orgy tweaks

This commit is contained in:
c0ffee12 2021-07-27 23:37:21 -07:00
parent 379c9a4d7d
commit eb3cdf7758
5 changed files with 63 additions and 4 deletions

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@ -14,13 +14,14 @@
<Deterministic>true</Deterministic> <Deterministic>true</Deterministic>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols> <DebugSymbols>false</DebugSymbols>
<DebugType>full</DebugType> <DebugType>none</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath> <OutputPath>Assemblies\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants> <DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType> <DebugType>pdbonly</DebugType>
@ -31,6 +32,22 @@
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\..\..\..\workshop\content\294100\2009463077\Current\Assemblies\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="HugsLib">
<HintPath>..\..\..\..\..\workshop\content\294100\818773962\v1.3\Assemblies\HugsLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="RJW">
<HintPath>..\..\rjw\1.3\Assemblies\RJW.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" /> <Reference Include="System" />
<Reference Include="System.Core" /> <Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" /> <Reference Include="System.Xml.Linq" />
@ -39,13 +56,25 @@
<Reference Include="System.Data" /> <Reference Include="System.Data" />
<Reference Include="System.Net.Http" /> <Reference Include="System.Net.Http" />
<Reference Include="System.Xml" /> <Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Source\RitualOutcomeEffectWorkers\RitualOutcomeEffectWorker_Orgy.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Content Include="Defs\PreceptDefs\Precepts_PublicSex.xml" /> <Content Include="Defs\PreceptDefs\Precepts_PublicSex.xml" />
<Content Include="Defs\ThoughtDefs\Thoughts_Ritual_Orgy.xml" /> <Content Include="Defs\ThoughtDefs\Thoughts_Ritual_Orgy.xml" />
</ItemGroup> </ItemGroup>
<ItemGroup>
<Folder Include="Assemblies\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project> </Project>

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@ -44,7 +44,7 @@
<RitualOutcomeEffectDef> <RitualOutcomeEffectDef>
<defName>FertilityRitualOutcome</defName> <defName>FertilityRitualOutcome</defName>
<description>orgy ritual outcome</description> <description>orgy ritual outcome</description>
<workerClass>RitualOutcomeEffectWorker_FromQuality</workerClass> <workerClass>CRIAOrgy.RitualOutcomeEffectWorker_Orgy</workerClass>
<comps> <comps>
<li Class="RitualOutcomeComp_ParticipantCount"> <li Class="RitualOutcomeComp_ParticipantCount">
<label>participant count</label> <label>participant count</label>

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@ -0,0 +1,30 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using RimWorld;
using rjw;
using UnityEngine;
namespace CRIAOrgy
{
public class RitualOutcomeEffectWorker_Orgy : RitualOutcomeEffectWorker_FromQuality
{
public override void Apply(float progress, Dictionary<Pawn, int> totalPresence, LordJob_Ritual jobRitual)
{
foreach (KeyValuePair<Pawn, int> keyValuePair in totalPresence)
{
Pawn participant = keyValuePair.Key;
participant.mindState.Notify_OutfitChanged();
GlobalTextureAtlasManager.TryMarkPawnFrameSetDirty(participant);
if (xxx.is_human(participant))
participant.Drawer.renderer.graphics.ResolveAllGraphics();
}
base.Apply(progress, totalPresence, jobRitual);
}
}
}