using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; using RimWorld; using rjw; using Milk; using UnityEngine; namespace CRIALactation { public class Precept_Lactation : Precept { public override void Notify_MemberSpawned(Pawn pawn) { base.Notify_MemberSpawned(pawn); } } }