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Changed alot of things.

This commit is contained in:
koelo 2022-12-03 05:44:44 +00:00
parent a5a0523e5a
commit 3513d5390c
2016 changed files with 336930 additions and 9 deletions

40
node_modules/canvacord/typings/index.d.ts generated vendored Normal file
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import Canvacord from "./src/Canvacord";
import Rank from "./src/Rank";
import Spotify from "./src/Spotify";
import Welcomer from "./src/Welcomer";
import Leaver from "./src/Leaver";
import Greeting from "./src/base/GreetingsCard";
import Plugins from "./src/Plugins";
import Util from "./src/Util";
import Assets from "./src/Assets";
interface MiscellaneousExtensions {
Brightness: typeof import("./libs/Brightness");
Convolute: typeof import("./libs/Convolute");
Darkness: typeof import("./libs/Darkness");
Greyscale: typeof import("./libs/Greyscale");
Invert: typeof import("./libs/Invert");
Sepia: typeof import("./libs/Sepia");
Threshold: typeof import("./libs/Threshold");
Trigger: typeof import("./libs/Trigger");
}
export const ConvolutionMatrix: typeof Canvacord.CONVOLUTION_MATRIX;
export const MSX: MiscellaneousExtensions;
export const write: (data: Buffer, name: string) => void;
export const author: string;
export const version: string;
export type CanvacordRankData = Rank.CanvacordRankData;
export {
Canvacord,
Canvacord as Canvas,
Rank,
Spotify,
Welcomer,
Leaver,
Greeting,
Plugins,
Assets,
Util,
};

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node_modules/canvacord/typings/libs/Brightness.d.ts generated vendored Normal file
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declare function _exports(img: any, amount: any): Promise<Buffer>;
export = _exports;
//# sourceMappingURL=Brightness.d.ts.map

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{"version":3,"file":"Brightness.d.ts","sourceRoot":"","sources":["../../libs/Brightness.js"],"names":[],"mappings":"AAEiB,kEAiBhB"}

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node_modules/canvacord/typings/libs/Convolute.d.ts generated vendored Normal file
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declare function _exports(img: any, matrix: any, opaque: any, lvl: any): Promise<Buffer>;
export = _exports;
//# sourceMappingURL=Convolute.d.ts.map

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{"version":3,"file":"Convolute.d.ts","sourceRoot":"","sources":["../../libs/Convolute.js"],"names":[],"mappings":"AAGiB,yFAYhB"}

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node_modules/canvacord/typings/libs/Darkness.d.ts generated vendored Normal file
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declare function _exports(img: any, amount: any): Promise<Buffer>;
export = _exports;
//# sourceMappingURL=Darkness.d.ts.map

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{"version":3,"file":"Darkness.d.ts","sourceRoot":"","sources":["../../libs/Darkness.js"],"names":[],"mappings":"AAEiB,kEAiBhB"}

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node_modules/canvacord/typings/libs/Greyscale.d.ts generated vendored Normal file
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declare function _exports(img: any): Promise<Buffer>;
export = _exports;
//# sourceMappingURL=Greyscale.d.ts.map

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{"version":3,"file":"Greyscale.d.ts","sourceRoot":"","sources":["../../libs/Greyscale.js"],"names":[],"mappings":"AAEiB,qDAkBhB"}

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node_modules/canvacord/typings/libs/Invert.d.ts generated vendored Normal file
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declare function _exports(img: any): Promise<Buffer>;
export = _exports;
//# sourceMappingURL=Invert.d.ts.map

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node_modules/canvacord/typings/libs/Invert.d.ts.map generated vendored Normal file
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{"version":3,"file":"Invert.d.ts","sourceRoot":"","sources":["../../libs/Invert.js"],"names":[],"mappings":"AAEiB,qDAkBhB"}

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node_modules/canvacord/typings/libs/Sepia.d.ts generated vendored Normal file
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declare function _exports(img: any): Promise<Buffer>;
export = _exports;
//# sourceMappingURL=Sepia.d.ts.map

