coffees-rjw-ideology-addons/CRIALactation/Source/Comps/CompLactation.cs
c0ffee 5b4b203d13 replaced compinducelactation with hediffcomp; cleaner
todo:
add abilitydef to hucow handler to begin inducing lactation; give lactation induction hediff to recipient pawn
add thoughtdef w/ thoughtworker_hediff to give pawns thoughts on inducing lactation
2022-10-14 18:10:00 -07:00

142 lines
No EOL
4.5 KiB
C#

using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using RimWorld;
using rjw;
using Milk;
using UnityEngine;
namespace CRIALactation
{
public class CompLactation : ThingComp
{
public int lastHumanLactationIngestedTick = 0;
public override void PostExposeData()
{
base.PostExposeData();
Scribe_Values.Look<int>(ref this.lastHumanLactationIngestedTick, "lastHumanLactationIngestedTick", 0);
}
}
/*
public class CompLactation : ThingComp
{
private readonly int OneDayInTicks = 60000;
private int TicksSinceLastMassage = -60000;
private float InductionCompletionPercent = 0f;
public bool isActive = false;
public bool CanMassage = true;
public int lastHumanLactationIngestedTick = 0;
public override void CompTick()
{
base.CompTick();
Pawn p = this.parent as Pawn;
if (!p.IsHashIntervalTick(100))
{
return;
}
if (LactationUtility.IsLactating(p) || !isActive)
{
return;
}
if(TicksSinceLastMassage + OneDayInTicks / Props.TimesMassagedADay < GenTicks.TicksGame)
{
CanMassage = true;
}
if(InductionCompletionPercent >= 1)
{
string main = p.Name.ToStringShort + "'s breasts have been stimulated enough to induce lactation! They can now begin producing milk for their colony's consumption.";
var letter = LetterMaker.MakeLetter(p.Name.ToStringShort + " induced lactation", main, LetterDefOf.PositiveEvent);
Find.LetterStack.ReceiveLetter(letter);
LactationUtility.StartLactating(p, true);
InductionCompletionPercent = 0.90f + Random.Range(0f, 5f); //start at 90-95% in case they ever lose lactating again
}
}
public void MassageBreasts()
{
InductionCompletionPercent += (float)1 / (Props.DaysToLactating * (Props.TimesMassagedADay + Rand.Value));
TicksSinceLastMassage = GenTicks.TicksGame;
CanMassage = false;
}
public CompProperties_InduceLactation Props
{
get
{
return (CompProperties_InduceLactation)props;
}
}
public override IEnumerable<FloatMenuOption> CompFloatMenuOptions(Pawn pawn)
{
if (pawn != this.parent as Pawn && !((this.parent as Pawn).IsSlaveOfColony || (this.parent as Pawn).IsPrisonerOfColony)) yield break;
if (LactationUtility.IsLactating(pawn)) yield break;
if(LactationUtility.HasMilkableBreasts(this.parent as Pawn))
{
if(isActive)
{
//stop trying to induce lactation
yield return new FloatMenuOption("Stop inducing lactation", () =>
{
isActive = false;
});
}
else
{
//induce lactation
yield return new FloatMenuOption("Start inducing lactation", () =>
{
isActive = true;
});
}
}
else
{
yield return new FloatMenuOption("Start inducing lactation (no milkable breasts)", null);
}
yield break;
}
public override void PostExposeData()
{
base.PostExposeData();
Scribe_Values.Look<float>(ref this.InductionCompletionPercent, "InductionCompletionPercent", 0f);
Scribe_Values.Look<int>(ref this.TicksSinceLastMassage, "TicksSinceLastMassage", -60000);
Scribe_Values.Look<int>(ref this.lastHumanLactationIngestedTick, "lastHumanLactationIngestedTick", 0);
Scribe_Values.Look<bool>(ref this.isActive, "IsActive", false);
Scribe_Values.Look<bool>(ref this.CanMassage, "CanMassage", false);
}
public override string CompInspectStringExtra()
{
if (!isActive) return null;
string result = "Induce lactation completion: " + InductionCompletionPercent.ToStringPercent();
if(CanMassage)
{
result += "\nReady to massage.";
}
return result;
}
}
*/
}