RJW-Sexperience/RJWSexperience/RJWSexperience/StatParts.cs

121 lines
3.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using rjw;
using RimWorld;
using Verse;
namespace RJWSexperience
{
public class StatPart_Lust : StatPart
{
public float factor;
public override string ExplanationPart(StatRequest req)
{
Pawn pawn = req.Thing as Pawn;
return Keyed.LustStatFactor(LustFactor(pawn) * factor * 100);
}
public override void TransformValue(StatRequest req, ref float val)
{
Pawn pawn = req.Thing as Pawn;
if (pawn != null) val *= LustFactor(pawn) * factor;
}
protected float LustFactor(Pawn pawn)
{
return 1 + pawn.records.GetValue(VariousDefOf.Lust) / 100;
}
}
public class StatPart_GenderPrimacy : StatPart
{
public float modifier;
public override string ExplanationPart(StatRequest req)
{
Pawn pawn = req.Thing as Pawn;
Ideo ideo = null;
if (pawn != null) ideo = pawn.Ideo;
float fact = 1f;
if (ideo != null && !ideo.memes.NullOrEmpty()) for (int i = 0; i < ideo.memes.Count; i++)
{
if (ideo.memes[i] == MemeDefOf.MaleSupremacy)
{
if (pawn.gender == Gender.Male) fact = modifier;
else if (pawn.gender == Gender.Female) fact = 1/modifier;
break;
}
else if (ideo.memes[i] == MemeDefOf.FemaleSupremacy)
{
if (pawn.gender == Gender.Male) fact = 1/modifier;
else if (pawn.gender == Gender.Female) fact = modifier;
break;
}
}
return Keyed.MemeStatFactor(fact * 100);
}
public override void TransformValue(StatRequest req, ref float val)
{
Pawn pawn = req.Thing as Pawn;
Ideo ideo = null;
if (pawn != null) ideo = pawn.Ideo;
if (ideo != null && !ideo.memes.NullOrEmpty()) for(int i=0; i< ideo.memes.Count; i++)
{
if (ideo.memes[i] == MemeDefOf.MaleSupremacy)
{
if (pawn.gender == Gender.Male) val *= modifier;
else if (pawn.gender == Gender.Female) val /= modifier;
break;
}
else if(ideo.memes[i] == MemeDefOf.FemaleSupremacy)
{
if (pawn.gender == Gender.Male) val /= modifier;
else if (pawn.gender == Gender.Female) val *= modifier;
break;
}
}
}
}
public class StatPart_Slave : StatPart
{
public float factor;
public override string ExplanationPart(StatRequest req)
{
float fact = factor * 100;
Pawn pawn = req.Thing as Pawn;
if (pawn != null)
{
if (pawn.IsSlave)
{
return Keyed.SlaveStatFactor(fact);
}
}
return Keyed.SlaveStatFactorDefault;
}
public override void TransformValue(StatRequest req, ref float val)
{
Pawn pawn = req.Thing as Pawn;
if (pawn != null)
{
if (pawn.IsSlave)
{
val *= factor;
}
}
}
}
}