RJW_Animal_Gene_Inheritance/Source/RJW_BGS/InheritanceUtility.cs

135 lines
4.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using RimWorld;
namespace RJW_BGS
{
public class InheritanceUtility
{
public static List<GeneDef> AnimalInheritedGenes(Pawn father, Pawn mother)
{
//One parent must be an animal and the other must be human, so only one needs to return
List<GeneDef> genelist = new List<GeneDef>();
if (father != null && !father.RaceProps.Humanlike)
{
return SelectGenes(father);
}
if (mother != null && !mother.RaceProps.Humanlike)
{
return SelectGenes(mother);
//PawnKindDef pawnKindDef = mother.kindDef;
//RaceGeneDef raceGeneDef = RJWcopy.GetRaceGenDefInternal(pawnKindDef);
//if (raceGeneDef != null)
//{
// GeneDef gene = null;
//In case you hit a modded gene not currently active try again.
// for (int i = 0; i < 50 || gene == null; i++)
// {
// if (raceGeneDef.genes.Any())
// {
// gene = DefDatabase<GeneDef>.GetNamed(raceGeneDef.genes.RandomElement());
// }
// }
// if (gene != null)
// {
// genelist.Add(gene);
//
// }
//
// }
}
return genelist;
}
public static List<GeneDef> SelectGenes(Pawn pawn)
{
List<GeneDef> genelist = new List<GeneDef>();
PawnKindDef pawnKindDef = pawn.kindDef;
RaceGeneDef raceGeneDef = RJWcopy.GetRaceGenDefInternal(pawnKindDef);
if (raceGeneDef != null)
{
int num1 = raceGeneDef.genes.Count;
int num2 = raceGeneDef.genechances.Count;
if (num1 != num2)
{
Log.Error("The amount of genes and genechanches are different in " + raceGeneDef.defName + ". Can't select genes to inherit");
return genelist;
}
for (int i = 0; i<num1; i++)
{
if (raceGeneDef.genechances[i] > Rand.Range(0.01f, 1f))
{
genelist.Add(DefDatabase<GeneDef>.GetNamed(raceGeneDef.genes[i]));
}
}
}
return genelist;
}
public static void AddGenes(Pawn pawn, List<GeneDef> genes)
{
foreach (GeneDef gene in genes)
{
pawn.genes.AddGene(gene, false);
}
}
public static void NewGenes(Pawn mother, Pawn dad, Pawn baby)
{
if (baby.RaceProps.Humanlike)
{
if (baby.genes == null)
{
baby.genes = new Pawn_GeneTracker(baby);
}
//Remove the hair and skin genes pawns always start with, should get correct ones from human parent anyway.
for (int i = baby.genes.Endogenes.Count - 1; i >= 0; i--)
{
baby.genes.RemoveGene(baby.genes.Endogenes[i]);
}
List<GeneDef> genes = PregnancyUtility.GetInheritedGenes(dad, mother);
List<GeneDef> beastgenes = InheritanceUtility.AnimalInheritedGenes(dad, mother);
InheritanceUtility.AddGenes(baby, beastgenes);
InheritanceUtility.AddGenes(baby, genes);
if(baby.genes.GetFirstEndogeneByCategory(EndogeneCategory.Melanin) == null)
{
AddSkinColor(mother, dad, baby);
}
}
}
public static void AddSkinColor(Pawn mother, Pawn father, Pawn baby)
{
if (mother != null && mother.genes != null)
{
GeneDef gene = mother.genes.GetFirstEndogeneByCategory(EndogeneCategory.Melanin);
if (gene != null)
{
baby.genes.AddGene(gene, false);
}
}
else if (father != null && father.genes != null)
{
GeneDef gene = father.genes.GetFirstEndogeneByCategory(EndogeneCategory.Melanin);
if (gene != null)
{
baby.genes.AddGene(gene, false);
}
}
else
{
Log.Message("Could not find skincolor of " + baby.Name + "'s parents, giving random skincolor.");
baby.genes.AddGene(PawnSkinColors.RandomSkinColorGene(baby), false);
}
}
}
}