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edp445/node_modules/@napi-rs/canvas/geometry.js
2022-12-03 05:44:44 +00:00

866 lines
19 KiB
JavaScript

const { inspect } = require('util')
/*
* vendored in order to fix its dependence on the window global [cds 2020/08/04]
* otherwise unchanged from https://github.com/jarek-foksa/geometry-polyfill/tree/f36bbc8f4bc43539d980687904ce46c8e915543d
*/
// @info
// DOMPoint polyfill
// @src
// https://drafts.fxtf.org/geometry/#DOMPoint
// https://github.com/chromium/chromium/blob/master/third_party/blink/renderer/core/geometry/dom_point_read_only.cc
class DOMPoint {
constructor(x = 0, y = 0, z = 0, w = 1) {
this.x = x
this.y = y
this.z = z
this.w = w
}
static fromPoint(otherPoint) {
return new DOMPoint(
otherPoint.x,
otherPoint.y,
otherPoint.z !== undefined ? otherPoint.z : 0,
otherPoint.w !== undefined ? otherPoint.w : 1,
)
}
matrixTransform(matrix) {
if ((matrix.is2D || matrix instanceof SVGMatrix) && this.z === 0 && this.w === 1) {
return new DOMPoint(
this.x * matrix.a + this.y * matrix.c + matrix.e,
this.x * matrix.b + this.y * matrix.d + matrix.f,
0,
1,
)
} else {
return new DOMPoint(
this.x * matrix.m11 + this.y * matrix.m21 + this.z * matrix.m31 + this.w * matrix.m41,
this.x * matrix.m12 + this.y * matrix.m22 + this.z * matrix.m32 + this.w * matrix.m42,
this.x * matrix.m13 + this.y * matrix.m23 + this.z * matrix.m33 + this.w * matrix.m43,
this.x * matrix.m14 + this.y * matrix.m24 + this.z * matrix.m34 + this.w * matrix.m44,
)
}
}
toJSON() {
return {
x: this.x,
y: this.y,
z: this.z,
w: this.w,
}
}
}
// @info
// DOMRect polyfill
// @src
// https://drafts.fxtf.org/geometry/#DOMRect
// https://github.com/chromium/chromium/blob/master/third_party/blink/renderer/core/geometry/dom_rect_read_only.cc
class DOMRect {
constructor(x = 0, y = 0, width = 0, height = 0) {
this.x = x
this.y = y
this.width = width
this.height = height
}
static fromRect(otherRect) {
return new DOMRect(otherRect.x, otherRect.y, otherRect.width, otherRect.height)
}
get top() {
return this.y
}
get left() {
return this.x
}
get right() {
return this.x + this.width
}
get bottom() {
return this.y + this.height
}
toJSON() {
return {
x: this.x,
y: this.y,
width: this.width,
height: this.height,
top: this.top,
left: this.left,
right: this.right,
bottom: this.bottom,
}
}
}
for (const propertyName of ['top', 'right', 'bottom', 'left']) {
const propertyDescriptor = Object.getOwnPropertyDescriptor(DOMRect.prototype, propertyName)
propertyDescriptor.enumerable = true
Object.defineProperty(DOMRect.prototype, propertyName, propertyDescriptor)
}
// @info
// DOMMatrix polyfill (SVG 2)
// @src
// https://github.com/chromium/chromium/blob/master/third_party/blink/renderer/core/geometry/dom_matrix_read_only.cc
// https://github.com/tocharomera/generativecanvas/blob/master/node-canvas/lib/DOMMatrix.js
const M11 = 0,
M12 = 1,
M13 = 2,
M14 = 3
const M21 = 4,
M22 = 5,
M23 = 6,
M24 = 7
const M31 = 8,
M32 = 9,
M33 = 10,
M34 = 11
const M41 = 12,
M42 = 13,
M43 = 14,
M44 = 15
const A = M11,
B = M12
const C = M21,
D = M22
const E = M41,
F = M42
const DEGREE_PER_RAD = 180 / Math.PI
const RAD_PER_DEGREE = Math.PI / 180
const VALUES = Symbol('values')
const IS_2D = Symbol('is2D')
function parseMatrix(init) {
let parsed = init.replace(/matrix\(/, '').split(/,/, 7)
if (parsed.length !== 6) {
throw new Error(`Failed to parse ${init}`)
}
parsed = parsed.map(parseFloat)
return [parsed[0], parsed[1], 0, 0, parsed[2], parsed[3], 0, 0, 0, 0, 1, 0, parsed[4], parsed[5], 0, 1]
}
function parseMatrix3d(init) {
const parsed = init.replace(/matrix3d\(/, '').split(/,/, 17)
if (parsed.length !== 16) {
