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41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using RimWorld;
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using rjw;
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using Milk;
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using UnityEngine;
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namespace CRIALactation
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{
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public class ThoughtWorker_Precept_Lactating_Essential_Social : ThoughtWorker_Precept_Social
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{
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protected override ThoughtState ShouldHaveThought(Pawn p, Pawn otherPawn)
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{
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if(LactationUtility.HasMilkableBreasts(otherPawn) && !LactationUtility.IsLactating(otherPawn))
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{
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return ThoughtState.ActiveAtStage(0);
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}
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if (ExpectationsUtility.CurrentExpectationFor(p).order <= ExpectationDefOf.VeryLow.order)
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{
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return ThoughtState.ActiveAtStage(1);
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}
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else if (ExpectationsUtility.CurrentExpectationFor(p).order <= ExpectationDefOf.Moderate.order)
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{
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return ThoughtState.ActiveAtStage(2);
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}
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else
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{
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return ThoughtState.ActiveAtStage(3);
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}
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}
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}
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}
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