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	Prisoners use buckets to clean themselves
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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    <ThinkTreeDef>
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        <defName>CleanSelfWithBucket</defName>
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        <insertTag>Humanlike_PostDuty</insertTag>
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        <insertPriority>100</insertPriority>
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        <thinkRoot Class="ThinkNode_Priority">
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            <subNodes>
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                <li Class="ThinkNode_ConditionalPrisoner">
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                    <leaveJoinableLordIfIssuesJob>true</leaveJoinableLordIfIssuesJob>
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                    <subNodes>
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                        <li Class="RJWSexperienceCum.JobGiver_CleanSelfWithBucket"/>
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                    </subNodes>
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                </li>
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            </subNodes>
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        </thinkRoot>
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    </ThinkTreeDef>
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</Defs>
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										27
									
								
								Source/RJWSexperienceCum/JobGiver_CleanSelfWithBucket.cs
									
										
									
									
									
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								Source/RJWSexperienceCum/JobGiver_CleanSelfWithBucket.cs
									
										
									
									
									
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using RJWSexperience;
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using Verse;
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using Verse.AI;
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namespace RJWSexperienceCum
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{
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    public class JobGiver_CleanSelfWithBucket : ThinkNode_JobGiver
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    {
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        protected override Job TryGiveJob(Pawn pawn)
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		{
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            if (HediffDefOf.Hediff_CumController == null || !pawn.health.hediffSet.HasHediff(HediffDefOf.Hediff_CumController))
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            {
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                // Nothing to clean
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                return null;
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            }
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			Building_CumBucket bucket = pawn.FindClosestBucket();
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			if (bucket == null)
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			{
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				return null;
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			}
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            return JobMaker.MakeJob(JobDefOf.CleanSelfwithBucket, pawn, bucket);
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        }
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    }
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}
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