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node_modules/canvacord/typings/libs/Sepia.d.ts.map generated vendored Normal file
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{"version":3,"file":"Sepia.d.ts","sourceRoot":"","sources":["../../libs/Sepia.js"],"names":[],"mappings":"AAEiB,qDAiBhB"}

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node_modules/canvacord/typings/libs/Threshold.d.ts generated vendored Normal file
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declare function _exports(img: any, amount?: number): Promise<Buffer>;
export = _exports;
//# sourceMappingURL=Threshold.d.ts.map

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{"version":3,"file":"Threshold.d.ts","sourceRoot":"","sources":["../../libs/Threshold.js"],"names":[],"mappings":"AAEiB,sEAmBhB"}

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node_modules/canvacord/typings/libs/Trigger.d.ts generated vendored Normal file
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declare function _exports(image: any, TRIGGERED: any): Promise<any>;
export = _exports;
//# sourceMappingURL=Trigger.d.ts.map

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node_modules/canvacord/typings/libs/Trigger.d.ts.map generated vendored Normal file
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{"version":3,"file":"Trigger.d.ts","sourceRoot":"","sources":["../../libs/Trigger.js"],"names":[],"mappings":"AAGiB,oEAoChB"}

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node_modules/canvacord/typings/plugins/abbrev.d.ts generated vendored Normal file
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declare function _exports(num: any): string;
export = _exports;
//# sourceMappingURL=abbrev.d.ts.map

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{"version":3,"file":"abbrev.d.ts","sourceRoot":"","sources":["../../plugins/abbrev.js"],"names":[],"mappings":"AAAiB,4CAkBhB"}

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node_modules/canvacord/typings/plugins/circle.d.ts generated vendored Normal file
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declare function _exports(ctx: any, w: any, h: any): any;
export = _exports;
//# sourceMappingURL=circle.d.ts.map

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{"version":3,"file":"circle.d.ts","sourceRoot":"","sources":["../../plugins/circle.js"],"names":[],"mappings":"AAAiB,yDAOhB"}

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declare function _exports(ctx: any, canvas: any, matrix: any, opaque: any): any;
export = _exports;
//# sourceMappingURL=convolute.d.ts.map

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{"version":3,"file":"convolute.d.ts","sourceRoot":"","sources":["../../plugins/convolute.js"],"names":[],"mappings":"AAAiB,gFA6ChB"}

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node_modules/canvacord/typings/plugins/rect.d.ts generated vendored Normal file
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declare function _exports(ctx: any, x: any, y: any, height: any, width: any, color: any, stroke?: boolean, lineWidth?: number): any;
export = _exports;
//# sourceMappingURL=rect.d.ts.map

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node_modules/canvacord/typings/plugins/rect.d.ts.map generated vendored Normal file
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{"version":3,"file":"rect.d.ts","sourceRoot":"","sources":["../../plugins/rect.js"],"names":[],"mappings":"AAAiB,oIAqBhB"}

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declare function _exports(ctx: any, message: any, x: any, y: any): Promise<any>;
export = _exports;
//# sourceMappingURL=renderEmoji.d.ts.map

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{"version":3,"file":"renderEmoji.d.ts","sourceRoot":"","sources":["../../plugins/renderEmoji.js"],"names":[],"mappings":"AAAiB,gFAEhB"}

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node_modules/canvacord/typings/plugins/round.d.ts generated vendored Normal file
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declare function _exports(ctx: any, x: any, y: any, width: any, height: any, radius: any): any;
export = _exports;
//# sourceMappingURL=round.d.ts.map

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{"version":3,"file":"round.d.ts","sourceRoot":"","sources":["../../plugins/round.js"],"names":[],"mappings":"AAAiB,+FAkBhB"}

