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			555 lines
		
	
	
	
		
			21 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			555 lines
		
	
	
	
		
			21 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| "use strict";
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| var Buffer = require("safer-buffer").Buffer;
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| 
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| // Multibyte codec. In this scheme, a character is represented by 1 or more bytes.
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| // Our codec supports UTF-16 surrogates, extensions for GB18030 and unicode sequences.
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| // To save memory and loading time, we read table files only when requested.
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| 
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| exports._dbcs = DBCSCodec;
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| 
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| var UNASSIGNED = -1,
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|     GB18030_CODE = -2,
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|     SEQ_START  = -10,
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|     NODE_START = -1000,
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|     UNASSIGNED_NODE = new Array(0x100),
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|     DEF_CHAR = -1;
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| 
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| for (var i = 0; i < 0x100; i++)
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|     UNASSIGNED_NODE[i] = UNASSIGNED;
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| 
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| 
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| // Class DBCSCodec reads and initializes mapping tables.
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| function DBCSCodec(codecOptions, iconv) {
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|     this.encodingName = codecOptions.encodingName;
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|     if (!codecOptions)
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|         throw new Error("DBCS codec is called without the data.")
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|     if (!codecOptions.table)
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|         throw new Error("Encoding '" + this.encodingName + "' has no data.");
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| 
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|     // Load tables.
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|     var mappingTable = codecOptions.table();
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| 
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| 
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|     // Decode tables: MBCS -> Unicode.
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| 
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|     // decodeTables is a trie, encoded as an array of arrays of integers. Internal arrays are trie nodes and all have len = 256.
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|     // Trie root is decodeTables[0].
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|     // Values: >=  0 -> unicode character code. can be > 0xFFFF
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|     //         == UNASSIGNED -> unknown/unassigned sequence.
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|     //         == GB18030_CODE -> this is the end of a GB18030 4-byte sequence.
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|     //         <= NODE_START -> index of the next node in our trie to process next byte.
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|     //         <= SEQ_START  -> index of the start of a character code sequence, in decodeTableSeq.
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|     this.decodeTables = [];
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|     this.decodeTables[0] = UNASSIGNED_NODE.slice(0); // Create root node.
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| 
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|     // Sometimes a MBCS char corresponds to a sequence of unicode chars. We store them as arrays of integers here. 
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|     this.decodeTableSeq = [];
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| 
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|     // Actual mapping tables consist of chunks. Use them to fill up decode tables.
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|     for (var i = 0; i < mappingTable.length; i++)
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|         this._addDecodeChunk(mappingTable[i]);
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| 
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|     this.defaultCharUnicode = iconv.defaultCharUnicode;
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| 
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|     
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|     // Encode tables: Unicode -> DBCS.
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| 
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|     // `encodeTable` is array mapping from unicode char to encoded char. All its values are integers for performance.
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|     // Because it can be sparse, it is represented as array of buckets by 256 chars each. Bucket can be null.
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|     // Values: >=  0 -> it is a normal char. Write the value (if <=256 then 1 byte, if <=65536 then 2 bytes, etc.).
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|     //         == UNASSIGNED -> no conversion found. Output a default char.
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|     //         <= SEQ_START  -> it's an index in encodeTableSeq, see below. The character starts a sequence.
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|     this.encodeTable = [];
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|     
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|     // `encodeTableSeq` is used when a sequence of unicode characters is encoded as a single code. We use a tree of
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|     // objects where keys correspond to characters in sequence and leafs are the encoded dbcs values. A special DEF_CHAR key
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|     // means end of sequence (needed when one sequence is a strict subsequence of another).
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|     // Objects are kept separately from encodeTable to increase performance.
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|     this.encodeTableSeq = [];
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| 
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|     // Some chars can be decoded, but need not be encoded.
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|     var skipEncodeChars = {};
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|     if (codecOptions.encodeSkipVals)
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|         for (var i = 0; i < codecOptions.encodeSkipVals.length; i++) {
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|             var val = codecOptions.encodeSkipVals[i];
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|             if (typeof val === 'number')
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|                 skipEncodeChars[val] = true;
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|             else
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|                 for (var j = val.from; j <= val.to; j++)
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|                     skipEncodeChars[j] = true;
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|         }
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|         
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|     // Use decode trie to recursively fill out encode tables.
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|     this._fillEncodeTable(0, 0, skipEncodeChars);
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| 
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|     // Add more encoding pairs when needed.
