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	Don't generate blood stain for corpses
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					 1 changed files with 10 additions and 11 deletions
				
			
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			@ -13,25 +13,24 @@ namespace RJWSexperience
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	{
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		public static bool RemoveVirginTrait(Pawn pawn, Pawn partner, SexProps props)
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		{
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			int degree;
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			Trait virgin = pawn.story?.traits?.GetTrait(VariousDefOf.Virgin);
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			if (virgin != null)
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			if (virgin == null)
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				return false;
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			int degree = virgin.Degree;
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			if (pawn.gender == Gender.Female && degree > 0 && !pawn.Dead)
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			{
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				degree = virgin.Degree;
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				if (pawn.gender == Gender.Female && degree > 0)
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				{
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					FilthMaker.TryMakeFilth(pawn.Position, pawn.Map, ThingDefOf.Filth_Blood, pawn.LabelShort, 1, FilthSourceFlags.Pawn);
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				}
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				ThrowVirginHIstoryEvent(pawn, partner, props, degree);
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				pawn.story.traits.RemoveTrait(virgin);
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				return true;
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				FilthMaker.TryMakeFilth(pawn.Position, pawn.Map, ThingDefOf.Filth_Blood, pawn.LabelShort, 1, FilthSourceFlags.Pawn);
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			}
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			return false;
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			ThrowVirginHIstoryEvent(pawn, partner, props, degree);
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			pawn.story.traits.RemoveTrait(virgin);
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			return true;
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		}
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		/// <summary>
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		/// For ideo patch
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		/// </summary>
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		[System.Diagnostics.CodeAnalysis.SuppressMessage("Redundancy", "RCS1163:Unused parameter.", Justification = "All parameters are needed for the ideology patch")]
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		public static void ThrowVirginHIstoryEvent(Pawn pawn, Pawn partner, SexProps props, int degree)
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		{
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			//for non-ideo
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