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https://gitgud.io/AbstractConcept/privacy-please.git
synced 2024-08-15 00:03:18 +00:00
Bug fixes
- Animation keys should be better synced with the animation (fewer instance of missing keys) - Copied keyframes and cloned stages should no longer be linked to each other -If you delete the first keyframe in a clip, instead of denying you, it will reset the associated actor it to its default starting position - You can now move keyframes over the first one in a clip and override it. If less than two keys remain, new keys will be generated to a minimum of a two - Fixed error when cycling through actor body parts
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26 changed files with 519 additions and 469 deletions
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@ -33,7 +33,7 @@ namespace Privacy_Please
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public class SubSexActReactionDef
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{
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public SexActThoughtDef defaultThoughtDef;
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public List<SexActThoughtDef> associatedThoughtDefs;
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public List<SexActThoughtDef> preceptThoughtDefs;
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public List<ReplacementThought> replacementThoughts;
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}
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@ -41,21 +41,20 @@ namespace Privacy_Please
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{
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public List<TraitRequirement> requiredTraits;
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public string requiredQuirk;
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public PreceptDef requiredPreceptDef;
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public SexActThoughtDef replacementThoughtDef;
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}
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public ReactionToSexAct DetermineReactionOfPawns(Pawn pawn, Pawn witness, bool applyThoughtDefs)
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public void DetermineReactionOfPawns(Pawn pawn, Pawn witness, out ReactionToSexDiscovery reactionOfPawn, out ReactionToSexDiscovery reactionOfWitness, bool applyThoughtDefs)
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{
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DetermineReactionOfPawn(pawn, witness, pawnReaction, applyThoughtDefs);
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ReactionToSexAct reactionToSexAct = DetermineReactionOfPawn(witness, pawn, witnessReaction, applyThoughtDefs);
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return reactionToSexAct;
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reactionOfPawn = DetermineReaction(pawn, witness, pawnReaction, applyThoughtDefs);
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reactionOfWitness = DetermineReaction(witness, pawn, witnessReaction, applyThoughtDefs);
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}
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public ReactionToSexAct DetermineReactionOfPawn(Pawn reactor, Pawn otherPawn, SubSexActReactionDef reaction, bool applyThoughtDef)
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public ReactionToSexDiscovery DetermineReaction(Pawn reactor, Pawn otherPawn, SubSexActReactionDef reaction, bool applyThoughtDef)
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{
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SexActThoughtDef thoughtDef = GetThoughtDefForReactor(reactor, reaction, out Precept precept);
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ReactionToSexAct reactionToSexAct = thoughtDef.reactionToSexAct;
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ReactionToSexDiscovery reactionToSexAct = thoughtDef.reactionToSexDiscovery;
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if (applyThoughtDef)
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{ reactor.needs.mood.thoughts.memories.TryGainMemory(thoughtDef, otherPawn, precept); }
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@ -83,16 +82,22 @@ namespace Privacy_Please
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if (replacementThought.requiredQuirk != null && xxx.has_quirk(reactor, replacementThought.requiredQuirk))
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{ return replacementThought.replacementThoughtDef; }
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if (replacementThought.requiredPreceptDef != null && reactor.ideo.Ideo.HasPrecept(replacementThought.requiredPreceptDef))
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{
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precept = reactor.ideo.Ideo.GetPrecept(replacementThought.requiredPreceptDef);
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return replacementThought.replacementThoughtDef;
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}
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}
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}
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precept = reactor.GetPreceptForIssue(issueDef);
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if (precept != null && reaction.associatedThoughtDefs.NullOrEmpty() == false)
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if (precept != null && reaction.preceptThoughtDefs.NullOrEmpty() == false)
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{
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string thoughtDefName = precept.def.defName;
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foreach (SexActThoughtDef associatedThoughtDef in reaction.associatedThoughtDefs)
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foreach (SexActThoughtDef associatedThoughtDef in reaction.preceptThoughtDefs)
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{
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if (associatedThoughtDef.defName.Contains(thoughtDefName))
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{ return associatedThoughtDef; }
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@ -9,6 +9,6 @@ namespace Privacy_Please
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{
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public class SexActThoughtDef : ThoughtDef
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{
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public ReactionToSexAct reactionToSexAct = ReactionToSexAct.Acceptance;
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public ReactionToSexDiscovery reactionToSexDiscovery = ReactionToSexDiscovery.Acceptance;
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}
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}
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