using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; using RimWorld; using rjw; using UnityEngine; namespace CRIAPregnancy { class ThoughtWorker_Pregnancy : ThoughtWorker_Precept { public static bool CanBePregnant(Pawn p) { if(p.RaceHasPregnancy() && Genital_Helper.has_vagina(p) && p.health.capacities.GetLevel(xxx.reproduction) > 0) { return true; } return false; } protected override ThoughtState ShouldHaveThought(Pawn p) { if (p) } } }