Fix repeated scroll sounds in mod settings

This commit is contained in:
amevarashi 2022-04-28 22:30:45 +05:00
parent fbf894e5a0
commit a9869635ff

View file

@ -97,7 +97,7 @@ namespace RJWSexperience
listmain.maxOneColumn = true;
listmain.Begin(inRect);
SliderOption(listmain.GetRect(lineHeight * 2f), Keyed.Option_2_Label + " x" + lustEffectPower, Keyed.Option_2_Desc, ref lustEffectPower, 0f, 2f, 0.001f);
SliderOption(listmain.GetRect(lineHeight * 2f), Keyed.Option_2_Label + " x" + lustEffectPower, Keyed.Option_2_Desc, ref lustEffectPower, 0f, 2f, 0.01f);
SliderOption(listmain.GetRect(lineHeight * 2f), Keyed.Option_8_Label + " " + lustLimit, Keyed.Option_8_Desc, ref lustLimit, 0f, 5000f, 1f);
SliderOption(listmain.GetRect(lineHeight * 2f), Keyed.Option_MaxSingleLustChange_Label + " " + maxSingleLustChange, Keyed.Option_MaxSingleLustChange_Desc, ref maxSingleLustChange, 0f, 10f, 0.05f);
@ -117,9 +117,9 @@ namespace RJWSexperience
section.CheckboxLabeled(Keyed.Option_MinSexableFromLifestage_Label, ref minSexableFromLifestage, Keyed.Option_MinSexableFromLifestage_Desc);
if (!minSexableFromLifestage)
SliderOption(section.GetRect(lineHeight * 2f), Keyed.Option_9_Label + " " + minSexablePercent * 100 + "% " + ThingDefOf.Human.race.lifeExpectancy * minSexablePercent + " human years", Keyed.Option_9_Desc, ref minSexablePercent, 0, 1, 0.001f);
SliderOption(section.GetRect(lineHeight * 2f), $"{Keyed.Option_9_Label} {minSexablePercent:P1} {ThingDefOf.Human.race.lifeExpectancy * minSexablePercent} human years", Keyed.Option_9_Desc, ref minSexablePercent, 0, 1, 0.001f);
SliderOption(section.GetRect(lineHeight * 2f), Keyed.Option_10_Label + " " + virginRatio * 100 + "%", Keyed.Option_10_Desc, ref virginRatio, 0, 1, 0.001f);
SliderOption(section.GetRect(lineHeight * 2f), $"{Keyed.Option_10_Label} {virginRatio:P1}", Keyed.Option_10_Desc, ref virginRatio, 0f, 1f, 0.001f);
section.CheckboxLabeled(Keyed.Option_7_Label, ref slavesBeenRapedExp, Keyed.Option_7_Desc);
@ -147,8 +147,18 @@ namespace RJWSexperience
private void SliderOption(Rect doublerect, string label, string tooltip, ref float value, float min, float max, float roundTo = -1f)
{
LabelwithTextfield(doublerect.TopHalf(), label, tooltip, ref value, min, max);
value = Widgets.HorizontalSlider(doublerect.BottomHalf(), value, min, max, roundTo: roundTo);
// Slider was fighting with textfield for "correct" decimals. Causes a repeating slider move sound
float fieldValue = value;
float sliderValue = value;
float minChange = roundTo / 10f;
LabelwithTextfield(doublerect.TopHalf(), label, tooltip, ref fieldValue, min, max);
sliderValue = Widgets.HorizontalSlider(doublerect.BottomHalf(), sliderValue, min, max, roundTo: roundTo);
if (Mathf.Abs(fieldValue - value) > minChange)
value = fieldValue;
else if (Mathf.Abs(sliderValue - value) > minChange)
value = sliderValue;
}
}
}