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https://gitgud.io/c0ffeeeeeeee/coffees-rjw-ideology-addons.git
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266356123e
buffed hucow movement speed added role requirement min animal skill to hucow handler buffed their gather speed and milk induction yield
80 lines
2.7 KiB
C#
80 lines
2.7 KiB
C#
using Milk;
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using rjw;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using RimWorld;
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using Verse.AI;
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namespace CRIALactation
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{
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public class JobDriver_MassageBreasts : JobDriver
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{
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private readonly float WorkTotal = 300f;
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public override bool TryMakePreToilReservations(bool errorOnFailed)
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{
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LocalTargetInfo Target = job.GetTarget(TargetIndex.A);
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return pawn.Reserve(Target, job, 1, -1, null, errorOnFailed);
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}
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protected override IEnumerable<Toil> MakeNewToils()
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{
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this.FailOnDespawnedNullOrForbidden(TargetIndex.A);
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yield return Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch);
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Toil massage = new Toil();
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massage.FailOnDespawnedOrNull(TargetIndex.A);
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massage.FailOnAggroMentalStateAndHostile(TargetIndex.A);
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massage.initAction = delegate
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{
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Pawn p = job.GetTarget(TargetIndex.A).Thing as Pawn;
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pawn.pather.StopDead();
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PawnUtility.ForceWait(p, 15000, null, true);
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};
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massage.tickAction = delegate ()
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{
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pawn.skills.Learn(SkillDefOf.Animals, 0.13f, false);
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massageProgress += pawn.GetStatValue(StatDefOf.AnimalGatherSpeed, true);
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};
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massage.AddEndCondition(delegate
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{
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Pawn p = job.GetTarget(TargetIndex.A).Thing as Pawn;
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if (massageProgress >= WorkTotal)
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{
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p.TryGetComp<CompInduceLactation>().MassageBreasts();
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return JobCondition.Succeeded;
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}
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if (!(p.TryGetComp<CompInduceLactation>().isActive && p.TryGetComp<CompInduceLactation>().CanMassage))
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{
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return JobCondition.Incompletable;
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}
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return JobCondition.Ongoing;
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});
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massage.AddFinishAction(delegate {
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Pawn pawn = this.job.GetTarget(TargetIndex.A).Thing as Pawn;
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if (pawn != null && pawn.CurJobDef == JobDefOf.Wait_MaintainPosture)
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{
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pawn.jobs.EndCurrentJob(JobCondition.InterruptForced, true, true);
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}
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});
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massage.defaultCompleteMode = ToilCompleteMode.Never;
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massage.WithProgressBar(TargetIndex.A, () => massageProgress / WorkTotal);
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massage.activeSkill = (() => SkillDefOf.Animals);
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yield return massage;
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yield break;
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}
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float massageProgress = 0f;
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}
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}
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