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|     if (codecOptions.encodeAdd) {
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|         for (var uChar in codecOptions.encodeAdd)
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|             if (Object.prototype.hasOwnProperty.call(codecOptions.encodeAdd, uChar))
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|                 this._setEncodeChar(uChar.charCodeAt(0), codecOptions.encodeAdd[uChar]);
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|     }
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| 
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|     this.defCharSB  = this.encodeTable[0][iconv.defaultCharSingleByte.charCodeAt(0)];
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|     if (this.defCharSB === UNASSIGNED) this.defCharSB = this.encodeTable[0]['?'];
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|     if (this.defCharSB === UNASSIGNED) this.defCharSB = "?".charCodeAt(0);
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| 
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| 
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|     // Load & create GB18030 tables when needed.
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|     if (typeof codecOptions.gb18030 === 'function') {
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|         this.gb18030 = codecOptions.gb18030(); // Load GB18030 ranges.
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| 
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|         // Add GB18030 decode tables.
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|         var thirdByteNodeIdx = this.decodeTables.length;
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|         var thirdByteNode = this.decodeTables[thirdByteNodeIdx] = UNASSIGNED_NODE.slice(0);
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| 
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|         var fourthByteNodeIdx = this.decodeTables.length;
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|         var fourthByteNode = this.decodeTables[fourthByteNodeIdx] = UNASSIGNED_NODE.slice(0);
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| 
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|         for (var i = 0x81; i <= 0xFE; i++) {
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|             var secondByteNodeIdx = NODE_START - this.decodeTables[0][i];
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|             var secondByteNode = this.decodeTables[secondByteNodeIdx];
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|             for (var j = 0x30; j <= 0x39; j++)
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|                 secondByteNode[j] = NODE_START - thirdByteNodeIdx;
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|         }
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|         for (var i = 0x81; i <= 0xFE; i++)
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|             thirdByteNode[i] = NODE_START - fourthByteNodeIdx;
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|         for (var i = 0x30; i <= 0x39; i++)
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|             fourthByteNode[i] = GB18030_CODE
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|     }        
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| }
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| 
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| DBCSCodec.prototype.encoder = DBCSEncoder;
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| DBCSCodec.prototype.decoder = DBCSDecoder;
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| 
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| // Decoder helpers
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| DBCSCodec.prototype._getDecodeTrieNode = function(addr) {
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|     var bytes = [];
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|     for (; addr > 0; addr >>= 8)
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|         bytes.push(addr & 0xFF);
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|     if (bytes.length == 0)
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|         bytes.push(0);
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| 
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|     var node = this.decodeTables[0];
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|     for (var i = bytes.length-1; i > 0; i--) { // Traverse nodes deeper into the trie.
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|         var val = node[bytes[i]];
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| 
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|         if (val == UNASSIGNED) { // Create new node.
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|             node[bytes[i]] = NODE_START - this.decodeTables.length;
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|             this.decodeTables.push(node = UNASSIGNED_NODE.slice(0));
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|         }
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|         else if (val <= NODE_START) { // Existing node.
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|             node = this.decodeTables[NODE_START - val];
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|         }
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|         else
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|             throw new Error("Overwrite byte in " + this.encodingName + ", addr: " + addr.toString(16));
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|     }
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|     return node;
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| }
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| 
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| 
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| DBCSCodec.prototype._addDecodeChunk = function(chunk) {
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|     // First element of chunk is the hex mbcs code where we start.
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|     var curAddr = parseInt(chunk[0], 16);
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| 
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|     // Choose the decoding node where we'll write our chars.
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|     var writeTable = this._getDecodeTrieNode(curAddr);
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|     curAddr = curAddr & 0xFF;
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| 
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|     // Write all other elements of the chunk to the table.
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|     for (var k = 1; k < chunk.length; k++) {
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|         var part = chunk[k];
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|         if (typeof part === "string") { // String, write as-is.
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|             for (var l = 0; l < part.length;) {
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|                 var code = part.charCodeAt(l++);
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|                 if (0xD800 <= code && code < 0xDC00) { // Decode surrogate
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|                     var codeTrail = part.charCodeAt(l++);
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|                     if (0xDC00 <= codeTrail && codeTrail < 0xE000)
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|                         writeTable[curAddr++] = 0x10000 + (code - 0xD800) * 0x400 + (codeTrail - 0xDC00);
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|                     else
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|                         throw new Error("Incorrect surrogate pair in "  + this.encodingName + " at chunk " + chunk[0]);
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|                 }
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|                 else if (0x0FF0 < code && code <= 0x0FFF) { // Character sequence (our own encoding used)
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|                     var len = 0xFFF - code + 2;
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|                     var seq = [];
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|                     for (var m = 0; m < len; m++)
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|                         seq.push(part.charCodeAt(l++)); // Simple variation: don't support surrogates or subsequences in seq.
