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	Compatibility with lutepickle's menstruation
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					 2 changed files with 22 additions and 20 deletions
				
			
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			@ -4,9 +4,8 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using Verse;
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using Verse.AI;
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namespace RJWSexperience.ExtensionMethods
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namespace RJWSexperience
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{
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	public static class PawnExtensions
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	{
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			@ -138,24 +137,6 @@ namespace RJWSexperience.ExtensionMethods
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			}
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		}
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		public static Building_CumBucket FindClosestBucket(this Pawn pawn)
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		{
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			List<Building> buckets = pawn.Map.listerBuildings.allBuildingsColonist.FindAll(x => x is Building_CumBucket);
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			Dictionary<Building, float> targets = new Dictionary<Building, float>();
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			if (!buckets.NullOrEmpty()) for (int i = 0; i < buckets.Count; i++)
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				{
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					if (pawn.CanReach(buckets[i], PathEndMode.ClosestTouch, Danger.None))
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					{
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						targets.Add(buckets[i], pawn.Position.DistanceTo(buckets[i].Position));
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					}
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				}
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			if (!targets.NullOrEmpty())
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			{
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				return (Building_CumBucket)targets.MinBy(x => x.Value).Key;
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			}
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			return null;
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		}
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		public static void AteCum(this Pawn pawn, float amount, bool doDrugEffect = false)
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		{
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			pawn.records.AddTo(VariousDefOf.NumofEatenCum, 1);
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			@ -6,6 +6,7 @@ using System.Threading.Tasks;
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using rjw;
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using RimWorld;
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using Verse;
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using Verse.AI;
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using UnityEngine;
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using rjw.Modules.Interactions.Objects;
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using rjw.Modules.Interactions.Helpers;
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			@ -193,5 +194,25 @@ namespace RJWSexperience
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            pawn.records?.AddTo(recordforpawn, 1);
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            partner.records?.AddTo(recordforpartner, 1);
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        }
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        // Moved this method back because of Menstruation
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        public static Building_CumBucket FindClosestBucket(this Pawn pawn)
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        {
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            List<Building> buckets = pawn.Map.listerBuildings.allBuildingsColonist.FindAll(x => x is Building_CumBucket);
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            Dictionary<Building, float> targets = new Dictionary<Building, float>();
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            if (!buckets.NullOrEmpty()) for (int i = 0; i < buckets.Count; i++)
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                {
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                    if (pawn.CanReach(buckets[i], PathEndMode.ClosestTouch, Danger.None))
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                    {
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                        targets.Add(buckets[i], pawn.Position.DistanceTo(buckets[i].Position));
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                    }
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                }
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            if (!targets.NullOrEmpty())
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            {
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                return (Building_CumBucket)targets.MinBy(x => x.Value).Key;
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            }
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            return null;
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        }
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    }
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}
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