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	Changed alot of things.
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								node_modules/string_decoder/lib/string_decoder.js
									
										
									
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								node_modules/string_decoder/lib/string_decoder.js
									
										
									
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							|  | @ -0,0 +1,296 @@ | |||
| // Copyright Joyent, Inc. and other Node contributors.
 | ||||
| //
 | ||||
| // Permission is hereby granted, free of charge, to any person obtaining a
 | ||||
| // copy of this software and associated documentation files (the
 | ||||
| // "Software"), to deal in the Software without restriction, including
 | ||||
| // without limitation the rights to use, copy, modify, merge, publish,
 | ||||
| // distribute, sublicense, and/or sell copies of the Software, and to permit
 | ||||
| // persons to whom the Software is furnished to do so, subject to the
 | ||||
| // following conditions:
 | ||||
| //
 | ||||
| // The above copyright notice and this permission notice shall be included
 | ||||
| // in all copies or substantial portions of the Software.
 | ||||
| //
 | ||||
| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 | ||||
| // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 | ||||
| // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
 | ||||
| // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
 | ||||
| // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 | ||||
| // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 | ||||
| // USE OR OTHER DEALINGS IN THE SOFTWARE.
 | ||||
| 
 | ||||
| 'use strict'; | ||||
| 
 | ||||
| /*<replacement>*/ | ||||
| 
 | ||||
| var Buffer = require('safe-buffer').Buffer; | ||||
| /*</replacement>*/ | ||||
| 
 | ||||
| var isEncoding = Buffer.isEncoding || function (encoding) { | ||||
|   encoding = '' + encoding; | ||||
|   switch (encoding && encoding.toLowerCase()) { | ||||
|     case 'hex':case 'utf8':case 'utf-8':case 'ascii':case 'binary':case 'base64':case 'ucs2':case 'ucs-2':case 'utf16le':case 'utf-16le':case 'raw': | ||||
|       return true; | ||||
|     default: | ||||
|       return false; | ||||
|   } | ||||
| }; | ||||
| 
 | ||||
| function _normalizeEncoding(enc) { | ||||
|   if (!enc) return 'utf8'; | ||||
|   var retried; | ||||
|   while (true) { | ||||
|     switch (enc) { | ||||
|       case 'utf8': | ||||
|       case 'utf-8': | ||||
|         return 'utf8'; | ||||
|       case 'ucs2': | ||||
|       case 'ucs-2': | ||||
|       case 'utf16le': | ||||
|       case 'utf-16le': | ||||
|         return 'utf16le'; | ||||
|       case 'latin1': | ||||
|       case 'binary': | ||||
|         return 'latin1'; | ||||
|       case 'base64': | ||||
|       case 'ascii': | ||||
|       case 'hex': | ||||
|         return enc; | ||||
|       default: | ||||
|         if (retried) return; // undefined
 | ||||
|         enc = ('' + enc).toLowerCase(); | ||||
|         retried = true; | ||||
|     } | ||||
|   } | ||||
| }; | ||||
| 
 | ||||
| // Do not cache `Buffer.isEncoding` when checking encoding names as some
 | ||||
| // modules monkey-patch it to support additional encodings
 | ||||
| function normalizeEncoding(enc) { | ||||
|   var nenc = _normalizeEncoding(enc); | ||||
|   if (typeof nenc !== 'string' && (Buffer.isEncoding === isEncoding || !isEncoding(enc))) throw new Error('Unknown encoding: ' + enc); | ||||
|   return nenc || enc; | ||||
| } | ||||
| 
 | ||||
| // StringDecoder provides an interface for efficiently splitting a series of
 | ||||
| // buffers into a series of JS strings without breaking apart multi-byte
 | ||||
| // characters.
