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	Simplified GetAdjacentBuilding methods
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					 1 changed files with 5 additions and 21 deletions
				
			
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			@ -31,38 +31,22 @@ namespace RJWSexperience
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			return 1.0f;
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		}
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		public static T GetAdjacentBuilding<T>(this Pawn pawn) where T : Building
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		{
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			if (!pawn.Spawned)
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				return null;
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			EdificeGrid edifice = pawn.Map.edificeGrid;
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			if (edifice[pawn.Position] is T building)
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				return building;
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			foreach (IntVec3 pos in GenAdjFast.AdjacentCells8Way(pawn.Position))
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			{
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				if (edifice[pos] is T adjBuilding)
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					return adjBuilding;
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			}
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			return null;
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		}
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		public static T GetAdjacentBuilding<T>(this Pawn pawn) where T : Building => GetAdjacentBuildings<T>(pawn).FirstOrFallback();
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		public static IEnumerable<T> GetAdjacentBuildings<T>(this Pawn pawn) where T : Building
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		{
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			var results = new List<T>();
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			if (!pawn.Spawned)
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				return results;
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				yield break;
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			EdificeGrid edifice = pawn.Map.edificeGrid;
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			if (edifice[pawn.Position] is T building)
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				results.Add(building);
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				yield return building;
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			foreach (IntVec3 pos in GenAdjFast.AdjacentCells8Way(pawn.Position))
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			{
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				if (pos.InBounds(pawn.Map) && edifice[pos] is T adjBuilding)
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					results.Add(adjBuilding);
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					yield return adjBuilding;
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			}
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			return results;
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		}
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		/// <summary>
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