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| 
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|                     writeTable[curAddr++] = SEQ_START - this.decodeTableSeq.length;
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|                     this.decodeTableSeq.push(seq);
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|                 }
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|                 else
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|                     writeTable[curAddr++] = code; // Basic char
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|             }
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|         } 
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|         else if (typeof part === "number") { // Integer, meaning increasing sequence starting with prev character.
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|             var charCode = writeTable[curAddr - 1] + 1;
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|             for (var l = 0; l < part; l++)
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|                 writeTable[curAddr++] = charCode++;
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|         }
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|         else
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|             throw new Error("Incorrect type '" + typeof part + "' given in "  + this.encodingName + " at chunk " + chunk[0]);
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|     }
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|     if (curAddr > 0xFF)
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|         throw new Error("Incorrect chunk in "  + this.encodingName + " at addr " + chunk[0] + ": too long" + curAddr);
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| }
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| 
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| // Encoder helpers
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| DBCSCodec.prototype._getEncodeBucket = function(uCode) {
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|     var high = uCode >> 8; // This could be > 0xFF because of astral characters.
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|     if (this.encodeTable[high] === undefined)
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|         this.encodeTable[high] = UNASSIGNED_NODE.slice(0); // Create bucket on demand.
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|     return this.encodeTable[high];
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| }
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| 
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| DBCSCodec.prototype._setEncodeChar = function(uCode, dbcsCode) {
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|     var bucket = this._getEncodeBucket(uCode);
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|     var low = uCode & 0xFF;
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|     if (bucket[low] <= SEQ_START)
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|         this.encodeTableSeq[SEQ_START-bucket[low]][DEF_CHAR] = dbcsCode; // There's already a sequence, set a single-char subsequence of it.
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|     else if (bucket[low] == UNASSIGNED)
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|         bucket[low] = dbcsCode;
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| }
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| 
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| DBCSCodec.prototype._setEncodeSequence = function(seq, dbcsCode) {
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|     
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|     // Get the root of character tree according to first character of the sequence.
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|     var uCode = seq[0];
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|     var bucket = this._getEncodeBucket(uCode);
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|     var low = uCode & 0xFF;
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| 
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|     var node;
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|     if (bucket[low] <= SEQ_START) {
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|         // There's already a sequence with  - use it.
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|         node = this.encodeTableSeq[SEQ_START-bucket[low]];
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|     }
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|     else {
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|         // There was no sequence object - allocate a new one.
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|         node = {};
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|         if (bucket[low] !== UNASSIGNED) node[DEF_CHAR] = bucket[low]; // If a char was set before - make it a single-char subsequence.
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|         bucket[low] = SEQ_START - this.encodeTableSeq.length;
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|         this.encodeTableSeq.push(node);
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|     }
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| 
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|     // Traverse the character tree, allocating new nodes as needed.
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|     for (var j = 1; j < seq.length-1; j++) {
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|         var oldVal = node[uCode];
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|         if (typeof oldVal === 'object')
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|             node = oldVal;
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|         else {
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|             node = node[uCode] = {}
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|             if (oldVal !== undefined)
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|                 node[DEF_CHAR] = oldVal
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|         }
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|     }
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| 
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|     // Set the leaf to given dbcsCode.