 | ||||
| exports.StringDecoder = StringDecoder; | ||||
| function StringDecoder(encoding) { | ||||
|   this.encoding = normalizeEncoding(encoding); | ||||
|   var nb; | ||||
|   switch (this.encoding) { | ||||
|     case 'utf16le': | ||||
|       this.text = utf16Text; | ||||
|       this.end = utf16End; | ||||
|       nb = 4; | ||||
|       break; | ||||
|     case 'utf8': | ||||
|       this.fillLast = utf8FillLast; | ||||
|       nb = 4; | ||||
|       break; | ||||
|     case 'base64': | ||||
|       this.text = base64Text; | ||||
|       this.end = base64End; | ||||
|       nb = 3; | ||||
|       break; | ||||
|     default: | ||||
|       this.write = simpleWrite; | ||||
|       this.end = simpleEnd; | ||||
|       return; | ||||
|   } | ||||
|   this.lastNeed = 0; | ||||
|   this.lastTotal = 0; | ||||
|   this.lastChar = Buffer.allocUnsafe(nb); | ||||
| } | ||||
| 
 | ||||
| StringDecoder.prototype.write = function (buf) { | ||||
|   if (buf.length === 0) return ''; | ||||
|   var r; | ||||
|   var i; | ||||
|   if (this.lastNeed) { | ||||
|     r = this.fillLast(buf); | ||||
|     if (r === undefined) return ''; | ||||
|     i = this.lastNeed; | ||||
|     this.lastNeed = 0; | ||||
|   } else { | ||||
|     i = 0; | ||||
|   } | ||||
|   if (i < buf.length) return r ? r + this.text(buf, i) : this.text(buf, i); | ||||
|   return r || ''; | ||||
| }; | ||||
| 
 | ||||
| StringDecoder.prototype.end = utf8End; | ||||
| 
 | ||||
| // Returns only complete characters in a Buffer
 | ||||
| StringDecoder.prototype.text = utf8Text; | ||||
| 
 | ||||
| // Attempts to complete a partial non-UTF-8 character using bytes from a Buffer
 | ||||
| StringDecoder.prototype.fillLast = function (buf) { | ||||
|   if (this.lastNeed <= buf.length) { | ||||
|     buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, this.lastNeed); | ||||
|     return this.lastChar.toString(this.encoding, 0, this.lastTotal); | ||||
|   } | ||||
|   buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, buf.length); | ||||
|   this.lastNeed -= buf.length; | ||||
| }; | ||||
| 
 | ||||
| // Checks the type of a UTF-8 byte, whether it's ASCII, a leading byte, or a
 | ||||
| // continuation byte. If an invalid byte is detected, -2 is returned.
 | ||||
| function utf8CheckByte(byte) { | ||||
|   if (byte <= 0x7F) return 0;else if (byte >> 5 === 0x06) return 2;else if (byte >> 4 === 0x0E) return 3;else if (byte >> 3 === 0x1E) return 4; | ||||
|   return byte >> 6 === 0x02 ? -1 : -2; | ||||
| } | ||||
| 
 | ||||
| // Checks at most 3 bytes at the end of a Buffer in order to detect an
 | ||||
| // incomplete multi-byte UTF-8 character. The total number of bytes (2, 3, or 4)
 | ||||
| // needed to complete the UTF-8 character (if applicable) are returned.
 | ||||
| function utf8CheckIncomplete(self, buf, i) { | ||||
|   var j = buf.length - 1; | ||||
|   if (j < i) return 0; | ||||
|   var nb = utf8CheckByte(buf[j]); | ||||
|   if (nb >= 0) { | ||||
|     if (nb > 0) self.lastNeed = nb - 1; | ||||
|     return nb; | ||||
|   } | ||||
|   if (--j < i || nb === -2) return 0; | ||||
|   nb = utf8CheckByte(buf[j]); | ||||
|   if (nb >= 0) { | ||||
|     if (nb > 0) self.lastNeed = nb - 2; | ||||
|     return nb; | ||||
|   } | ||||
|   if (--j < i || nb === -2) return 0; | ||||
|   nb = utf8CheckByte(buf[j]); | ||||
|   if (nb >= 0) { | ||||
|     if (nb > 0) { | ||||
|       if (nb === 2) nb = 0;else self.lastNeed = nb - 3; | ||||
|     } | ||||
|     return nb; | ||||
|   } | ||||
|   return 0; | ||||
| } | ||||
| 
 | ||||
| // Validates as many continuation bytes for a multi-byte UTF-8 character as
 | ||||
| // needed or are available. If we see a non-continuation byte where we expect
 | ||||
| // one, we "replace" the validated continuation bytes we've seen so far with
 | ||||
| // a single UTF-8 replacement character ('\ufffd'), to match v8's UTF-8 decoding
 | ||||
| // behavior. The continuation byte check is included three times in the case
 | ||||
| // where all of the continuation bytes for a character exist in the same buffer.
 | ||||
| // It is also done this way as a slight performance increase instead of using a
 | ||||
| // loop.
 | ||||
| function utf8CheckExtraBytes(self, buf, p) { | ||||
|   if ((buf[0] & 0xC0) !== 0x80) { | ||||
|     self.lastNeed = 0; | ||||
|     return '\ufffd'; | ||||
|   } | ||||
|   if (self.lastNeed > 1 && buf.length > 1) { | ||||
|     if ((buf[1] & 0xC0) !== 0x80) { | ||||
|       self.lastNeed = 1; | ||||
|       return '\ufffd'; | ||||
|     } | ||||
|     if (self.lastNeed > 2 && buf.length > 2) { | ||||
|       if ((buf[2] & 0xC0) !== 0x80) { | ||||
|         self.lastNeed = 2; | ||||
|         return '\ufffd'; | ||||
|       } | ||||
|     } | ||||
|   } | ||||
| } | ||||
| 
 | ||||
| // Attempts to complete a multi-byte UTF-8 character using bytes from a Buffer.
