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56 lines
1.6 KiB
C#
56 lines
1.6 KiB
C#
using Milk;
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using RimWorld;
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using RimWorld.Planet;
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using rjw;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using Verse.AI;
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namespace CRIALactation
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{
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public class WorkGiver_MassageBreasts : WorkGiver_Scanner
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{
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public override IEnumerable<Thing> PotentialWorkThingsGlobal(Pawn pawn)
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{
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return pawn.Map.mapPawns.SpawnedPawnsInFaction(pawn.Faction);
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}
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public override bool ShouldSkip(Pawn pawn, bool forced = false)
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{
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List<Pawn> list = pawn.Map.mapPawns.SpawnedPawnsInFaction(pawn.Faction);
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for(int i = 0; i < list.Count; i++)
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{
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if(LactationUtility.isMassageable(list[i]))
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{
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return false;
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}
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}
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return true;
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}
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public override bool HasJobOnThing(Pawn p, Thing t, bool forced = false)
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{
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Pawn pawn2 = t as Pawn;
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if(pawn2?.TryGetComp<CompInduceLactation>() == null)
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{
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return false;
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}
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CompInduceLactation c = pawn2.TryGetComp<CompInduceLactation>();
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return p != pawn2 && c.isActive && c.CanMassage && !pawn2.Downed && !pawn2.Drafted && !pawn2.InAggroMentalState && !pawn2.IsFormingCaravan() && pawn2.CanCasuallyInteractNow(false, true, false) && p.CanReserve(pawn2, 1, -1, null, forced);
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}
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public override Job JobOnThing(Pawn pawn, Thing t, bool forced = false)
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{
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return JobMaker.MakeJob(JobDefOf_CRIALactation.MassageBreasts, t);
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}
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}
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}
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