GangbangDepending on ritual quality, participants will get between {MINMOOD} and {MAXMOOD} mood for {MOODDAYS} days.RitualOutcomeEffectWorker_Consumable
If the {0} is satisfying, one of the participants might gain an inspiration.
initiator0.10
(1, -0.20)
(3, -0.05)
(5, 0.05)
(10, 0.10)
true0.2an altar
0.2FeelingBroken0.3victim
0.2FeelingBroken0.5victim
0.4FeelingBroken0.9victim
0.2Sex0.7
0.05TerribleGangbangThe {0} was terrible! The speech was stuttering and incoherent, and the victim was botched - everyone was waiting for it to end.-2
0.10BoringGangbangThe {0} was boring. The speech was repetitive and the victim was noticeably flawed. It just didn't feel dignified.-1
0.6FunGangbangThe {0} was satisfying. The speech felt meaningful, and the victim was precise and dignified.There's a 5% chance that a random participant gets an inspiration.1
0.25UnforgettableGangbangThe {0} was spectacular! The speech brought everyone to the edge of a frenzy and the victim was like succubus.There's a 10% chance that a random participant gets an inspiration.2
BestialGangbangDepending on ritual quality, participants will get between {MINMOOD} and {MAXMOOD} mood for {MOODDAYS} days.RitualOutcomeEffectWorker_Consumable
If the {0} is satisfying, one of the participants might gain an inspiration.
initiator0.10
(1, -0.50)
(3, -0.30)
(5, -0.15)
(10, -0.10)
true0.2an altar
0.3FeelingBroken0.3victim
0.3FeelingBroken0.5victim
0.6FeelingBroken0.9victim
0.05TerribleGangbangThe {0} was terrible! The speech was stuttering and incoherent, and the victim was botched - everyone was waiting for it to end.-2
0.10BoringGangbangThe {0} was boring. The speech was repetitive and the victim was noticeably flawed. It just didn't feel dignified.-1
0.65FunGangbangThe {0} was satisfying. The speech felt meaningful, and the victim was precise and dignified.There's a 5% chance that a random participant gets an inspiration.1
0.2UnforgettableGangbangThe {0} was spectacular! The speech brought everyone to the edge of a frenzy and the victim was like succubus.There's a 10% chance that a random participant gets an inspiration.2
DrugOrgyDepending on ritual quality, participants will get between {MINMOOD} and {MAXMOOD} mood for {MOODDAYS} days.RitualOutcomeEffectWorker_RemoveConsumableBuilding
If the {0} is satisfying, one of the participants might gain an inspiration.
(1, -0.50)
(3, 0.0)
(5, 0.10)
(10, 0.30)
Impressiveness
0, 0
50, 0.1
120, 0.2
0.7Sex0.7
0.05TerribleOrgyThe {0} was terrible!-2
0.10BoringOrgyThe {0} was boring.-1
0.6FunOrgyThe {0} was satisfying.There's a 5% chance that a random participant gets an inspiration.1
0.25UnforgettableOrgyThe {0} was spectacular!There's a 10% chance that a random participant gets an inspiration.2