throw new Error(`Failed to parse ${init}`)
}
return parsed.map(parseFloat)
}
function parseTransform(tform) {
const type = tform.split(/\(/, 1)[0]
if (type === 'matrix') {
return parseMatrix(tform)
} else if (type === 'matrix3d') {
return parseMatrix3d(tform)
} else {
throw new Error(`${type} parsing not implemented`)
}
}
const setNumber2D = (receiver, index, value) => {
if (typeof value !== 'number') {
throw new TypeError('Expected number')
}
receiver[VALUES][index] = value
}
const setNumber3D = (receiver, index, value) => {
if (typeof value !== 'number') {
throw new TypeError('Expected number')
}
if (index === M33 || index === M44) {
if (value !== 1) {
receiver[IS_2D] = false
}
} else if (value !== 0) {
receiver[IS_2D] = false
}
receiver[VALUES][index] = value
}
const newInstance = (values) => {
const instance = Object.create(DOMMatrix.prototype)
instance.constructor = DOMMatrix
instance[IS_2D] = true
instance[VALUES] = values
return instance
}
const multiply = (first, second) => {
const dest = new Float64Array(16)
for (let i = 0; i < 4; i++) {
for (let j = 0; j < 4; j++) {
let sum = 0
for (let k = 0; k < 4; k++) {
sum += first[i * 4 + k] * second[k * 4 + j]
}
dest[i * 4 + j] = sum
}
}
return dest
}
class DOMMatrix {
get m11() {
return this[VALUES][M11]
}
set m11(value) {
setNumber2D(this, M11, value)
}
get m12() {
return this[VALUES][M12]
}
set m12(value) {
setNumber2D(this, M12, value)
}
get m13() {
return this[VALUES][M13]
}
set m13(value) {
setNumber3D(this, M13, value)
}
get m14() {
return this[VALUES][M14]
}
set m14(value) {
setNumber3D(this, M14, value)
}
get m21() {
return this[VALUES][M21]
}
set m21(value) {
setNumber2D(this, M21, value)
}
get m22() {
return this[VALUES][M22]
}
set m22(value) {
setNumber2D(this, M22, value)
}
get m23() {
return this[VALUES][M23]
}
set m23(value) {
setNumber3D(this, M23, value)
}
get m24() {
return this[VALUES][M24]
}
set m24(value) {
setNumber3D(this, M24, value)
}
get m31() {
return this[VALUES][M31]
}
set m31(value) {
setNumber3D(this, M31, value)
}
get m32() {
return this[VALUES][M32]
}
set m32(value) {
setNumber3D(this, M32, value)
}
get m33() {
return this[VALUES][M33]
}
set m33(value) {
setNumber3D(this, M33, value)
}
get m34() {
return this[VALUES][M34]
}
set m34(value) {
setNumber3D(this, M34, value)
}
get m41() {
return this[VALUES][M41]
}
set m41(value) {
setNumber2D(this, M41, value)
}
get m42() {
return this[VALUES][M42]
}
set m42(value) {
setNumber2D(this, M42, value)
}
get m43() {
return this[VALUES][M43]
}
set m43(value) {
setNumber3D(this, M43, value)
}
get m44() {
return this[VALUES][M44]
}
set m44(value) {
setNumber3D(this, M44, value)
}
get a() {
return this[VALUES][A]
}
set a(value) {
setNumber2D(this, A, value)
}
get b() {
return this[VALUES][B]
}
set b(value) {
setNumber2D(this, B, value)
}
get c() {
return this[VALUES][C]
}
set c(value) {
setNumber2D(this, C, value)
}
get d() {
return this[VALUES][D]
}
set d(value) {
setNumber2D(this, D, value)
}
get e() {
return this[VALUES][E]
}
set e(value) {
setNumber2D(this, E, value)
}
get f() {
return this[VALUES][F]
}
set f(value) {
setNumber2D(this, F, value)
}
get is2D() {
return this[IS_2D]
}
get isIdentity() {
const values = this[VALUES]
return (
values[M11] === 1 &&
values[M12] === 0 &&
values[M13] === 0 &&
values[M14] === 0 &&
values[M21] === 0 &&
values[M22] === 1 &&
values[M23] === 0 &&
values[M24] === 0 &&
values[M31] === 0 &&
values[M32] === 0 &&
values[M33] === 1 &&
values[M34] === 0 &&
values[M41] === 0 &&
values[M42] === 0 &&
values[M43] === 0 &&
values[M44] === 1
)
}
static fromMatrix(init) {
if (init instanceof DOMMatrix) {