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node_modules/canvacord/typings/src/Assets.d.ts generated vendored Normal file
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export = CanvacordAssets;
declare class CanvacordAssets {
static load: typeof loadAssets;
static ASSETS_DIR: string;
static font: {
get(name: any): any;
getMetadata(name: any): any;
all(): {};
};
static image: {
get(name: any): any;
getMetadata(name: any): any;
all(): {};
};
}
declare function loadAssets(warnIfFailed?: boolean): void;
//# sourceMappingURL=Assets.d.ts.map

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node_modules/canvacord/typings/src/Assets.d.ts.map generated vendored Normal file
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{"version":3,"file":"Assets.d.ts","sourceRoot":"","sources":["../../src/Assets.js"],"names":[],"mappings":";AAqCiB;IAIb,+BAAyB;IACzB,0BAA+B;IAC/B;;;;MAeE;IACF;;;;MAeC;CACJ;AA/DD,0DAgBC"}

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node_modules/canvacord/typings/src/Canvacord.d.ts generated vendored Normal file
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export = Canvacord;
/**
* Canvacord Memes Generator
* @example const Canvacord = require("canvacord");
*
* Canvacord.Canvas.trigger("./image.png")
* .then(triggered => {
* Canvacord.write(triggered, "triggered.gif");
* })
*/
declare class Canvacord {
/**
* This method can be used to apply Triggered effect on image.
* @param {string|Buffer} image Image to trigger
* @returns {Promise<Buffer>}
*/
static trigger(image: string | Buffer): Promise<Buffer>;
/**
* Inverts color of the image
* @param {string|Buffer} image Img to invert
* @returns {Promise<Buffer>}
*/
static invert(image: string | Buffer): Promise<Buffer>;
/**
* Apply sepia wash on img
* @param {string|Buffer} image Img
* @returns {Promise<Buffer>}
*/
static sepia(image: string | Buffer): Promise<Buffer>;
/**
* Greyscale effect over image
* @param {string|Buffer} image Img
* @returns {Promise<Buffer>}
*/
static greyscale(image: string | Buffer): Promise<Buffer>;
/**
* Edit image brightness
* @param {string|Buffer} image Img
* @param {number} amount Brightness amount
* @returns {Promise<Buffer>}
*/
static brightness(image: string | Buffer, amount: number): Promise<Buffer>;
/**
* Edit image darkness
* @param {string|Buffer} image Img
* @param {number} amount Darkness amount
* @returns {Promise<Buffer>}
*/
static darkness(image: string | Buffer, amount: number): Promise<Buffer>;
/**
* Image threshold
* @param {string|Buffer} img Image
* @param {number} amount Threshold amount
* @returns {Promise<Buffer>}
*/
static threshold(img: string | Buffer, amount: number): Promise<Buffer>;
/**
* Image Convolution
* @param {string|Buffer} img Image
* @param {number[]} matrix Convolution matrix
* @param {boolean} opaque If convolution should be opaque
* @returns {Promise<Buffer>}
*/
static convolute(img: string | Buffer, matrix: number[], opaque: boolean): Promise<Buffer>;
/**
* Creates Progress bar
* @param {object} track Progressbar track options
* @param {number} [track.x] The x-axis
* @param {number} [track.y] The y-axis
* @param {number} [track.width] Progressbar track width
* @param {number} [track.height] Progressbar track height
* @param {string} [track.color] Progressbar track color
* @param {boolean} [track.stroke] Use stroke for track
* @param {number} [track.lineWidth] This param will be used if `track.stroke` is set to `true`
* @param {object} bar Progressbar options
* @param {number} [bar.width] Progressbar width
* @param {string} [bar.color] Progressbar color
* @returns {Buffer}
*/
static createProgressBar(track?: {
x?: number;
y?: number;
width?: number;
height?: number;
color?: string;
stroke?: boolean;
lineWidth?: number;
}, bar?: {
width?: number;
color?: string;
}): Buffer;
/**
* Blur an image
* @param {string|Buffer} image Image to blur
* @returns {Promise<Buffer>}
*/
static blur(image: string | Buffer): Promise<Buffer>;
/**
* Pixelate
* @param {string|Buffer} image Image to pixelate
* @param {number} pixels Pixels
* @returns {Promise<Buffer>}
*/
static pixelate(image: string | Buffer, pixels?: number): Promise<Buffer>;
/**
* Sharpen an image
* @param {string|Buffer} image Image to sharpen
* @param {number} lvl sharpness intensity
* @returns {Promise<Buffer>}
*/
static sharpen(image: string | Buffer, lvl?: number): Promise<Buffer>;
/**
* Applies burn effect on an image
* @param {string|Buffer} image Image source
* @param {number} lvl intensity
* @returns {Promise<Buffer>}
*/
static burn(image: string | Buffer, lvl?: number): Promise<Buffer>;
/**
* HTML5 color to image
* @param {string} color HTML5 color
* @param {boolean} displayHex If it should display hex
* @param {number} height Image height
* @param {number} width Image width
* @returns {Buffer}
*/
static color(color?: string, displayHex?: boolean, height?: number, width?: number): Buffer;
/**
* Creates circular image
* @param {string|Buffer} image Image source
* @returns {Promise<Buffer>}
*/
