RJW-Sexperience/RJWSexperience/IdeologyAddon/Ideology/Rituals/JobGiver_GangbangConsensual.cs

163 lines
4.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using Verse.AI;
using Verse.AI.Group;
using RimWorld;
using rjw;
namespace RJWSexperience.Ideology
{
public class JobGiver_GangbangConsensual : ThinkNode_JobGiver
{
protected override Job TryGiveJob(Pawn pawn)
{
if (pawn.Drafted) return null;
DutyDef dutyDef = null;
PawnDuty duty = null;
if (pawn.mindState != null)
{
duty = pawn.mindState.duty;
dutyDef = duty.def;
}
else return null;
if (dutyDef == DutyDefOf.TravelOrLeave || !xxx.can_fuck(pawn))
{
return null;
}
Pawn target = duty.focusSecond.Pawn;
if (!pawn.CanReach(target, PathEndMode.ClosestTouch, Danger.None)) return null;
return JobMaker.MakeJob(VariousDefOf.Gangbang, target);
}
}
public class JobDriver_Gangbang : JobDriver_SexBaseInitiator
{
public override bool TryMakePreToilReservations(bool errorOnFailed)
{
return true;
}
protected override IEnumerable<Toil> MakeNewToils()
{
//ModLog.Message("" + this.GetType().ToString() + "::MakeNewToils() called");
setup_ticks();
this.FailOnDespawnedNullOrForbidden(iTarget);
this.FailOn(() => Partner == null);
this.FailOn(() => pawn.Drafted);
this.FailOn(() => Partner.Drafted);
yield return Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell);
Toil StartPartnerJob = new Toil();
StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant;
StartPartnerJob.socialMode = RandomSocialMode.Off;
StartPartnerJob.initAction = delegate
{
var dri = Partner.jobs.curDriver as JobDriver_SexBaseRecieverRaped;
if (dri == null)
{
Job gettin_loved = JobMaker.MakeJob(VariousDefOf.GettinGangbang, pawn, Bed);
Partner.jobs.StartJob(gettin_loved, JobCondition.InterruptForced);
}
};
yield return StartPartnerJob;
Toil SexToil = new Toil();
SexToil.defaultCompleteMode = ToilCompleteMode.Never;
SexToil.defaultDuration = duration;
SexToil.handlingFacing = true;
SexToil.FailOn(() => Partner.CurJob.def != VariousDefOf.GettinGangbang);
SexToil.initAction = delegate
{
Start();
Sexprops.usedCondom = CondomUtility.TryUseCondom(pawn) || CondomUtility.TryUseCondom(Partner);
};
SexToil.AddPreTickAction(delegate
{
SexTick(pawn, Partner);
SexUtility.reduce_rest(Partner, 1);
SexUtility.reduce_rest(pawn, 2);
if (ticks_left <= 0)
ReadyForNextToil();
});
SexToil.AddFinishAction(delegate
{
End();
});
yield return SexToil;
yield return new Toil
{
initAction = delegate
{
// Trying to add some interactions and social logs
SexUtility.ProcessSex(Sexprops);
},
defaultCompleteMode = ToilCompleteMode.Instant
};
}
}
public class JobDriver_GangbangReceiver : JobDriver_SexBaseRecieverLoved
{
protected override IEnumerable<Toil> MakeNewToils()
{
setup_ticks();
parteners.Add(Partner);// add job starter, so this wont fail, before Initiator starts his job
Toil get_banged = new Toil();
get_banged.defaultCompleteMode = ToilCompleteMode.Never;
get_banged.handlingFacing = true;
get_banged.initAction = delegate
{
pawn.pather.StopDead();
pawn.jobs.curDriver.asleep = false;
};
get_banged.tickAction = delegate
{
if ((parteners.Count > 0) && (pawn.IsHashIntervalTick(ticks_between_hearts / parteners.Count)))
if (pawn.IsHashIntervalTick(ticks_between_hearts))
ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart);
};
get_banged.AddEndCondition(new Func<JobCondition>(() =>
{
if (parteners.Count <= 0)
{
return JobCondition.Succeeded;
}
return JobCondition.Ongoing;
}));
get_banged.AddFinishAction(delegate
{
if (xxx.is_human(pawn))
pawn.Drawer.renderer.graphics.ResolveApparelGraphics();
GlobalTextureAtlasManager.TryMarkPawnFrameSetDirty(pawn);
if (Bed != null && pawn.Downed)
{
Job tobed = JobMaker.MakeJob(JobDefOf.Rescue, pawn, Bed);
tobed.count = 1;
Partner.jobs.jobQueue.EnqueueFirst(tobed);
//Log.Message(xxx.get_pawnname(Initiator) + ": job tobed:" + tobed);
}
else if (pawn.HostileTo(Partner))
pawn.health.AddHediff(xxx.submitting);
});
get_banged.socialMode = RandomSocialMode.Off;
yield return get_banged;
}
}
}