RJW_More_/1.4/Source/RJW_More_Genes/CompTargetEffect_PsychicMin...

31 lines
927 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using RimWorld;
using rjw;
using Verse.AI;
namespace RJW_More_Genes
{
public class CompTargetEffect_PsychicMindbreak : CompTargetEffect
{
public override void DoEffectOn(Pawn user, Thing target)
{
Pawn pawn = (Pawn)target;
if (pawn.Dead)
{
return;
}
pawn.pather.StopDead();
pawn.jobs.StopAll();
//pawn.mindState.mentalStateHandler.TryStartMentalState(MentalStateDefOf.RandomRape, null, true, false, null, false, false, false);
Job newJob = JobMaker.MakeJob(JobDefOf.Mindbreak, pawn, null, pawn.Position);
pawn.jobs.StartJob(newJob, JobCondition.InterruptForced, null, false, true, null, null, false, false, null, false, true);
}
}
}