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v1.0.0
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21
Source/Scripts/Patches/HarmonyPatch_PatchAll.cs
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21
Source/Scripts/Patches/HarmonyPatch_PatchAll.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using HarmonyLib;
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using System.Reflection;
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namespace Overt_Underwear
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{
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[StaticConstructorOnStartup]
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public static class Harmony_PatchAll
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{
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static Harmony_PatchAll()
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{
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Harmony harmony = new Harmony("Overt_Underwear");
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harmony.PatchAll(Assembly.GetExecutingAssembly());
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}
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}
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}
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101
Source/Scripts/Patches/HarmonyPatch_ThoughtWorkers.cs
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101
Source/Scripts/Patches/HarmonyPatch_ThoughtWorkers.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using RimWorld;
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using Verse;
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using HarmonyLib;
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namespace Overt_Underwear
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{
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[HarmonyPatch(typeof(ThoughtWorker_Precept_GroinChestHairOrFaceUncovered), "HasUncoveredGroinChestHairOrFace")]
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public static class HarmonyPatch_ThoughtWorker_Precept_GroinChestHairOrFaceUncovered
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{
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public static void Postfix(ref bool __result, Pawn p)
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{
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if (__result == false) return;
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Pawn pawn = p;
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if (pawn?.apparel == null)
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{ __result = false; return; }
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if (pawn.apparel.WornApparel.NullOrEmpty())
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{ __result = true; return; }
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bool fullHeadCovered = pawn.apparel.WornApparel.Any(x => x.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.FullHead));
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bool groinCovered = pawn.apparel.WornApparel.Any(x => x.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.Legs) || x.def.apparel.bodyPartGroups.Contains(ModBodyPartGroupDefOf.GenitalsBPG));
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bool chestCovered = pawn.apparel.WornApparel.Any(x => x.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.Torso) || x.def.apparel.bodyPartGroups.Contains(ModBodyPartGroupDefOf.ChestBPG));
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bool faceCovered = fullHeadCovered || pawn.apparel.WornApparel.Any(x => x.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.Eyes));
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bool hairCovered = fullHeadCovered || pawn.apparel.WornApparel.Any(x => x.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.UpperHead));
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__result = !(groinCovered && chestCovered && faceCovered && hairCovered);
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}
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}
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[HarmonyPatch(typeof(ThoughtWorker_Precept_GroinChestOrHairUncovered), "HasUncoveredGroinChestOrHair")]
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public static class HarmonyPatch_ThoughtWorker_Precept_GroinChestOrHairUncovered
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{
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public static void Postfix(ref bool __result, Pawn p)
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{
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if (__result == false) return;
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Pawn pawn = p;
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if (pawn?.apparel == null)
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{ __result = false; return; }
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if (pawn.apparel.WornApparel.NullOrEmpty())
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{ __result = true; return; }
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bool fullHeadCovered = pawn.apparel.WornApparel.Any(x => x.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.FullHead));
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bool groinCovered = pawn.apparel.WornApparel.Any(x => x.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.Legs) || x.def.apparel.bodyPartGroups.Contains(ModBodyPartGroupDefOf.GenitalsBPG));
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bool chestCovered = pawn.apparel.WornApparel.Any(x => x.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.Torso) || x.def.apparel.bodyPartGroups.Contains(ModBodyPartGroupDefOf.ChestBPG));
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bool hairCovered = fullHeadCovered || pawn.apparel.WornApparel.Any(x => x.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.UpperHead));
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__result = !(groinCovered && chestCovered && hairCovered);
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}
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}
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[HarmonyPatch(typeof(ThoughtWorker_Precept_GroinOrChestUncovered), "HasUncoveredGroinOrChest")]
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public static class HarmonyPatch_ThoughtWorker_Precept_HasUncoveredGroinOrChest
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{
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public static void Postfix(ref bool __result, Pawn p)
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{
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if (__result == false) return;
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Pawn pawn = p;
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if (pawn?.apparel == null)
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{ __result = false; return; }
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if (pawn.apparel.WornApparel.NullOrEmpty())
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{ __result = true; return; }
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bool groinCovered = pawn.apparel.WornApparel.Any(x => x.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.Legs) || x.def.apparel.bodyPartGroups.Contains(ModBodyPartGroupDefOf.GenitalsBPG));
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bool chestCovered = pawn.apparel.WornApparel.Any(x => x.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.Torso) || x.def.apparel.bodyPartGroups.Contains(ModBodyPartGroupDefOf.ChestBPG));
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__result = !(groinCovered && chestCovered);
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}
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}
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[HarmonyPatch(typeof(ThoughtWorker_Precept_GroinUncovered), "HasUncoveredGroin")]
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public static class HarmonyPatch_ThoughtWorker_Precept_GroinUncovered
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{
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public static void Postfix(ref bool __result, Pawn p)
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{
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if (__result == false) return;
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Pawn pawn = p;
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if (pawn?.apparel == null)
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{ __result = false; return; }
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if (pawn.apparel.WornApparel.NullOrEmpty())
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{ __result = true; return; }
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bool groinCovered = pawn.apparel.WornApparel.Any(x => x.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.Legs) || x.def.apparel.bodyPartGroups.Contains(ModBodyPartGroupDefOf.GenitalsBPG));
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__result = !groinCovered;
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}
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}
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}
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