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|     uCode = seq[seq.length-1];
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|     node[uCode] = dbcsCode;
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| }
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| 
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| DBCSCodec.prototype._fillEncodeTable = function(nodeIdx, prefix, skipEncodeChars) {
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|     var node = this.decodeTables[nodeIdx];
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|     for (var i = 0; i < 0x100; i++) {
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|         var uCode = node[i];
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|         var mbCode = prefix + i;
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|         if (skipEncodeChars[mbCode])
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|             continue;
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| 
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|         if (uCode >= 0)
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|             this._setEncodeChar(uCode, mbCode);
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|         else if (uCode <= NODE_START)
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|             this._fillEncodeTable(NODE_START - uCode, mbCode << 8, skipEncodeChars);
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|         else if (uCode <= SEQ_START)
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|             this._setEncodeSequence(this.decodeTableSeq[SEQ_START - uCode], mbCode);
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|     }
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| }
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| 
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| 
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| 
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| // == Encoder ==================================================================
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| 
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| function DBCSEncoder(options, codec) {
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|     // Encoder state
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|     this.leadSurrogate = -1;
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|     this.seqObj = undefined;
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|     
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|     // Static data
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|     this.encodeTable = codec.encodeTable;
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|     this.encodeTableSeq = codec.encodeTableSeq;
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|     this.defaultCharSingleByte = codec.defCharSB;
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|     this.gb18030 = codec.gb18030;
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| }
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| 
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| DBCSEncoder.prototype.write = function(str) {
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|     var newBuf = Buffer.alloc(str.length * (this.gb18030 ? 4 : 3)),
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|         leadSurrogate = this.leadSurrogate,
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|         seqObj = this.seqObj, nextChar = -1,
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|         i = 0, j = 0;
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| 
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|     while (true) {
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|         // 0. Get next character.
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|         if (nextChar === -1) {
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|             if (i == str.length) break;
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|             var uCode = str.charCodeAt(i++);
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|         }
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|         else {
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|             var uCode = nextChar;
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|             nextChar = -1;    
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|         }
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| 
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|         // 1. Handle surrogates.
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|         if (0xD800 <= uCode && uCode < 0xE000) { // Char is one of surrogates.
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|             if (uCode < 0xDC00) { // We've got lead surrogate.
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|                 if (leadSurrogate === -1) {
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|                     leadSurrogate = uCode;
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|                     continue;
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|                 } else {
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|                     leadSurrogate = uCode;
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|                     // Double lead surrogate found.
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|                     uCode = UNASSIGNED;
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|                 }
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|             } else { // We've got trail surrogate.
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|                 if (leadSurrogate !== -1) {
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|                     uCode = 0x10000 + (leadSurrogate - 0xD800) * 0x400 + (uCode - 0xDC00);
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|                     leadSurrogate = -1;
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|                 } else {
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|                     // Incomplete surrogate pair - only trail surrogate found.
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|                     uCode = UNASSIGNED;
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|                 }
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|                 
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|             }
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|         }
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|         else if (leadSurrogate !== -1) {
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|             // Incomplete surrogate pair - only lead surrogate found.
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|             nextChar = uCode; uCode = UNASSIGNED; // Write an error, then current char.
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|             leadSurrogate = -1;
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|         }
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| 
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|         // 2. Convert uCode character.
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|         var dbcsCode = UNASSIGNED;
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|         if (seqObj !== undefined && uCode != UNASSIGNED) { // We are in the middle of the sequence
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|             var resCode = seqObj[uCode];
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|             if (typeof resCode === 'object') { // Sequence continues.
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|                 seqObj = resCode;
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|                 continue;
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| 
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|             } else if (typeof resCode == 'number') { // Sequence finished. Write it.
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|                 dbcsCode = resCode;
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| 
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|             } else if (resCode == undefined) { // Current character is not part of the sequence.
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| 
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|                 // Try default character for this sequence
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|                 resCode = seqObj[DEF_CHAR];
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|                 if (resCode !== undefined) {
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|                     dbcsCode = resCode; // Found. Write it.
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|                     nextChar = uCode; // Current character will be written too in the next iteration.
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| 
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|                 } else {
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|                     // TODO: What if we have no default? (resCode == undefined)
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|                     // Then, we should write first char of the sequence as-is and try the rest recursively.
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|                     // Didn't do it for now because no encoding has this situation yet.
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|                     // Currently, just skip the sequence and write current char.
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|                 }
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|             }
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|             seqObj = undefined;
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|         }
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|         else if (uCode >= 0) {  // Regular character
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|             var subtable = this.encodeTable[uCode >> 8];
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|             if (subtable !== undefined)
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|                 dbcsCode = subtable[uCode & 0xFF];
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|             
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|             if (dbcsCode <= SEQ_START) { // Sequence start
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|                 seqObj = this.encodeTableSeq[SEQ_START-dbcsCode];
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|                 continue;
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|             }
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| 
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|             if (dbcsCode == UNASSIGNED && this.gb18030) {
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|                 // Use GB18030 algorithm to find character(s) to write.
