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	Fixed exception when pawn uses a bucket
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					 2 changed files with 17 additions and 7 deletions
				
			
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			@ -145,14 +145,15 @@ namespace RJWSexperience.Cum
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			if (!sexFillsCumbuckets)
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				return;
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			IEnumerable<Building_CumBucket> buckets = props.pawn.GetAdjacentBuildings<Building_CumBucket>();
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			// Enumerable throws System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
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			List<Building_CumBucket> buckets = props.pawn.GetAdjacentBuildings<Building_CumBucket>().ToList();
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			if (buckets?.EnumerableCount() > 0)
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			if (buckets?.Count > 0)
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			{
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				var initialCum = CumUtility.GetCumVolume(props.pawn);
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				var initialCum = GetCumVolume(props.pawn);
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				foreach (Building_CumBucket bucket in buckets)
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				{
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					bucket.AddCum(initialCum / buckets.EnumerableCount());
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					bucket.AddCum(initialCum / buckets.Count);
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				}
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			}
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		}
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			@ -3,6 +3,7 @@ using rjw;
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using rjw.Modules.Interactions.Enums;
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using rjw.Modules.Interactions.Helpers;
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using rjw.Modules.Interactions.Objects;
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using RJWSexperience.Logs;
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using System.Collections.Generic;
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using Verse;
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using Verse.AI;
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			@ -11,6 +12,7 @@ namespace RJWSexperience
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{
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	public static class RJWUtility
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	{
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		private static readonly rjw.Modules.Shared.Logs.ILog s_log = LogManager.GetLogger<DebugLogProvider>("RJWUtility");
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		/// <summary>
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		/// For ideo patch
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		/// </summary>
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			@ -155,21 +157,28 @@ namespace RJWSexperience
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		public static Building_CumBucket FindClosestBucket(this Pawn pawn)
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		{
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			List<Building> buckets = pawn.Map.listerBuildings.allBuildingsColonist.FindAll(x => x is Building_CumBucket bucket && bucket.StoredStackCount < RsDefOf.Thing.GatheredCum.stackLimit);
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			if (buckets.NullOrEmpty())
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			if (buckets.Count == 0)
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			{
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				s_log.Message("FindClosestBucket: No buckets on the map or buckets are full");
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				return null;
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			}
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			Dictionary<Building, float> targets = new Dictionary<Building, float>();
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			for (int i = 0; i < buckets.Count; i++)
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			{
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				if (pawn.CanReach(buckets[i], PathEndMode.ClosestTouch, Danger.None))
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				if (pawn.CanReach(buckets[i], PathEndMode.ClosestTouch, Danger.Some))
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				{
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					targets.Add(buckets[i], pawn.Position.DistanceTo(buckets[i].Position));
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				}
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			}
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			if (!targets.NullOrEmpty())
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			if (targets.Count > 0)
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			{
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				return (Building_CumBucket)targets.MinBy(x => x.Value).Key;
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			}
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			else
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			{
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				s_log.Message("FindClosestBucket: No reachable buckets");
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			}
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			return null;
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		}
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	}
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