42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using HarmonyLib;
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using RimWorld;
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using rjw;
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using System;
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using Verse;
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namespace RJWSexperience.Ideology
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{
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/*
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[HarmonyPatch(typeof(JobDriver_Sex), "Orgasm")]
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public static class RJW_Patch_Orgasm_IdeoConversion
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{
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public static void Postfix(JobDriver_Sex __instance)
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{
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// ShortCuts: Exit Early if Pawn or Partner are null (can happen with Animals or Masturbation)
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if (__instance.pawn == null || __instance.Partner == null)
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return;
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// Orgasm is called "all the time" - it exits early when the sex is still going.
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// Hence, we exit early if there is no actual orgasm happening
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if (__instance.sex_ticks > __instance.orgasmstick)
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return;
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if (__instance.pawn.Ideo.HasPrecept(VariousDefOf.Proselyzing_By_Orgasm))
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{
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IdeoUtility.ConvertPawnBySex(__instance.pawn, __instance.Partner);
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}
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}
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}
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[HarmonyPatch(typeof(SexUtility), "Aftersex", new Type[] { typeof(SexProps) })]
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public static class RJW_Patch_Aftersex_IdeoConversion
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{
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// This is not exactly where I should put it (Maybe after The JobDriver_Sex Finishes??)
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// But it works here and doesn't damage things.
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public static void Postfix(SexProps props)
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{
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}
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}
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*/
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}
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