Cleanup PawnExtensions

This commit is contained in:
amevarashi 2022-06-12 12:09:55 +05:00
parent eab18ce2bb
commit e9849712ca

View file

@ -9,13 +9,17 @@ namespace RJWSexperience
{
public static bool IsIncest(this Pawn pawn, Pawn otherpawn)
{
if (otherpawn != null)
if (otherpawn == null)
return false;
IEnumerable<PawnRelationDef> relations = pawn.GetRelations(otherpawn);
if (relations.EnumerableNullOrEmpty())
return false;
foreach (PawnRelationDef relation in relations)
{
IEnumerable<PawnRelationDef> relations = pawn.GetRelations(otherpawn);
if (!relations.EnumerableNullOrEmpty()) foreach (PawnRelationDef relation in relations)
{
if (relation.incestOpinionOffset < 0) return true;
}
if (relation.incestOpinionOffset < 0)
return true;
}
return false;
}
@ -23,42 +27,40 @@ namespace RJWSexperience
public static float GetSexStat(this Pawn pawn)
{
if (xxx.is_human(pawn) && !pawn.Dead)
{
return pawn.GetStatValue(xxx.sex_stat);
}
else return 1.0f;
return 1.0f;
}
public static T GetAdjacentBuilding<T>(this Pawn pawn) where T : Building
{
if (pawn.Spawned)
if (!pawn.Spawned)
return null;
EdificeGrid edifice = pawn.Map.edificeGrid;
if (edifice[pawn.Position] is T building)
return building;
foreach (IntVec3 pos in GenAdjFast.AdjacentCells8Way(pawn.Position))
{
EdificeGrid edifice = pawn.Map.edificeGrid;
if (edifice[pawn.Position] is T) return (T)edifice[pawn.Position];
IEnumerable<IntVec3> adjcells = GenAdjFast.AdjacentCells8Way(pawn.Position);
foreach (IntVec3 pos in adjcells)
{
if (edifice[pos] is T) return (T)edifice[pos];
}
if (edifice[pos] is T adjBuilding)
return adjBuilding;
}
return null;
}
public static IEnumerable<T> GetAdjacentBuildings<T>(this Pawn pawn) where T : Building
{
// This Method was introduced to fill multiple CumBuckets around a single pawn.
var results = new List<T>();
if (pawn.Spawned)
if (!pawn.Spawned)
return results;
EdificeGrid edifice = pawn.Map.edificeGrid;
if (edifice[pawn.Position] is T building)
results.Add(building);
foreach (IntVec3 pos in GenAdjFast.AdjacentCells8Way(pawn.Position))
{
EdificeGrid edifice = pawn.Map.edificeGrid;
if (edifice[pawn.Position] is T)
results.Add((T)edifice[pawn.Position]);
IEnumerable<IntVec3> adjcells = GenAdjFast.AdjacentCells8Way(pawn.Position);
foreach (IntVec3 pos in adjcells)
{
if (edifice[pos] is T)
results.Add((T)edifice[pos]);
}
if (edifice[pos] is T adjBuilding)
results.Add(adjBuilding);
}
return results;
}