Simplified GetAdjacentBuilding methods

This commit is contained in:
amevarashi 2023-04-21 20:52:32 +05:00
parent ab485c677f
commit cd9647f999
1 changed files with 5 additions and 21 deletions

View File

@ -31,38 +31,22 @@ namespace RJWSexperience
return 1.0f;
}
public static T GetAdjacentBuilding<T>(this Pawn pawn) where T : Building
{
if (!pawn.Spawned)
return null;
EdificeGrid edifice = pawn.Map.edificeGrid;
if (edifice[pawn.Position] is T building)
return building;
foreach (IntVec3 pos in GenAdjFast.AdjacentCells8Way(pawn.Position))
{
if (edifice[pos] is T adjBuilding)
return adjBuilding;
}
return null;
}
public static T GetAdjacentBuilding<T>(this Pawn pawn) where T : Building => GetAdjacentBuildings<T>(pawn).FirstOrFallback();
public static IEnumerable<T> GetAdjacentBuildings<T>(this Pawn pawn) where T : Building
{
var results = new List<T>();
if (!pawn.Spawned)
return results;
yield break;
EdificeGrid edifice = pawn.Map.edificeGrid;
if (edifice[pawn.Position] is T building)
results.Add(building);
yield return building;
foreach (IntVec3 pos in GenAdjFast.AdjacentCells8Way(pawn.Position))
{
if (pos.InBounds(pawn.Map) && edifice[pos] is T adjBuilding)
results.Add(adjBuilding);
yield return adjBuilding;
}
return results;
}
/// <summary>