using HarmonyLib; using RimWorld; using rjw; using RJWSexperience.Ideology.Precepts; using System.Collections.Generic; using Verse; namespace RJWSexperience.Ideology.Patches { [HarmonyPatch(typeof(MarriageCeremonyUtility), "Married")] public static class Rimworld_Patch_Marriage { public static void Postfix(Pawn firstPawn, Pawn secondPawn) { if (IdeoUtility.IsIncest(firstPawn, secondPawn)) { Find.HistoryEventsManager.RecordEvent(new HistoryEvent(VariousDefOf.Incestuos_Marriage, firstPawn.Named(HistoryEventArgsNames.Doer))); Find.HistoryEventsManager.RecordEvent(new HistoryEvent(VariousDefOf.Incestuos_Marriage, secondPawn.Named(HistoryEventArgsNames.Doer))); } } } [HarmonyPatch(typeof(Pawn_RelationsTracker), "SecondaryRomanceChanceFactor")] public static class Rimworld_Patch_SecondaryRomanceChanceFactor { public static void Postfix(Pawn otherPawn, Pawn ___pawn, ref float __result) { Ideo ideo = ___pawn.Ideo; if (ideo?.HasPrecept(VariousDefOf.Incestuos_IncestOnly) == true && IdeoUtility.IsIncest(___pawn, otherPawn)) { __result *= 8f; } } } [HarmonyPatch(typeof(RitualOutcomeEffectWorker_FromQuality), "GiveMemoryToPawn")] public static class Rimworld_Patch_GiveMemoryToPawn { public static bool Prefix(Pawn pawn, ThoughtDef memory, LordJob_Ritual jobRitual) { if (pawn.IsAnimal()) return false; return true; } } [HarmonyPatch(typeof(IdeoFoundation), "CanAdd")] public static class Rimworld_Patch_IdeoFoundation { public static void Postfix(PreceptDef precept, bool checkDuplicates, ref IdeoFoundation __instance, ref AcceptanceReport __result) { DefExtension_MultipleMemesRequired extension = precept.GetModExtension(); if (extension == null) return; if (extension.requiredAllMemes.NullOrEmpty()) return; for (int i = 0; i < extension.requiredAllMemes.Count; i++) { if (!__instance.ideo.memes.Contains(extension.requiredAllMemes[i])) { List report = new List(); foreach (MemeDef meme in extension.requiredAllMemes) report.Add(meme.LabelCap); __result = new AcceptanceReport("RequiresMeme".Translate() + ": " + report.ToCommaList()); return; } } } } }