RJW-Sexperience/RJWSexperience/RJWSexperience/DebugAction.cs

60 lines
2.3 KiB
C#

using RimWorld;
using RJWSexperience.ExtensionMethods;
using Verse;
namespace RJWSexperience
{
public static class DebugToolsSexperience
{
[DebugAction("RJW Sexperience", "Reset pawn's record", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.PlayingOnMap)]
private static void ResetRecords(Pawn p)
{
Trait virgin = p.story?.traits?.GetTrait(VariousDefOf.Virgin);
if (virgin != null) p.story.traits.RemoveTrait(virgin);
p.ResetRecord(true);
p.ResetRecord(false);
p.AddVirginTrait();
MoteMaker.ThrowText(p.TrueCenter(), p.Map, "Records resetted!");
}
[DebugAction("RJW Sexperience", "Reset pawn's record(virgin)", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.PlayingOnMap)]
private static void ResetRecordsZero(Pawn p)
{
p.ResetRecord(true);
p.AddVirginTrait();
MoteMaker.ThrowText(p.TrueCenter(), p.Map, "Records resetted!\nVirginified!");
}
[DebugAction("RJW Sexperience", "Reset lust", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.PlayingOnMap)]
private static void ResetLust(Pawn p)
{
float lust = RecordRandomizer.RandomizeLust(p);
MoteMaker.ThrowText(p.TrueCenter(), p.Map, "Lust: " + lust);
}
[DebugAction("RJW Sexperience", "Set lust to 0", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.PlayingOnMap)]
private static void SetLust(Pawn p)
{
p.records.SetTo(VariousDefOf.Lust, 0);
MoteMaker.ThrowText(p.TrueCenter(), p.Map, "Lust: 0");
}
[DebugAction("RJW Sexperience", "Add 10 to lust", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.PlayingOnMap)]
private static void AddLust(Pawn p)
{
p.records.AddTo(VariousDefOf.Lust, 10);
MoteMaker.ThrowText(p.TrueCenter(), p.Map, "Lust: " + p.records.GetValue(VariousDefOf.Lust));
}
[DebugAction("RJW Sexperience", "Subtract 10 to lust", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.PlayingOnMap)]
private static void SubtractLust(Pawn p)
{
p.records.AddTo(VariousDefOf.Lust, -10);
MoteMaker.ThrowText(p.TrueCenter(), p.Map, "Lust: " + p.records.GetValue(VariousDefOf.Lust));
}
}
}