Bug fixes

- Animation keys should be better synced with the animation (fewer instance of missing keys)
- Copied keyframes and cloned stages should no longer be linked to each other
-If you delete the first keyframe in a clip, instead of denying you, it will reset the associated actor it to its default starting position
- You can now move keyframes over the first one in a clip and override it. If less than two keys remain, new keys will be generated to a minimum of a two
- Fixed error when cycling through actor body parts
This commit is contained in:
AbstractConcept 2022-11-05 23:01:38 -05:00
parent 03e634e56c
commit a6a550af53
26 changed files with 519 additions and 469 deletions

View file

@ -1,10 +1,13 @@
namespace Privacy_Please
{
public enum ReactionToSexAct
public enum ReactionToSexDiscovery
{
Approval = 1,
Acceptance = 0,
Discomfort = -1,
Outrage = -2,
Panick = -3,
Nauseated = -3,
Random = -99,
}
}

View file

@ -1,8 +1,8 @@
using System;
using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using RimWorld;
using Verse;
using Verse.AI;
@ -13,18 +13,16 @@ namespace Privacy_Please
{
public static class PrivacyUtility
{
public static bool PawnHasPrivacy(Pawn pawn, float radius)
public static void PrivacyCheckForPawn(Pawn pawn, float radius)
{
//if (pawn.IsUnfazedBySex())
//{ return true; }
if (pawn.IsHavingSex() == false && pawn.IsMasturbating() == false)
{ return true; }
{ return; }
//if (pawn.GetLord() != null && (pawn.GetLord().LordJob is LordJob_Ritual || pawn.GetLord().LordJob is LordJob_Joinable_Party) && BasicSettings.ignoreRitualAndPartySex)
//{ return true; }
if (BasicSettings.ignoreRitualAndPartySex && pawn.IsPartOfRitualOrGathering())
{ return; }
bool hasPrivacy = true;
// Local variables
JobDriver_Sex jobDriver = pawn.jobs.curDriver as JobDriver_Sex;
pawn.IsInBed(out Building bed);
foreach (Thing thing in GenRadial.RadialDistinctThingsAround(pawn.Position, pawn.Map, radius, true))
@ -35,18 +33,21 @@ namespace Privacy_Please
// Caught having sex
if (SexInteractionUtility.PawnCaughtLovinByWitness(pawn, witness))
{
// Try to invite intruder to join in
if (SexInteractionUtility.GetReactionToSexAct(witness, pawn.jobs.curDriver as JobDriver_Sex) >= (int)ReactionToSexAct.Acceptance)
{
// TODO roll for sex
// Get the pawn's and witness' reaction to the discovery
SexInteractionUtility.GetReactionsToSexDiscovery(jobDriver, witness, out ReactionToSexDiscovery reactionOfPawn, out ReactionToSexDiscovery reactionOfWitness, true);
bool tryToPropositionTheWitness = Random.value < BasicSettings.chanceForOtherToJoinInSex && SexInteractionUtility.PasserbyCanBePropositionedForSex(witness, pawn.GetAllSexParticipants());
if (CasualSex_Helper.CanHaveSex(witness) && xxx.IsTargetPawnOkay(witness) &&
(xxx.has_quirk(witness, "Voyeur") || (xxx.has_quirk(witness, "Cuckold") && SexInteractionUtility.SexParticipantsIncludesACheatingPartner(witness, pawn.GetAllSexParticipants()))))
// Try to proposition the witness
if ((int)reactionOfPawn >= (int)ReactionToSexDiscovery.Acceptance && (int)reactionOfWitness >= (int)ReactionToSexDiscovery.Acceptance && tryToPropositionTheWitness)
{
// Voyeurism
if (pawn.IsVoyeur() || (pawn.IsCuckold() && SexInteractionUtility.SexParticipantsIncludesACheatingPartner(witness, pawn.GetAllSexParticipants())))
{
Job job = new Job(DefDatabase<JobDef>.GetNamed("WatchSex", false), pawn.GetSexReceiver(), bed);
witness.jobs.TryTakeOrderedJob(job);
}
// Consensual sex
else if (pawn.IsMasturbating())
{
if (bed == null)
@ -62,6 +63,7 @@ namespace Privacy_Please
}
}
// Threesome
else if (pawn.GetSexReceiver() != null)
{
Job job = new Job(DefDatabase<JobDef>.GetNamed("JoinInSex", false), pawn.GetSexReceiver(), bed);
@ -69,16 +71,18 @@ namespace Privacy_Please
}
}
else
{ hasPrivacy = false; }
// The proposition failed. Awwkkkwaaarrddd....
else if (pawn.IsUnfazedBySex() == false && (int)reactionOfPawn < (int)ReactionToSexDiscovery.Approval)
{
if (BasicSettings.whoringIsUninteruptable && jobDriver?.Sexprops.isWhoring == true)
{ return; }
// The pawn is uncomfortable and is stopping sex
foreach (Pawn participant in pawn.GetAllSexParticipants())
{ participant.jobs.EndCurrentJob(JobCondition.InterruptForced, false, false); }
}
}
}
return BasicSettings.needPrivacy == false ||
hasPrivacy ||
xxx.has_quirk(pawn, "Exhibitionist") ||
pawn?.ideo?.Ideo.HasPrecept(ModPreceptDefOf.Exhibitionism_Acceptable) == true ||
pawn?.ideo?.Ideo.HasPrecept(ModPreceptDefOf.Exhibitionism_Approved) == true;
}
}
}