return new DOMMatrix(init[VALUES])
} else if (init instanceof SVGMatrix) {
return new DOMMatrix([init.a, init.b, init.c, init.d, init.e, init.f])
} else {
throw new TypeError('Expected DOMMatrix')
}
}
static fromFloat32Array(init) {
if (!(init instanceof Float32Array)) throw new TypeError('Expected Float32Array')
return new DOMMatrix(init)
}
static fromFloat64Array(init) {
if (!(init instanceof Float64Array)) throw new TypeError('Expected Float64Array')
return new DOMMatrix(init)
}
// @type
// (Float64Array) => void
constructor(init) {
this[IS_2D] = true
this[VALUES] = new Float64Array([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1])
// Parse CSS transformList
if (typeof init === 'string') {
if (init === '') {
return
} else {
const tforms = init.split(/\)\s+/, 20).map(parseTransform)
if (tforms.length === 0) {
return
}
init = tforms[0]
for (let i = 1; i < tforms.length; i++) {
init = multiply(tforms[i], init)
}
}
}
let i = 0
if (init && init.length === 6) {
setNumber2D(this, A, init[i++])
setNumber2D(this, B, init[i++])
setNumber2D(this, C, init[i++])
setNumber2D(this, D, init[i++])
setNumber2D(this, E, init[i++])
setNumber2D(this, F, init[i++])
} else if (init && init.length === 16) {
setNumber2D(this, M11, init[i++])
setNumber2D(this, M12, init[i++])
setNumber3D(this, M13, init[i++])
setNumber3D(this, M14, init[i++])
setNumber2D(this, M21, init[i++])
setNumber2D(this, M22, init[i++])
setNumber3D(this, M23, init[i++])
setNumber3D(this, M24, init[i++])
setNumber3D(this, M31, init[i++])
setNumber3D(this, M32, init[i++])
setNumber3D(this, M33, init[i++])
setNumber3D(this, M34, init[i++])
setNumber2D(this, M41, init[i++])
setNumber2D(this, M42, init[i++])
setNumber3D(this, M43, init[i++])
setNumber3D(this, M44, init[i])
} else if (init !== undefined) {
throw new TypeError('Expected string or array.')
}
}
dump() {
const mat = this[VALUES]
console.info([mat.slice(0, 4), mat.slice(4, 8), mat.slice(8, 12), mat.slice(12, 16)])
}
[inspect.custom](depth, options) {
if (depth < 0) return '[DOMMatrix]'
const { a, b, c, d, e, f, is2D, isIdentity } = this
if (this.is2D) {
return `DOMMatrix ${inspect({ a, b, c, d, e, f, is2D, isIdentity }, { colors: true })}`
} else {
const { m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, m44, is2D, isIdentity } = this
return `DOMMatrix ${inspect(
{
a,
b,
c,
d,
e,
f,
m11,
m12,
m13,
m14,
m21,
m22,
m23,
m24,
m31,
m32,
m33,
m34,
m41,
m42,
m43,
m44,
is2D,
isIdentity,
},
{ colors: true },
)}`
}
}
multiply(other) {
return newInstance(this[VALUES]).multiplySelf(other)
}
multiplySelf(other) {
this[VALUES] = multiply(other[VALUES], this[VALUES])
if (!other.is2D) {
this[IS_2D] = false
}
return this
}
preMultiplySelf(other) {
this[VALUES] = multiply(this[VALUES], other[VALUES])
if (!other.is2D) {
this[IS_2D] = false
}
return this
}
translate(tx, ty, tz) {
return newInstance(this[VALUES]).translateSelf(tx, ty, tz)
}
translateSelf(tx = 0, ty = 0, tz = 0) {
this[VALUES] = multiply([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, tx, ty, tz, 1], this[VALUES])
if (tz !== 0) {
this[IS_2D] = false
}
return this
}
scale(scaleX, scaleY, scaleZ, originX, originY, originZ) {
return newInstance(this[VALUES]).scaleSelf(scaleX, scaleY, scaleZ, originX, originY, originZ)
}
scale3d(scale, originX, originY, originZ) {
return newInstance(this[VALUES]).scale3dSelf(scale, originX, originY, originZ)
}
scale3dSelf(scale, originX, originY, originZ) {
return this.scaleSelf(scale, scale, scale, originX, originY, originZ)
}
scaleSelf(scaleX, scaleY, scaleZ, originX, originY, originZ) {
// Not redundant with translate's checks because we need to negate the values later.
