95 lines
3.4 KiB
XML
95 lines
3.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<ThingDef ParentName="ApparelNoQualityBase">
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<defName>Apparel_PsychicMindbreakLance</defName>
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<label>psychic Mindbreak lance</label>
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<description>A limited-use psychic effector. It creates false images and sensations with the goal of bringing continues orgasms until the pawn becomes a masochist. Some strongwilled or lucky pawns pass the ordeal without being fully broken.</description>
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<graphicData>
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<texPath>Things/Item/Artifact/PsychicShockLance</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<techLevel>Archotech</techLevel>
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<tradeTags>
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<li>Artifact</li>
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</tradeTags>
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<thingSetMakerTags>
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<li>RewardStandardHighFreq</li>
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</thingSetMakerTags>
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<statBases>
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<Mass>0.5</Mass>
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<EquipDelay>2</EquipDelay>
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<MarketValue>550</MarketValue>
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<MaxHitPoints>80</MaxHitPoints>
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</statBases>
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<tickerType>Normal</tickerType>
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<thingCategories>
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<li>ApparelUtility</li>
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</thingCategories>
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<apparel>
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<countsAsClothingForNudity>false</countsAsClothingForNudity>
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<scoreOffset>4</scoreOffset>
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<careIfWornByCorpse>false</careIfWornByCorpse>
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<careIfDamaged>false</careIfDamaged>
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<ignoredByNonViolent>true</ignoredByNonViolent>
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<wearPerDay>0</wearPerDay>
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<bodyPartGroups>
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<li>Waist</li>
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</bodyPartGroups>
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<layers>
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<li>Belt</li>
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</layers>
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</apparel>
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<resourceReadoutPriority>Middle</resourceReadoutPriority>
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<tradeNeverStack>true</tradeNeverStack>
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<smeltable>false</smeltable>
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<burnableByRecipe>false</burnableByRecipe>
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<drawGUIOverlay>false</drawGUIOverlay>
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<relicChance>3</relicChance>
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<verbs>
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<li>
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<verbClass>Verb_CastTargetEffectLances</verbClass>
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<label>psychic mindbreak lance</label>
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<hasStandardCommand>true</hasStandardCommand>
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<targetable>true</targetable>
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<onlyManualCast>True</onlyManualCast>
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<range>34.9</range>
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<warmupTime>0.5</warmupTime>
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<invalidTargetPawn>Psychic mindbreak immune</invalidTargetPawn>
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<targetParams>
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<canTargetBuildings>false</canTargetBuildings>
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<canTargetAnimals>false</canTargetAnimals>
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<canTargetMechs>false</canTargetMechs>
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<onlyTargetPsychicSensitive>true</onlyTargetPsychicSensitive>
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<neverTargetIncapacitated>false</neverTargetIncapacitated>
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</targetParams>
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<soundCast>PsychicShockLanceCast</soundCast>
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</li>
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</verbs>
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<comps>
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<li Class="CompProperties_Reloadable">
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<maxCharges>2</maxCharges>
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<destroyOnEmpty>true</destroyOnEmpty>
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<hotKey>Misc4</hotKey>
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<chargeNoun>charge</chargeNoun>
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<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
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</li>
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<li>
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<compClass>RJW_More_Genes.CompTargetEffect_PsychicMindbreak</compClass>
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</li>
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<li Class="CompProperties_TargetEffect_GoodwillImpact">
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<goodwillImpact>-200</goodwillImpact>
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</li>
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<li Class="CompProperties_TargetEffect_FleckOnTarget">
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<fleckDef>PsycastPsychicEffect</fleckDef>
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</li>
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<li Class="CompProperties_TargetEffect_FleckConnecting">
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<fleckDef>PsycastPsychicLine</fleckDef>
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</li>
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<li Class="CompProperties_Styleable"></li>
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</comps>
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<allowedArchonexusCount>1</allowedArchonexusCount>
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</ThingDef>
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</Defs> |