using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using rjw; using RimWorld; using Verse; namespace RJWSexperience { public class StatPart_Lust : StatPart { public float factor; public override string ExplanationPart(StatRequest req) { Pawn pawn = req.Thing as Pawn; return Keyed.LustStatFactor(String.Format("{0:0.##}", pawn.LustFactor() * factor * 100)); } public override void TransformValue(StatRequest req, ref float val) { Pawn pawn = req.Thing as Pawn; if (pawn != null) val *= pawn.LustFactor() * factor; } } public class StatPart_Slave : StatPart { public float factor; public override string ExplanationPart(StatRequest req) { float fact = factor * 100; Pawn pawn = req.Thing as Pawn; if (pawn != null) { if (pawn.IsSlave) { return Keyed.SlaveStatFactor(String.Format("{0:0.##}", fact)); } } return Keyed.SlaveStatFactorDefault; } public override void TransformValue(StatRequest req, ref float val) { Pawn pawn = req.Thing as Pawn; if (pawn != null) { if (pawn.IsSlave) { val *= factor; } } } } }