static circle(image: string | Buffer): Promise<Buffer>;
/**
* Creates a rectangle
* @param {number} x x-axis
* @param {number} y y-axis
* @param {number} width width
* @param {number} height height
* @param {string} color color
* @param {boolean} stroke If it should stroke
* @param {number} lineWidth line width
* @returns {Buffer}
*/
static rectangle(x: number, y: number, width: number, height: number, color: string, stroke: boolean, lineWidth: number): Buffer;
/**
* Fuse two images
* @param {string|Buffer} image1 First image
* @param {string|Buffer} image2 Second image
* @returns {Promise<Buffer>}
*/
static fuse(image1: string | Buffer, image2: string | Buffer): Promise<Buffer>;
/**
* Resize an image
* @param {string|Buffer} image Image source
* @param {number} width width
* @param {number} height height
* @returns {Promise<Buffer>}
*/
static resize(image: string | Buffer, width: number, height: number): Promise<Buffer>;
/**
* Kiss each other ( ͡° ͜ʖ ͡°)
* @param {string|Buffer} image1 First image
* @param {string|Buffer} image2 Second image
* @returns {Promise<Buffer>}
*/
static kiss(image1: string | Buffer, image2: string | Buffer): Promise<Buffer>;
/**
* Spank someone ( ͡° ͜ʖ ͡°)
* @param {string|Buffer} image1 First image
* @param {string|Buffer} image2 Second image
* @returns {Promise<Buffer>}
*/
static spank(image1: string | Buffer, image2: string | Buffer): Promise<Buffer>;
/**
* Loads font
* @param {any[]} fontArray Font array
* @returns {Promise<void>}
*/
static registerFonts(fontArray?: any[]): Promise<void>;
/**
* Slap someone ( ͡° ͜ʖ ͡°)
* @param {string|Buffer} image1 First image
* @param {string|Buffer} image2 Second image
* @returns {Promise<Buffer>}
*/
static slap(image1: string | Buffer, image2: string | Buffer): Promise<Buffer>;
/**
* Oh this? This is beautiful!
* @param {string|Buffer} image Source image
* @returns {Promise<Buffer>}
*/
static beautiful(image: string | Buffer): Promise<Buffer>;
/**
* facepalm
* @param {string|Buffer} image image
* @returns {Promise<Buffer>}
*/
static facepalm(image: string | Buffer): Promise<Buffer>;
/**
* Rainbow ( ͡° ͜ʖ ͡°)
* @param {string|Buffer} image Image source
* @returns {Promise<Buffer>}
*/
static rainbow(image: string | Buffer): Promise<Buffer>;
/**
* "F" in the chat
* @param {string|Buffer} image image source
* @returns {Promise<Buffer>}
*/
static rip(image: string | Buffer): Promise<Buffer>;
/**
* Trash?
* @param {string|Buffer} image Image source
* @returns {Promise<Buffer>}
*/
static trash(image: string | Buffer): Promise<Buffer>;
/**
* Worse than hitler
* @param {string|Buffer} image Source image
* @returns {Promise<Buffer>}
*/
static hitler(image: string | Buffer): Promise<Buffer>;
/**
* Updates image color
* @param {string|Buffer} image Image source
* @param {string} color HTML5 color
* @returns {Promise<Buffer>}
*/
static colorfy(image: string | Buffer, color: string): Promise<Buffer>;
/**
* whoosh
* @param {string|Buffer} image Image source
* @returns {Promise<Buffer>}
*/
static jokeOverHead(image: string | Buffer): Promise<Buffer>;
/**
* Distracted boyfriend
* @param {string|Buffer} image1 Face for the girl in red color
* @param {string|Buffer} image2 Face for the boy
* @param {string|Buffer} image3 Face for the other girl [optional]
* @returns {Promise<Buffer>}
*/
static distracted(image1: string | Buffer, image2: string | Buffer, image3?: string | Buffer): Promise<Buffer>;
/**
* No, it doesn't affect my baby.
* @param {string|Buffer} image Source image
* @returns {Promise<Buffer>}
*/
static affect(image: string | Buffer): Promise<Buffer>;
/**
* Jail
* @param {string|Buffer} image Source image
* @param {boolean} greyscale If it should greyscale image
* @returns {Promise<Buffer>}
*/
static jail(image: string | Buffer, greyscale?: boolean): Promise<Buffer>;
/**
* bed
* @param {string|Buffer} image1 First image
* @param {string|Buffer} image2 Second image
* @returns {Promise<Buffer>}
*/
static bed(image1: string | Buffer, image2: string | Buffer): Promise<Buffer>;
/**
* Delete
* @param {string|Buffer} image Source image
* @param {boolean} dark If image should be in dark mode
* @returns {Promise<Buffer>}
*/
static delete(image: string | Buffer, dark?: boolean): Promise<Buffer>;
/**
* TicTacToe
* @param {object} fill TicTacToe params
* @param {"X"|"O"} [fill.a1] a1 value
* @param {"X"|"O"} [fill.b1] b1 value
* @param {"X"|"O"} [fill.c1] c1 value
* @param {"X"|"O"} [fill.a2] a2 value
* @param {"X"|"O"} [fill.b2] b2 value
* @param {"X"|"O"} [fill.c2] c2 value
* @param {"X"|"O"} [fill.a3] a3 value
* @param {"X"|"O"} [fill.b3] b3 value
* @param {"X"|"O"} [fill.c3] c3 value
* @param {object} color Color params
* @param {string} [color.bg] Background clolor
* @param {string} [color.bar] TicTacToe bar color
* @param {string} [color.x] Color of **X**
* @param {string} [color.o] Color of **O**
* @returns {Buffer}
*/
static tictactoe(fill?: {
a1?: "X" | "O";
b1?: "X" | "O";
c1?: "X" | "O";
a2?: "X" | "O";
b2?: "X" | "O";
c2?: "X" | "O";
a3?: "X" | "O";
b3?: "X" | "O";
c3?: "X" | "O";
}, color?: {
bg?: string;
