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https://gitgud.io/c0ffeeeeeeee/coffees-rjw-ideology-addons.git
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5b4b203d13
todo: add abilitydef to hucow handler to begin inducing lactation; give lactation induction hediff to recipient pawn add thoughtdef w/ thoughtworker_hediff to give pawns thoughts on inducing lactation
142 lines
No EOL
4.5 KiB
C#
142 lines
No EOL
4.5 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using RimWorld;
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using rjw;
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using Milk;
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using UnityEngine;
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namespace CRIALactation
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{
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public class CompLactation : ThingComp
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{
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public int lastHumanLactationIngestedTick = 0;
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public override void PostExposeData()
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{
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base.PostExposeData();
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Scribe_Values.Look<int>(ref this.lastHumanLactationIngestedTick, "lastHumanLactationIngestedTick", 0);
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}
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}
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/*
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public class CompLactation : ThingComp
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{
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private readonly int OneDayInTicks = 60000;
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private int TicksSinceLastMassage = -60000;
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private float InductionCompletionPercent = 0f;
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public bool isActive = false;
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public bool CanMassage = true;
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public int lastHumanLactationIngestedTick = 0;
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public override void CompTick()
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{
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base.CompTick();
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Pawn p = this.parent as Pawn;
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if (!p.IsHashIntervalTick(100))
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{
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return;
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}
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if (LactationUtility.IsLactating(p) || !isActive)
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{
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return;
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}
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if(TicksSinceLastMassage + OneDayInTicks / Props.TimesMassagedADay < GenTicks.TicksGame)
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{
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CanMassage = true;
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}
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if(InductionCompletionPercent >= 1)
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{
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string main = p.Name.ToStringShort + "'s breasts have been stimulated enough to induce lactation! They can now begin producing milk for their colony's consumption.";
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var letter = LetterMaker.MakeLetter(p.Name.ToStringShort + " induced lactation", main, LetterDefOf.PositiveEvent);
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Find.LetterStack.ReceiveLetter(letter);
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LactationUtility.StartLactating(p, true);
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InductionCompletionPercent = 0.90f + Random.Range(0f, 5f); //start at 90-95% in case they ever lose lactating again
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}
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}
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public void MassageBreasts()
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{
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InductionCompletionPercent += (float)1 / (Props.DaysToLactating * (Props.TimesMassagedADay + Rand.Value));
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TicksSinceLastMassage = GenTicks.TicksGame;
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CanMassage = false;
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}
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public CompProperties_InduceLactation Props
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{
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get
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{
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return (CompProperties_InduceLactation)props;
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}
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}
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public override IEnumerable<FloatMenuOption> CompFloatMenuOptions(Pawn pawn)
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{
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if (pawn != this.parent as Pawn && !((this.parent as Pawn).IsSlaveOfColony || (this.parent as Pawn).IsPrisonerOfColony)) yield break;
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if (LactationUtility.IsLactating(pawn)) yield break;
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if(LactationUtility.HasMilkableBreasts(this.parent as Pawn))
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{
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if(isActive)
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{
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//stop trying to induce lactation
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yield return new FloatMenuOption("Stop inducing lactation", () =>
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{
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isActive = false;
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});
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}
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else
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{
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//induce lactation
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yield return new FloatMenuOption("Start inducing lactation", () =>
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{
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isActive = true;
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});
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}
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}
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else
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{
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yield return new FloatMenuOption("Start inducing lactation (no milkable breasts)", null);
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}
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yield break;
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}
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public override void PostExposeData()
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{
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base.PostExposeData();
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Scribe_Values.Look<float>(ref this.InductionCompletionPercent, "InductionCompletionPercent", 0f);
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Scribe_Values.Look<int>(ref this.TicksSinceLastMassage, "TicksSinceLastMassage", -60000);
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Scribe_Values.Look<int>(ref this.lastHumanLactationIngestedTick, "lastHumanLactationIngestedTick", 0);
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Scribe_Values.Look<bool>(ref this.isActive, "IsActive", false);
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Scribe_Values.Look<bool>(ref this.CanMassage, "CanMassage", false);
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}
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public override string CompInspectStringExtra()
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{
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if (!isActive) return null;
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string result = "Induce lactation completion: " + InductionCompletionPercent.ToStringPercent();
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if(CanMassage)
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{
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result += "\nReady to massage.";
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}
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return result;
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}
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}
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*/
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} |