if (typeof originX !== 'number') originX = 0
if (typeof originY !== 'number') originY = 0
if (typeof originZ !== 'number') originZ = 0
this.translateSelf(originX, originY, originZ)
if (typeof scaleX !== 'number') scaleX = 1
if (typeof scaleY !== 'number') scaleY = scaleX
if (typeof scaleZ !== 'number') scaleZ = 1
this[VALUES] = multiply([scaleX, 0, 0, 0, 0, scaleY, 0, 0, 0, 0, scaleZ, 0, 0, 0, 0, 1], this[VALUES])
this.translateSelf(-originX, -originY, -originZ)
if (scaleZ !== 1 || originZ !== 0) {
this[IS_2D] = false
}
return this
}
rotateFromVector(x, y) {
return newInstance(this[VALUES]).rotateFromVectorSelf(x, y)
}
rotateFromVectorSelf(x = 0, y = 0) {
const theta = x === 0 && y === 0 ? 0 : Math.atan2(y, x) * DEGREE_PER_RAD
return this.rotateSelf(theta)
}
rotate(rotX, rotY, rotZ) {
return newInstance(this[VALUES]).rotateSelf(rotX, rotY, rotZ)
}
rotateSelf(rotX, rotY, rotZ) {
if (rotY === undefined && rotZ === undefined) {
rotZ = rotX
rotX = rotY = 0
}
if (typeof rotY !== 'number') rotY = 0
if (typeof rotZ !== 'number') rotZ = 0
if (rotX !== 0 || rotY !== 0) {
this[IS_2D] = false
}
rotX *= RAD_PER_DEGREE
rotY *= RAD_PER_DEGREE
rotZ *= RAD_PER_DEGREE
let c = Math.cos(rotZ)
let s = Math.sin(rotZ)
this[VALUES] = multiply([c, s, 0, 0, -s, c, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], this[VALUES])
c = Math.cos(rotY)
s = Math.sin(rotY)
this[VALUES] = multiply([c, 0, -s, 0, 0, 1, 0, 0, s, 0, c, 0, 0, 0, 0, 1], this[VALUES])
c = Math.cos(rotX)
s = Math.sin(rotX)
this[VALUES] = multiply([1, 0, 0, 0, 0, c, s, 0, 0, -s, c, 0, 0, 0, 0, 1], this[VALUES])
return this
}
rotateAxisAngle(x, y, z, angle) {
return newInstance(this[VALUES]).rotateAxisAngleSelf(x, y, z, angle)
}
rotateAxisAngleSelf(x = 0, y = 0, z = 0, angle = 0) {
const length = Math.sqrt(x * x + y * y + z * z)
if (length === 0) {
return this
}
if (length !== 1) {
x /= length
y /= length
z /= length
}
angle *= RAD_PER_DEGREE
const c = Math.cos(angle)
const s = Math.sin(angle)
const t = 1 - c
const tx = t * x
const ty = t * y
this[VALUES] = multiply(
[
tx * x + c,
tx * y + s * z,
tx * z - s * y,
0,
tx * y - s * z,
ty * y + c,
ty * z + s * x,
0,
tx * z + s * y,
ty * z - s * x,
t * z * z + c,
0,
0,
0,
0,
1,
],
this[VALUES],
)
if (x !== 0 || y !== 0) {
this[IS_2D] = false
}
return this
}
skewX(sx) {
return newInstance(this[VALUES]).skewXSelf(sx)
}
skewXSelf(sx) {
if (typeof sx !== 'number') {
return this
}
const t = Math.tan(sx * RAD_PER_DEGREE)
this[VALUES] = multiply([1, 0, 0, 0, t, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], this[VALUES])
return this
}
skewY(sy) {
return newInstance(this[VALUES]).skewYSelf(sy)
}
skewYSelf(sy) {
if (typeof sy !== 'number') {
return this
}
const t = Math.tan(sy * RAD_PER_DEGREE)
this[VALUES] = multiply([1, t, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], this[VALUES])
