RJW_More_/1.4/Defs/ThingDefs_Misc/Apparel_Utility.xml

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3.4 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Defs>
<ThingDef ParentName="ApparelNoQualityBase">
<defName>Apparel_PsychicMindbreakLance</defName>
<label>psychic Mindbreak lance</label>
<description>A limited-use psychic effector. It creates false images and sensations with the goal of bringing continues orgasms until the pawn becomes a masochist. Some strongwilled or lucky pawns pass the ordeal without being fully broken.</description>
<graphicData>
<texPath>Things/Item/Artifact/PsychicShockLance</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techLevel>Archotech</techLevel>
<tradeTags>
<li>Artifact</li>
</tradeTags>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
<statBases>
<Mass>0.5</Mass>
<EquipDelay>2</EquipDelay>
<MarketValue>550</MarketValue>
<MaxHitPoints>80</MaxHitPoints>
</statBases>
<tickerType>Normal</tickerType>
<thingCategories>
<li>ApparelUtility</li>
</thingCategories>
<apparel>
<countsAsClothingForNudity>false</countsAsClothingForNudity>
<scoreOffset>4</scoreOffset>
<careIfWornByCorpse>false</careIfWornByCorpse>
<careIfDamaged>false</careIfDamaged>
<ignoredByNonViolent>true</ignoredByNonViolent>
<wearPerDay>0</wearPerDay>
<bodyPartGroups>
<li>Waist</li>
</bodyPartGroups>
<layers>
<li>Belt</li>
</layers>
</apparel>
<resourceReadoutPriority>Middle</resourceReadoutPriority>
<tradeNeverStack>true</tradeNeverStack>
<smeltable>false</smeltable>
<burnableByRecipe>false</burnableByRecipe>
<drawGUIOverlay>false</drawGUIOverlay>
<relicChance>3</relicChance>
<verbs>
<li>
<verbClass>Verb_CastTargetEffectLances</verbClass>
<label>psychic mindbreak lance</label>
<hasStandardCommand>true</hasStandardCommand>
<targetable>true</targetable>
<onlyManualCast>True</onlyManualCast>
<range>34.9</range>
<warmupTime>0.5</warmupTime>
<invalidTargetPawn>Psychic mindbreak immune</invalidTargetPawn>
<targetParams>
<canTargetBuildings>false</canTargetBuildings>
<canTargetAnimals>false</canTargetAnimals>
<canTargetMechs>false</canTargetMechs>
<onlyTargetPsychicSensitive>true</onlyTargetPsychicSensitive>
<neverTargetIncapacitated>false</neverTargetIncapacitated>
</targetParams>
<soundCast>PsychicShockLanceCast</soundCast>
</li>
</verbs>
<comps>
<li Class="CompProperties_Reloadable">
<maxCharges>2</maxCharges>
<destroyOnEmpty>true</destroyOnEmpty>
<hotKey>Misc4</hotKey>
<chargeNoun>charge</chargeNoun>
<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
</li>
<li>
<compClass>RJW_More_Genes.CompTargetEffect_PsychicMindbreak</compClass>
</li>
<li Class="CompProperties_TargetEffect_GoodwillImpact">
<goodwillImpact>-200</goodwillImpact>
</li>
<li Class="CompProperties_TargetEffect_FleckOnTarget">
<fleckDef>PsycastPsychicEffect</fleckDef>
</li>
<li Class="CompProperties_TargetEffect_FleckConnecting">
<fleckDef>PsycastPsychicLine</fleckDef>
</li>
<li Class="CompProperties_Styleable"></li>
</comps>
<allowedArchonexusCount>1</allowedArchonexusCount>
</ThingDef>
</Defs>