bar?: string;
x?: string;
o?: string;
}): Buffer;
/**
* Opinion
* @param {string|Buffer} avatar Image
* @param {string} msg Message
* @returns {Promise<Buffer>}
*/
static opinion(avatar: string | Buffer, msg: string): Promise<Buffer>;
/**
* Creates Gradient
* @param {string} colorFrom Starting color
* @param {string} colorTo Ending color
* @param {number} width Image width
* @param {number} height Image height
* @returns {Buffer}
*/
static gradient(colorFrom: string, colorTo: string, width: number, height: number): Buffer;
/**
* Oh no! It's Stupid.
* @param {string} message Message
* @returns {Promise<Buffer>}
*/
static ohno(message: string): Promise<Buffer>;
/**
* Change my mind (taken from jgoralcz/image-microservice)
* @param {String} text Text
* @see https://github.com/jgoralcz/image-microservice/blob/master/src/workers/canvas/ChangeMyMind.js
* @returns {Promise<Buffer>}
*/
static changemymind(text: string): Promise<Buffer>;
/**
* Clyde
* @param {string} message Message
* @returns {Promise<Buffer>}
*/
static clyde(message: string): Promise<Buffer>;
/**
* Fake Quote
* @param {object} options Options
* @param {Buffer|string} [options.image] Image
* @param {string} [options.message] Message
* @param {string} [options.username] Username
* @param {string} [options.color] Color
* @returns {Promise<Buffer>}
*/
static quote(options?: {
image?: Buffer | string;
message?: string;
username?: string;
color?: string;
}): Promise<Buffer>;
/**
* PornHub Comment
* @param {Object} options Options
* @param {String} [options.username] Username
* @param {String} [options.message] Comment
* @param {String|Buffer} [options.image] Image
* @returns {Promise<Buffer>}
*/
static phub(options?: {
username?: string;
message?: string;
image?: string | Buffer;
}): Promise<Buffer>;
/**
* Wanted
* @param {string|Buffer} image Source image
* @returns {Promise<Buffer>}
*/
static wanted(image: string | Buffer): Promise<Buffer>;
/**
* Wasted
* @param {string|Buffer} image Source image
* @returns {Promise<Buffer>}
*/
static wasted(image: string | Buffer): Promise<Buffer>;
/**
* YouTube comment
* @param {object} ops YouTube comment options
* @param {string} [ops.username] Comment author username
* @param {string} [ops.content] The comment
* @param {string|Buffer} [ops.avatar] Avatar source
* @param {boolean} [ops.dark=false] Dark mode?
* @returns {Promise<Buffer>}
*/
static youtube(ops?: {
username?: string;
content?: string;
avatar?: string | Buffer;
dark?: boolean;
}): Promise<Buffer>;
/**
* Oh Shit!
* @param {string|Buffer} image Source image
* @returns {Promise<Buffer>}
*/
static shit(image: string | Buffer): Promise<Buffer>;
/**
* Writes the data as file
* @param {Buffer} data data to write
* @param {string} name file name
* @returns {void}
*/
static write(data: Buffer, name: string): void;
/**
* Returns default icon of a discord server
* @param {string} name Guild name
* @param {number} size Icon size. Valid: `16`, `32`, `64`, `128`, `256`, `512`, `1024`, `2048` & `4096`
* @returns {Promise<Buffer>}
*/
static guildIcon(name: string, size?: number): Promise<Buffer>;
/**
* Discord Reply Clone
* @param {object} options Options
* @param {string|Buffer} [options.avatar1] Avatar of the person who replied
* @param {string|Buffer} [options.avatar2] Avatar of the other person
* @param {string} [options.user1] Username of the person who replied
* @param {string} [options.user2] Username of the other person
* @param {string} [options.hex1] Hex color of the person who replied
* @param {string} [options.hex2] Hex color of the other person
* @param {string} [options.mainText] The message
* @param {string} [options.replyText] The reply message
* @returns {Promise<Buffer>}
* @example const img = "https://cdn.discordapp.com/embed/avatars/0.png";
* const img2 = "https://cdn.discordapp.com/embed/avatars/4.png";
* canvacord.Canvas.reply({
* avatar1: img,
* avatar2: img2,
* user1: "Maximus",
* user2: "Snowflake",
* hex1: "#FF3300",
* hex2: "#7289da",
* mainText: "kok",
* replyText: "Pog"
* })
* .then(img => canvacord.write(img, "reply.png"));
*/
static reply(options?: {
avatar1?: string | Buffer;
avatar2?: string | Buffer;
user1?: string;
user2?: string;
hex1?: string;
hex2?: string;
mainText?: string;
replyText?: string;
}): Promise<Buffer>;
/**
* Canvacord assets
* @type {CanvacordAssets}
* @private
*/
private static get assets();
/**
* Canvacord convolution matrix
* @typedef {object} ConvolutionMatrix
* @property {number[]} EDGES Edges Matrix
* @property {number[]} BLUR Blur Matrix
* @property {number[]} SHARPEN Sharpen Matrix
* @property {number[]} BURN Burn Matrix
*/
/**
* Matrix data for **Canvacord.convolute()**
* @type {ConvolutionMatrix}
*/
static get CONVOLUTION_MATRIX(): {
/**
* Edges Matrix
*/
EDGES: number[];
/**
* Blur Matrix
*/
BLUR: number[];
/**
* Sharpen Matrix
*/
SHARPEN: number[];
/**
* Burn Matrix
*/
BURN: number[];
};
/**
* Canvacord utils
* @type {Util}
*/
static get Util(): Util;
}
import Util = require("./Util");
//# sourceMappingURL=Canvacord.d.ts.map