View file

@ -14,19 +14,13 @@ namespace Privacy_Please
{
public static bool PawnCaughtLovinByWitness(Pawn pawn, Pawn witness)
{
return true;
if (witness == null ||
pawn == witness ||
(pawn.IsMasturbating() == false && pawn.IsHavingSex() == false) ||
witness.IsUnfazedBySex() == false ||
witness.CanSee(pawn) == false)
if (witness == null || pawn == witness || witness.IsUnableToSenseSex() || witness.CanSee(pawn) == false)
{ return false; }
List<Pawn> sexParticipants = pawn.GetAllSexParticipants();
bool witnessIsApproachingSexParticipant = witness.jobs.curDriver is JobDriver_SexBaseInitiator && sexParticipants.Contains((witness.jobs.curDriver as JobDriver_SexBaseInitiator).Partner);
bool witnessIsJoiningSex = witness.jobs.curDriver is JobDriver_SexBaseInitiator && sexParticipants.Contains((witness.jobs.curDriver as JobDriver_SexBaseInitiator).Partner);
if (sexParticipants.Contains(witness) || witnessIsApproachingSexParticipant)
if (sexParticipants.Contains(witness) || witnessIsJoiningSex)
{ return false; }
return true;
@ -62,41 +56,34 @@ namespace Privacy_Please
return false;
}
public static bool CouldInvitePasserbyForSex(Pawn passerby, List<Pawn> participants)
public static bool PasserbyCanBePropositionedForSex(Pawn passerby, List<Pawn> participants)
{
if (passerby == null ||
participants.Contains(passerby) ||
passerby.IsUnfazedBySex() == false ||
participants.All(x => x.CanSee(passerby) == false))
participants.Contains(passerby) ||
participants.Any(x => x.CanSee(passerby) == false))
{ return false; }
if (participants.Count > 2 ||
participants.Any(x => x.IsForbidden(passerby) || x.HostileTo(passerby) || PawnIsCheatingOnPartner(x, passerby)) ||
participants.Any(x => x.IsForbidden(passerby) || x.HostileTo(passerby)) ||
CasualSex_Helper.CanHaveSex(passerby) == false ||
xxx.IsTargetPawnOkay(passerby) == false)
{ return false; }
if (passerby.MentalState != null ||
passerby.jobs.curDriver is JobDriver_Flee ||
passerby.jobs.curDriver is JobDriver_AttackMelee ||
passerby.jobs.curDriver is JobDriver_Vomit)
xxx.IsTargetPawnOkay(passerby) == false)
{ return false; }
if (SexUtility.ReadyForHookup(passerby) &&
(passerby?.jobs?.curJob == null || (passerby.jobs.curJob.playerForced == false && CasualSex_Helper.quickieAllowedJobs.Contains(passerby.jobs.curJob.def))) &&
participants.Any(x => SexAppraiser.would_fuck(x, passerby) > 0.1f && SexAppraiser.would_fuck(passerby, x) > 0.1f) &&
participants.All(x => SexAppraiser.would_fuck(x, passerby, false, false, true) > 0.1f && SexAppraiser.would_fuck(passerby, x, false, false, true) > 0.1f))
{
return true;
}
{ return true; }
return false;
}
public static ReactionToSexAct GetReactionToSexAct(Pawn witness, JobDriver_Sex jobDriver, bool applyThoughtDefs = false)
public static void GetReactionsToSexDiscovery(JobDriver_Sex jobDriver, Pawn witness, out ReactionToSexDiscovery reactionOfPawn, out ReactionToSexDiscovery reactionOfWitness, bool applyThoughtDefs = false)
{
Pawn pawn = jobDriver.pawn;
ReactionToSexAct reactionOfWitness = ReactionToSexAct.Acceptance;
reactionOfPawn = ReactionToSexDiscovery.Acceptance;
reactionOfWitness = ReactionToSexDiscovery.Acceptance;
// Determine if there are any issues with the sex event and the witness' morals
foreach (SexActReactionDef sexActReactionDef in DefDatabase<SexActReactionDef>.AllDefs)
@ -109,11 +96,9 @@ namespace Privacy_Please
if ((bool)methodInfo.Invoke(null, new object[] { jobDriver }))
{
DebugMode.Message(sexActReactionDef.defName);
reactionOfWitness = sexActReactionDef.DetermineReactionOfPawns(pawn, witness, applyThoughtDefs);
sexActReactionDef.DetermineReactionOfPawns(pawn, witness, out reactionOfPawn, out reactionOfWitness, applyThoughtDefs);
}
}
return reactionOfWitness;
}
public static bool SexActIsNecrophilia(JobDriver_Sex jobDriver)