPartySex)
//{ return true; }
if (BasicSettings.ignoreRitualAndPartySex && pawn.IsPartOfRitualOrGathering())
{ return; }
bool hasPrivacy = true;
// Local variables
JobDriver_Sex jobDriver = pawn.jobs.curDriver as JobDriver_Sex;
pawn.IsInBed(out Building bed);
foreach (Thing thing in GenRadial.RadialDistinctThingsAround(pawn.Position, pawn.Map, radius, true))
@ -35,18 +33,21 @@ namespace Privacy_Please
// Caught having sex
if (SexInteractionUtility.PawnCaughtLovinByWitness(pawn, witness))
{
// Try to invite intruder to join in
if (SexInteractionUtility.GetReactionToSexAct(witness, pawn.jobs.curDriver as JobDriver_Sex) >= (int)ReactionToSexAct.Acceptance)
{
// TODO roll for sex
// Get the pawn's and witness' reaction to the discovery
SexInteractionUtility.GetReactionsToSexDiscovery(jobDriver, witness, out ReactionToSexDiscovery reactionOfPawn, out ReactionToSexDiscovery reactionOfWitness, true);
bool tryToPropositionTheWitness = Random.value < BasicSettings.chanceForOtherToJoinInSex && SexInteractionUtility.PasserbyCanBePropositionedForSex(witness, pawn.GetAllSexParticipants());
if (CasualSex_Helper.CanHaveSex(witness) && xxx.IsTargetPawnOkay(witness) &&
(xxx.has_quirk(witness, "Voyeur") || (xxx.has_quirk(witness, "Cuckold") && SexInteractionUtility.SexParticipantsIncludesACheatingPartner(witness, pawn.GetAllSexParticipants()))))
// Try to proposition the witness
if ((int)reactionOfPawn >= (int)ReactionToSexDiscovery.Acceptance && (int)reactionOfWitness >= (int)ReactionToSexDiscovery.Acceptance && tryToPropositionTheWitness)
{
// Voyeurism
if (pawn.IsVoyeur() || (pawn.IsCuckold() && SexInteractionUtility.SexParticipantsIncludesACheatingPartner(witness, pawn.GetAllSexParticipants())))
{
Job job = new Job(DefDatabase<JobDef>.GetNamed("WatchSex", false), pawn.GetSexReceiver(), bed);
witness.jobs.TryTakeOrderedJob(job);
}
// Consensual sex
else if (pawn.IsMasturbating())
{
if (bed == null)
@ -62,6 +63,7 @@ namespace Privacy_Please
}
}
// Threesome
else if (pawn.GetSexReceiver() != null)
{
Job job = new Job(DefDatabase<JobDef>.GetNamed("JoinInSex", false), pawn.GetSexReceiver(), bed);
@ -69,16 +71,18 @@ namespace Privacy_Please
}
}
else
{ hasPrivacy = false; }
// The proposition failed. Awwkkkwaaarrddd....
else if (pawn.IsUnfazedBySex() == false && (int)reactionOfPawn < (int)ReactionToSexDiscovery.Approval)
{
if (BasicSettings.whoringIsUninteruptable && jobDriver?.Sexprops.isWhoring == true)
{ return; }
// The pawn is uncomfortable and is stopping sex
foreach (Pawn participant in pawn.GetAllSexParticipants())
{ participant.jobs.EndCurrentJob(JobCondition.InterruptForced, false, false); }
}
}
}
return BasicSettings.needPrivacy == false ||
hasPrivacy ||
xxx.has_quirk(pawn, "Exhibitionist") ||
pawn?.ideo?.Ideo.HasPrecept(ModPreceptDefOf.Exhibitionism_Acceptable) == true ||
pawn?.ideo?.Ideo.HasPrecept(ModPreceptDefOf.Exhibitionism_Approved) == true;
}
}
}