return this
}
flipX() {
return newInstance(multiply([-1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], this[VALUES]))
}
flipY() {
return newInstance(multiply([1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], this[VALUES]))
}
inverse() {
return newInstance(this[VALUES]).invertSelf()
}
invertSelf() {
if (this[IS_2D]) {
const det = this[VALUES][A] * this[VALUES][D] - this[VALUES][B] * this[VALUES][C]
// Invertable
if (det !== 0) {
const result = new DOMMatrix()
result.a = this[VALUES][D] / det
result.b = -this[VALUES][B] / det
result.c = -this[VALUES][C] / det
result.d = this[VALUES][A] / det
result.e = (this[VALUES][C] * this[VALUES][F] - this[VALUES][D] * this[VALUES][E]) / det
result.f = (this[VALUES][B] * this[VALUES][E] - this[VALUES][A] * this[VALUES][F]) / det
return result
}
// Not invertable
else {
this[IS_2D] = false
this[VALUES] = [NaN, NaN, NaN, NaN, NaN, NaN, NaN, NaN, NaN, NaN, NaN, NaN, NaN, NaN, NaN, NaN]
}
} else {
throw new Error('3D matrix inversion is not implemented.')
}
}
setMatrixValue(transformList) {
const temp = new DOMMatrix(transformList)
this[VALUES] = temp[VALUES]
this[IS_2D] = temp[IS_2D]
return this
}
transformPoint(point) {
const x = point.x
const y = point.y
const z = point.z
const w = point.w
const values = this[VALUES]
const nx = values[M11] * x + values[M21] * y + values[M31] * z + values[M41] * w
const ny = values[M12] * x + values[M22] * y + values[M32] * z + values[M42] * w
const nz = values[M13] * x + values[M23] * y + values[M33] * z + values[M43] * w
const nw = values[M14] * x + values[M24] * y + values[M34] * z + values[M44] * w
return new DOMPoint(nx, ny, nz, nw)
}
toFloat32Array() {
return Float32Array.from(this[VALUES])
}
toFloat64Array() {
return this[VALUES].slice(0)
}
toJSON() {
return {
a: this.a,
b: this.b,
c: this.c,
d: this.d,
e: this.e,
f: this.f,
m11: this.m11,
m12: this.m12,
m13: this.m13,
m14: this.m14,
m21: this.m21,
m22: this.m22,
m23: this.m23,
m24: this.m24,
m31: this.m31,
m32: this.m32,
m33: this.m33,
m34: this.m34,
m41: this.m41,
m42: this.m42,
m43: this.m43,
m44: this.m44,
is2D: this.is2D,
isIdentity: this.isIdentity,
}
}
toString() {
if (this.is2D) {
return `matrix(${this.a}, ${this.b}, ${this.c}, ${this.d}, ${this.e}, ${this.f})`
} else {
return `matrix3d(${this[VALUES].join(', ')})`
}
}
}
for (const propertyName of [
'a',
'b',
'c',
'd',
'e',
'f',
'm11',
'm12',
'm13',
'm14',
'm21',
'm22',
'm23',
'm24',
'm31',
'm32',
'm33',
'm34',
'm41',
'm42',
'm43',
'm44',
'is2D',
'isIdentity',
]) {
const propertyDescriptor = Object.getOwnPropertyDescriptor(DOMMatrix.prototype, propertyName)
propertyDescriptor.enumerable = true
Object.defineProperty(DOMMatrix.prototype, propertyName, propertyDescriptor)
}
module.exports = { DOMPoint, DOMMatrix, DOMRect }