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	lactation production boost
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					 5 changed files with 76 additions and 5 deletions
				
			
		
										
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			@ -71,6 +71,8 @@
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  <ItemGroup>
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    <Compile Include="Properties\AssemblyInfo.cs" />
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    <Compile Include="Source\HarmonyPatches\HarmonyPatch_Ideo.cs" />
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    <Compile Include="Source\HarmonyPatches\Harmony_PatchAll.cs" />
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    <Compile Include="Source\HarmonyPatches\RJW\HarmonyPatch_Milk_HumanCompHasGatherableBodyResource.cs" />
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    <Compile Include="Source\HediffDefOf\HediffDefOf_Milk.cs" />
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    <Compile Include="Source\LactationUtility.cs" />
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    <Compile Include="Source\PreceptDefOf\PreceptDefOf_Lactation.cs" />
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			@ -14,7 +14,11 @@
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		<issue>Lactating</issue>
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		<label>essential</label>
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		<impact>High</impact>
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		<description>Milk from breasts is creamy and delicious. It should be produced and consumed on a regular basis.</description>
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		<displayOrderInIssue>20</displayOrderInIssue>
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		<displayOrderInImpact>100</displayOrderInImpact>
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		<description>Milk from breasts is creamy and delicious. It should be produced and consumed on a regular basis.
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			Lactating colonists will produce double the normal amount of milk.</description>
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		<comps>
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			<li Class="PreceptComp_SituationalThought">
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				<thought>Lactating_Essential</thought>
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			@ -23,6 +27,7 @@
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			</li>
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			<li Class="PreceptComp_SituationalThought">
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				<thought>Lactating_Essential_Social</thought>
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				<tooltipShowMoodRange>true</tooltipShowMoodRange>
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			</li>
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		</comps>
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	</PreceptDef>
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			@ -40,19 +45,19 @@
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			<li>
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				<label>not producing milk</label>
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				<description>We live in such difficult times. Producing milk is a pipe dream, but it would be nice.</description>
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				<description>We live in such difficult times. I wish I could be producing milk right now.</description>
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				<baseMoodEffect>-6</baseMoodEffect>
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			</li>
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			<li>
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				<label>not producing milk</label>
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				<description>I'm as useless as a dry well. A healthy supply of my milk is expected, but I'm failing to deliver.</description>
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				<baseMoodEffect>-9</baseMoodEffect>
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				<description>I'm as useless as a dry well. A healthy supply of my milk can benefit the colony, but I'm failing to deliver.</description>
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				<baseMoodEffect>-10</baseMoodEffect>
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			</li>
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			<li>
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				<label>not producing milk</label>
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				<description>Producing milk is a basic duty for someone like me. I'm embarrassed and ashamed to be dry.</description>
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				<description>Producing milk is a basic responsibility. I'm embarrassed and ashamed to be dry.</description>
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				<baseMoodEffect>-16</baseMoodEffect>
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			</li>
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		</stages>
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			@ -0,0 +1,64 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using RimWorld;
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using rjw;
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using Milk;
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using UnityEngine;
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using HarmonyLib;
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using System.Reflection.Emit;
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namespace CRIALactation
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{
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    [HarmonyPatch(typeof(HumanCompHasGatherableBodyResource), "CompTick")]
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    public static class HarmonyPatch_Milk_HumanCompHasGatherableBodyResource
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    {
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        public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> codeInstructions)
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        {
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            var ins = codeInstructions.ToList();
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            for(int i = 0; i < ins.Count; i++)
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            {
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                if (ins[i].opcode == OpCodes.Callvirt && ins.Count > i + 1 && ins[i + 1].OperandIs(60000))
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                {
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                    yield return ins[i];
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                    yield return new CodeInstruction(OpCodes.Ldarg_0);
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                    yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(HarmonyPatch_Milk_HumanCompHasGatherableBodyResource), "AdjustGatherResourceDaysForPrecept"));
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                }
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                else
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                {
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                    yield return ins[i];
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                }
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            }
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        }
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        public static float AdjustGatherResourceDaysForPrecept(float resourcesIntervalDays, HumanCompHasGatherableBodyResource __instance)
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        {
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            Pawn pawn = __instance.parent as Pawn;
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            if(pawn.Ideo.HasPrecept(PreceptDefOf_Lactation.Lactating_Essential))
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            {
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                return resourcesIntervalDays * 0.5f;
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            }
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            return resourcesIntervalDays;
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        }
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    }
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}
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