RJW-Sexperience/Source/RJWSexperience/LustUtility.cs

109 lines
3.2 KiB
C#

using rjw;
using RJWSexperience.Logs;
using System.Collections.Generic;
using UnityEngine;
using Verse;
namespace RJWSexperience
{
public static class LustUtility
{
/// <summary>
/// ~0.023.
/// No need to calculate this every call
/// </summary>
private static readonly float magicNum1 = Mathf.Log(10f) / 100;
/// <summary>
/// Transforms lust value into a stat multiplier
/// </summary>
/// <param name="lust"></param>
/// <returns>Positive value</returns>
public static float GetLustFactor(float lust)
{
float effectiveLust = lust * SexperienceMod.Settings.LustEffectPower;
if (effectiveLust < 0)
{
effectiveLust = Mathf.Exp((effectiveLust + 200f) * magicNum1) - 100f;
}
else
{
effectiveLust = Mathf.Sqrt((effectiveLust + 25f) * 100f) - 50f;
}
return 1 + (effectiveLust / 100f);
}
public static void DrawGraph(Rect graphRect)
{
List<SimpleCurveDrawInfo> curves = new List<SimpleCurveDrawInfo>();
FloatRange lustRange = new FloatRange(-300f, 300f);
SimpleCurveDrawInfo simpleCurveDrawInfo = new SimpleCurveDrawInfo
{
color = Color.yellow,
label = "Sex freq mult",
valueFormat = "x{0}",
curve = new SimpleCurve()
};
for (float lust = lustRange.min; lust <= lustRange.max; lust++)
{
simpleCurveDrawInfo.curve.Add(new CurvePoint(lust, GetLustFactor(lust)), false);
}
curves.Add(simpleCurveDrawInfo);
SimpleCurveDrawerStyle curveDrawerStyle = new SimpleCurveDrawerStyle
{
UseFixedSection = true,
FixedSection = lustRange,
UseFixedScale = true,
FixedScale = new Vector2(0f, GetLustFactor(lustRange.max)),
DrawPoints = false,
DrawBackgroundLines = true,
DrawCurveMousePoint = true,
DrawMeasures = true,
MeasureLabelsXCount = 8,
MeasureLabelsYCount = 3,
XIntegersOnly = true,
YIntegersOnly = false,
LabelX = Keyed.Lust
};
SimpleCurveDrawer.DrawCurves(graphRect, curves, curveDrawerStyle);
}
public static void UpdateLust(SexProps props, float satisfaction, float baseSatisfaction)
{
float? lust = props.pawn.records?.GetValue(RsDefOf.Record.Lust);
if (lust == null)
return;
float lustDelta;
if (props.sexType != xxx.rjwSextype.Masturbation)
{
lustDelta = satisfaction - baseSatisfaction;
if (Mathf.Sign(lustDelta) == Mathf.Sign((float)lust)) // Only if getting closer to the limit
lustDelta *= LustIncrementFactor((float)lust);
lustDelta = Mathf.Clamp(lustDelta, -SexperienceMod.Settings.MaxSingleLustChange, SexperienceMod.Settings.MaxSingleLustChange); // If the sex is satisfactory, lust grows up. Declines at the opposite.
}
else
{
lustDelta = Mathf.Clamp(satisfaction * satisfaction * LustIncrementFactor((float)lust), 0, SexperienceMod.Settings.MaxSingleLustChange); // Masturbation always increases lust.
}
if (lustDelta == 0)
return;
LogManager.GetLogger<DebugLogProvider>("LustUtility").Message($"{props.pawn.NameShortColored}'s lust changed by {lustDelta} (from {lust})");
props.pawn.records.AddTo(RsDefOf.Record.Lust, lustDelta);
}
private static float LustIncrementFactor(float lust)
{
return Mathf.Exp(-Mathf.Pow(lust / SexperienceMod.Settings.LustLimit, 2));
}
}
}