Don't generate blood stain for corpses

This commit is contained in:
amevarashi 2022-06-11 14:23:28 +05:00
parent c696488f87
commit 48869b4578

View file

@ -13,25 +13,24 @@ namespace RJWSexperience
{
public static bool RemoveVirginTrait(Pawn pawn, Pawn partner, SexProps props)
{
int degree;
Trait virgin = pawn.story?.traits?.GetTrait(VariousDefOf.Virgin);
if (virgin != null)
if (virgin == null)
return false;
int degree = virgin.Degree;
if (pawn.gender == Gender.Female && degree > 0 && !pawn.Dead)
{
degree = virgin.Degree;
if (pawn.gender == Gender.Female && degree > 0)
{
FilthMaker.TryMakeFilth(pawn.Position, pawn.Map, ThingDefOf.Filth_Blood, pawn.LabelShort, 1, FilthSourceFlags.Pawn);
}
ThrowVirginHIstoryEvent(pawn, partner, props, degree);
pawn.story.traits.RemoveTrait(virgin);
return true;
FilthMaker.TryMakeFilth(pawn.Position, pawn.Map, ThingDefOf.Filth_Blood, pawn.LabelShort, 1, FilthSourceFlags.Pawn);
}
return false;
ThrowVirginHIstoryEvent(pawn, partner, props, degree);
pawn.story.traits.RemoveTrait(virgin);
return true;
}
/// <summary>
/// For ideo patch
/// </summary>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Redundancy", "RCS1163:Unused parameter.", Justification = "All parameters are needed for the ideology patch")]
public static void ThrowVirginHIstoryEvent(Pawn pawn, Pawn partner, SexProps props, int degree)
{
//for non-ideo