2022-11-02 05:56:22 +00:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using HarmonyLib;
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using System.Reflection;
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using rjw;
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namespace Privacy_Please
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{
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[StaticConstructorOnStartup]
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public static class Harmony_PatchAll
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{
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static Harmony_PatchAll()
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{
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2022-11-04 13:52:17 +00:00
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Harmony harmony = new Harmony("Privacy_Please");
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2022-11-02 05:56:22 +00:00
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harmony.PatchAll(Assembly.GetExecutingAssembly());
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// Add quirks to game
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Quirk voyeur = new Quirk("Voyeur", "VoyeurQuirk");
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Quirk.All.AddDistinct(voyeur);
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Quirk cuckold = new Quirk("Cuckold", "CuckoldQuirk");
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Quirk.All.AddDistinct(cuckold);
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2022-11-04 13:52:17 +00:00
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2023-01-31 06:06:52 +00:00
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Quirk cuckolder = new Quirk("Cuckolder", "CuckolderQuirk");
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Quirk.All.AddDistinct(cuckolder);
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2022-11-04 13:52:17 +00:00
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DebugMode.Message("Added RJW quirks");
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2022-11-02 05:56:22 +00:00
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}
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}
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}
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