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|                 var idx = findIdx(this.gb18030.uChars, uCode);
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|                 if (idx != -1) {
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|                     var dbcsCode = this.gb18030.gbChars[idx] + (uCode - this.gb18030.uChars[idx]);
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|                     newBuf[j++] = 0x81 + Math.floor(dbcsCode / 12600); dbcsCode = dbcsCode % 12600;
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|                     newBuf[j++] = 0x30 + Math.floor(dbcsCode / 1260); dbcsCode = dbcsCode % 1260;
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|                     newBuf[j++] = 0x81 + Math.floor(dbcsCode / 10); dbcsCode = dbcsCode % 10;
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|                     newBuf[j++] = 0x30 + dbcsCode;
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|                     continue;
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|                 }
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|             }
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|         }
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| 
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|         // 3. Write dbcsCode character.
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|         if (dbcsCode === UNASSIGNED)
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|             dbcsCode = this.defaultCharSingleByte;
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|         
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|         if (dbcsCode < 0x100) {
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|             newBuf[j++] = dbcsCode;
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|         }
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|         else if (dbcsCode < 0x10000) {
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|             newBuf[j++] = dbcsCode >> 8;   // high byte
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|             newBuf[j++] = dbcsCode & 0xFF; // low byte
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|         }
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|         else {
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|             newBuf[j++] = dbcsCode >> 16;
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|             newBuf[j++] = (dbcsCode >> 8) & 0xFF;
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|             newBuf[j++] = dbcsCode & 0xFF;
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|         }
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|     }
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| 
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|     this.seqObj = seqObj;
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|     this.leadSurrogate = leadSurrogate;
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|     return newBuf.slice(0, j);
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| }
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| 
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| DBCSEncoder.prototype.end = function() {
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|     if (this.leadSurrogate === -1 && this.seqObj === undefined)
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|         return; // All clean. Most often case.
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| 
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|     var newBuf = Buffer.alloc(10), j = 0;
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| 
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|     if (this.seqObj) { // We're in the sequence.
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|         var dbcsCode = this.seqObj[DEF_CHAR];
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|         if (dbcsCode !== undefined) { // Write beginning of the sequence.
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|             if (dbcsCode < 0x100) {
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|                 newBuf[j++] = dbcsCode;
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|             }
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|             else {
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|                 newBuf[j++] = dbcsCode >> 8;   // high byte
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|                 newBuf[j++] = dbcsCode & 0xFF; // low byte
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|             }
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|         } else {
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|             // See todo above.
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|         }
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|         this.seqObj = undefined;
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|     }
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| 
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|     if (this.leadSurrogate !== -1) {
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|         // Incomplete surrogate pair - only lead surrogate found.
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|         newBuf[j++] = this.defaultCharSingleByte;
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|         this.leadSurrogate = -1;
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|     }
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|     
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|     return newBuf.slice(0, j);
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| }
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| 
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| // Export for testing
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| DBCSEncoder.prototype.findIdx = findIdx;
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| 
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| 
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| // == Decoder ==================================================================
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| 
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| function DBCSDecoder(options, codec) {
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|     // Decoder state
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|     this.nodeIdx = 0;
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|     this.prevBuf = Buffer.alloc(0);
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| 
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|     // Static data
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|     this.decodeTables = codec.decodeTables;
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|     this.decodeTableSeq = codec.decodeTableSeq;
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|     this.defaultCharUnicode = codec.defaultCharUnicode;
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|     this.gb18030 = codec.gb18030;
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| }
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| 
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| DBCSDecoder.prototype.write = function(buf) {
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|     var newBuf = Buffer.alloc(buf.length*2),
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|         nodeIdx = this.nodeIdx, 
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|         prevBuf = this.prevBuf, prevBufOffset = this.prevBuf.length,
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|         seqStart = -this.prevBuf.length, // idx of the start of current parsed sequence.
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|         uCode;
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| 
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|     if (prevBufOffset > 0) // Make prev buf overlap a little to make it easier to slice later.
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|         prevBuf = Buffer.concat([prevBuf, buf.slice(0, 10)]);
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|     
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|     for (var i = 0, j = 0; i < buf.length; i++) {
 | |
|         var curByte = (i >= 0) ? buf[i] : prevBuf[i + prevBufOffset];
 | |
| 
 | |
|         // Lookup in current trie node.
 | |
|         var uCode = this.decodeTables[nodeIdx][curByte];
 | |
| 
 | |
|         if (uCode >= 0) { 
 | |
|             // Normal character, just use it.
 | |
|         }
 | |
|         else if (uCode === UNASSIGNED) { // Unknown char.
 | |
|             // TODO: Callback with seq.