 | ||||
| function utf8FillLast(buf) { | ||||
|   var p = this.lastTotal - this.lastNeed; | ||||
|   var r = utf8CheckExtraBytes(this, buf, p); | ||||
|   if (r !== undefined) return r; | ||||
|   if (this.lastNeed <= buf.length) { | ||||
|     buf.copy(this.lastChar, p, 0, this.lastNeed); | ||||
|     return this.lastChar.toString(this.encoding, 0, this.lastTotal); | ||||
|   } | ||||
|   buf.copy(this.lastChar, p, 0, buf.length); | ||||
|   this.lastNeed -= buf.length; | ||||
| } | ||||
| 
 | ||||
| // Returns all complete UTF-8 characters in a Buffer. If the Buffer ended on a
 | ||||
| // partial character, the character's bytes are buffered until the required
 | ||||
| // number of bytes are available.
 | ||||
| function utf8Text(buf, i) { | ||||
|   var total = utf8CheckIncomplete(this, buf, i); | ||||
|   if (!this.lastNeed) return buf.toString('utf8', i); | ||||
|   this.lastTotal = total; | ||||
|   var end = buf.length - (total - this.lastNeed); | ||||
|   buf.copy(this.lastChar, 0, end); | ||||
|   return buf.toString('utf8', i, end); | ||||
| } | ||||
| 
 | ||||
| // For UTF-8, a replacement character is added when ending on a partial
 | ||||
| // character.
 | ||||
| function utf8End(buf) { | ||||
|   var r = buf && buf.length ? this.write(buf) : ''; | ||||
|   if (this.lastNeed) return r + '\ufffd'; | ||||
|   return r; | ||||
| } | ||||
| 
 | ||||
| // UTF-16LE typically needs two bytes per character, but even if we have an even
 | ||||
| // number of bytes available, we need to check if we end on a leading/high
 | ||||
| // surrogate. In that case, we need to wait for the next two bytes in order to
 | ||||
| // decode the last character properly.
 | ||||
| function utf16Text(buf, i) { | ||||
|   if ((buf.length - i) % 2 === 0) { | ||||
|     var r = buf.toString('utf16le', i); | ||||
|     if (r) { | ||||
|       var c = r.charCodeAt(r.length - 1); | ||||
|       if (c >= 0xD800 && c <= 0xDBFF) { | ||||
|         this.lastNeed = 2; | ||||
|         this.lastTotal = 4; | ||||
|         this.lastChar[0] = buf[buf.length - 2]; | ||||
|         this.lastChar[1] = buf[buf.length - 1]; | ||||
|         return r.slice(0, -1); | ||||
|       } | ||||
|     } | ||||
|     return r; | ||||
|   } | ||||
|   this.lastNeed = 1; | ||||
|   this.lastTotal = 2; | ||||
|   this.lastChar[0] = buf[buf.length - 1]; | ||||
|   return buf.toString('utf16le', i, buf.length - 1); | ||||
| } | ||||
| 
 | ||||
| // For UTF-16LE we do not explicitly append special replacement characters if we
 | ||||
| // end on a partial character, we simply let v8 handle that.
 | ||||
| function utf16End(buf) { | ||||
|   var r = buf && buf.length ? this.write(buf) : ''; | ||||
|   if (this.lastNeed) { | ||||
|     var end = this.lastTotal - this.lastNeed; | ||||
|     return r + this.lastChar.toString('utf16le', 0, end); | ||||
|   } | ||||
|   return r; | ||||
| } | ||||
| 
 | ||||
| function base64Text(buf, i) { | ||||
|   var n = (buf.length - i) % 3; | ||||
|   if (n === 0) return buf.toString('base64', i); | ||||
|   this.lastNeed = 3 - n; | ||||
|   this.lastTotal = 3; | ||||
|   if (n === 1) { | ||||
|     this.lastChar[0] = buf[buf.length - 1]; | ||||
|   } else { | ||||
|     this.lastChar[0] = buf[buf.length - 2]; | ||||
|     this.lastChar[1] = buf[buf.length - 1]; | ||||
|   } | ||||
|   return buf.toString('base64', i, buf.length - n); | ||||
| } | ||||
| 
 | ||||
| function base64End(buf) { | ||||
|   var r = buf && buf.length ? this.write(buf) : ''; | ||||
|   if (this.lastNeed) return r + this.lastChar.toString('base64', 0, 3 - this.lastNeed); | ||||
|   return r; | ||||
| } | ||||
| 
 | ||||
| // Pass bytes on through for single-byte encodings (e.g. ascii, latin1, hex)
 | ||||
| function simpleWrite(buf) { | ||||
|   return buf.toString(this.encoding); | ||||
| } | ||||
| 
 | ||||
| function simpleEnd(buf) { | ||||
|   return buf && buf.length ? this.write(buf) : ''; | ||||
| } | ||||
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