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changes to lactation hediffs:
prisoners can be milked pawns spawn lactating by default with hucow precept
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7 changed files with 38 additions and 54 deletions
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@ -84,7 +84,7 @@
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<Compile Include="Source\JobDrivers\JobDriver_MassageBreasts.cs" />
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<Compile Include="Source\LactationUtility.cs" />
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<Compile Include="Source\PreceptDefOf\PreceptDefOf_Lactation.cs" />
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<Compile Include="Source\Precepts\Precept_Lactation.cs" />
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<Compile Include="Source\Precepts\PreceptComp_Lactation.cs" />
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<Compile Include="Source\RoleEffects\RoleEffect_Hucow.cs" />
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<Compile Include="Source\RoleRequirements\RoleRequirement_Lactating.cs" />
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<Compile Include="Source\StatDefOf\StatDefOf_Lactation.cs" />
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@ -18,6 +18,7 @@
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<displayOrderInImpact>100</displayOrderInImpact>
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<description>Milk from breasts is creamy and delicious. It should be produced and consumed on a regular basis. Lactating colonists will produce double the normal amount of milk.</description>
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<comps>
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<li Class="CRIALactation.PreceptComp_Lactation" />
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<li Class="PreceptComp_SituationalThought">
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<thought>Lactating_Essential</thought>
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<description>Sizeable breasts must produce milk</description>
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@ -36,7 +36,7 @@ namespace CRIALactation
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public static void StartLactating(Pawn p, bool natural)
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{
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Hediff lactating = HediffMaker.MakeHediff(natural ? HediffDefOf_Milk.Lactating_Natural : HediffDefOf_Milk.Lactating_Drug, p, null);
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Hediff lactating = HediffMaker.MakeHediff(HediffDefOf_Milk.Lactating_Natural, p, null);
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lactating.Severity = Rand.Value;
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p.health.AddHediff(lactating, Genital_Helper.get_breastsBPR(p));
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}
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33
CRIALactation/Source/Precepts/PreceptComp_Lactation.cs
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33
CRIALactation/Source/Precepts/PreceptComp_Lactation.cs
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using RimWorld;
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using rjw;
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using Milk;
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using UnityEngine;
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namespace CRIALactation
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{
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public class PreceptComp_Lactation : PreceptComp
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{
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public override void Notify_MemberGenerated(Pawn pawn, Precept precept)
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{
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if(precept.def == PreceptDefOf_Lactation.Lactating_Essential &&
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LactationUtility.HasMilkableBreasts(pawn))
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{
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if (!LactationUtility.IsLactating(pawn))
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{
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LactationUtility.StartLactating(pawn, pawn.relations.ChildrenCount > 0);
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Log.Message("Creating pawn with lact" + pawn.Name);
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}
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}
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}
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}
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}
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@ -1,50 +0,0 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using RimWorld;
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using rjw;
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using Milk;
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using UnityEngine;
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namespace CRIALactation
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{
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/** //doesn't work because inheritance problems with rimworld
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public class Precept_Lactation : Precept
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{
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public override void Notify_MemberSpawned(Pawn pawn)
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{
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Log.Message("spawning pawn with lact");
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if (!pawn.IsColonistPlayerControlled && !LactationUtility.IsLactating(pawn))
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{
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LactationUtility.StartLactating(pawn, pawn.relations.ChildrenCount > 0);
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}
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//spawned into map
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base.Notify_MemberSpawned(pawn);
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}
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public override void Notify_MemberGenerated(Pawn pawn)
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{
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Log.Message("Creating pawn with lact");
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//first created
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if(pawn.IsColonistPlayerControlled && LactationUtility.HasMilkableBreasts(pawn))
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{
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if (!LactationUtility.IsLactating(pawn))
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{
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LactationUtility.StartLactating(pawn, pawn.relations.ChildrenCount > 0);
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Log.Message("Creating pawn with lact" + pawn.Name);
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}
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}
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base.Notify_MemberGenerated(pawn);
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}
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}
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**/
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}
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@ -16,12 +16,12 @@ namespace CRIALactation
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{
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public override IEnumerable<Thing> PotentialWorkThingsGlobal(Pawn pawn)
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{
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return pawn.Map.mapPawns.SpawnedPawnsInFaction(pawn.Faction);
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return pawn.Map.mapPawns.AllPawnsSpawned;
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}
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public override bool ShouldSkip(Pawn pawn, bool forced = false)
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{
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List<Pawn> list = pawn.Map.mapPawns.SpawnedPawnsInFaction(pawn.Faction);
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List<Pawn> list = pawn.Map.mapPawns.AllPawnsSpawned;
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for(int i = 0; i < list.Count; i++)
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{
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if(LactationUtility.isMassageable(list[i]))
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