 | |
|             //var curSeq = (seqStart >= 0) ? buf.slice(seqStart, i+1) : prevBuf.slice(seqStart + prevBufOffset, i+1 + prevBufOffset);
 | |
|             i = seqStart; // Try to parse again, after skipping first byte of the sequence ('i' will be incremented by 'for' cycle).
 | |
|             uCode = this.defaultCharUnicode.charCodeAt(0);
 | |
|         }
 | |
|         else if (uCode === GB18030_CODE) {
 | |
|             var curSeq = (seqStart >= 0) ? buf.slice(seqStart, i+1) : prevBuf.slice(seqStart + prevBufOffset, i+1 + prevBufOffset);
 | |
|             var ptr = (curSeq[0]-0x81)*12600 + (curSeq[1]-0x30)*1260 + (curSeq[2]-0x81)*10 + (curSeq[3]-0x30);
 | |
|             var idx = findIdx(this.gb18030.gbChars, ptr);
 | |
|             uCode = this.gb18030.uChars[idx] + ptr - this.gb18030.gbChars[idx];
 | |
|         }
 | |
|         else if (uCode <= NODE_START) { // Go to next trie node.
 | |
|             nodeIdx = NODE_START - uCode;
 | |
|             continue;
 | |
|         }
 | |
|         else if (uCode <= SEQ_START) { // Output a sequence of chars.
 | |
|             var seq = this.decodeTableSeq[SEQ_START - uCode];
 | |
|             for (var k = 0; k < seq.length - 1; k++) {
 | |
|                 uCode = seq[k];
 | |
|                 newBuf[j++] = uCode & 0xFF;
 | |
|                 newBuf[j++] = uCode >> 8;
 | |
|             }
 | |
|             uCode = seq[seq.length-1];
 | |
|         }
 | |
|         else
 | |
|             throw new Error("iconv-lite internal error: invalid decoding table value " + uCode + " at " + nodeIdx + "/" + curByte);
 | |
| 
 | |
|         // Write the character to buffer, handling higher planes using surrogate pair.
 | |
|         if (uCode > 0xFFFF) { 
 | |
|             uCode -= 0x10000;
 | |
|             var uCodeLead = 0xD800 + Math.floor(uCode / 0x400);
 | |
|             newBuf[j++] = uCodeLead & 0xFF;
 | |
|             newBuf[j++] = uCodeLead >> 8;
 | |
| 
 | |
|             uCode = 0xDC00 + uCode % 0x400;
 | |
|         }
 | |
|         newBuf[j++] = uCode & 0xFF;
 | |
|         newBuf[j++] = uCode >> 8;
 | |
| 
 | |
|         // Reset trie node.
 | |
|         nodeIdx = 0; seqStart = i+1;
 | |
|     }
 | |
| 
 | |
|     this.nodeIdx = nodeIdx;
 | |
|     this.prevBuf = (seqStart >= 0) ? buf.slice(seqStart) : prevBuf.slice(seqStart + prevBufOffset);
 | |
|     return newBuf.slice(0, j).toString('ucs2');
 | |
| }
 | |
| 
 | |
| DBCSDecoder.prototype.end = function() {
 | |
|     var ret = '';
 | |
| 
 | |
|     // Try to parse all remaining chars.
 | |
|     while (this.prevBuf.length > 0) {
 | |
|         // Skip 1 character in the buffer.
 | |
|         ret += this.defaultCharUnicode;
 | |
|         var buf = this.prevBuf.slice(1);
 | |
| 
 | |
|         // Parse remaining as usual.
 | |
|         this.prevBuf = Buffer.alloc(0);
 | |
|         this.nodeIdx = 0;
 | |
|         if (buf.length > 0)
 | |
|             ret += this.write(buf);
 | |
|     }
 | |
| 
 | |
|     this.nodeIdx = 0;
 | |
|     return ret;
 | |
| }
 | |
| 
 | |
| // Binary search for GB18030. Returns largest i such that table[i] <= val.
 | |
| function findIdx(table, val) {
 | |
|     if (table[0] > val)
 | |
|         return -1;
 | |
| 
 | |
|     var l = 0, r = table.length;
 | |
|     while (l < r-1) { // always table[l] <= val < table[r]
 | |
|         var mid = l + Math.floor((r-l+1)/2);
 | |
|         if (table[mid] <= val)
 | |
|             l = mid;
 | |
|         else
 | |
|             r = mid;
 | |
|     }
 | |
|     return l;
 | |
| }
 | |
| 
 |