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node_modules/canvacord/typings/src/Leaver.d.ts generated vendored Normal file
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export = Leaver;
declare class Leaver extends Base {
/**
* Title created with Canvacord
* @type {string}
*/
textTitle: string;
/**
* Text message created with Canvacord
* @type {string}
*/
textMessage: string;
/**
* Title color created with canvacord
* @type {string}
*/
colorTitle: string;
/**
* Updates default state
* @returns {void}
* @private
* @ignore
*/
private __updateData;
/**
* Set color
* @param {"title"|"title-border"|"avatar"|"username"|"username-box"|"hashtag"|"discriminator"|"discriminator-box"|"message"|"message-box"|"member-count"|"background"|"border"} id
* @param {string} color HTML5 color code
* @returns {Leaver}
*/
setColor(id: "title" | "title-border" | "avatar" | "username" | "username-box" | "hashtag" | "discriminator" | "discriminator-box" | "message" | "message-box" | "member-count" | "background" | "border", color: string): Leaver;
/**
* Ser member count
* @param {number|string} memberCount Guild member count
* @returns {Leaver}
*/
setMemberCount(memberCount?: number | string): Leaver;
}
import Base = require("./base/GreetingsCard");
//# sourceMappingURL=Leaver.d.ts.map

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node_modules/canvacord/typings/src/Plugins.d.ts generated vendored Normal file
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export type Plugins = {
/**
* Circle plugin
*/
circle: Function;
/**
* Convolute plugin
*/
convolute: Function;
/**
* Rectangle plugin
*/
rectangle: Function;
/**
* Round plugin
*/
round: Function;
/**
* Abbrev plugin
*/
abbrev: Function;
/**
* Emoji rendering plugin
*/
renderEmoji: Function;
};
//# sourceMappingURL=Plugins.d.ts.map

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{"version":3,"file":"Plugins.d.ts","sourceRoot":"","sources":["../../src/Plugins.js"],"names":[],"mappings":""}

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node_modules/canvacord/typings/src/Rank.d.ts generated vendored Normal file
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export = Rank;
/**
* @typedef {object} CanvacordRankData
* @property {number} width Rank card width
* @property {number} height Rank card height
* @property {object} background Rank card background data
* @property {"image"|"color"} [background.type="color"] Background type
* @property {string|Buffer} [background.image="#23272A"] Background image (or color)
* @property {object} progressBar Progressbar data
* @property {boolean} [progressBar.rounded=true] If the progressbar should be rounded
* @property {number} [progressBar.x=275.5] Progressbar X
* @property {number} [progressBar.y=183.75] Progressbar Y
* @property {number} [progressBar.height=37.5] Progressbar height
* @property {number} [progressBar.width=596.5] Progressbar width
* @property {object} [progressBar.track] Progressbar track
* @property {string} [progressBar.track.color="#484b4E"] Progressbar track color
* @property {object} [progressBar.bar] Progressbar bar data
* @property {"color"|"gradient"} [progressBar.bar.type="color"] Progressbar bar type
* @property {string|string[]} [progressBar.bar.color="#FFFFFF"] Progressbar bar color
* @property {object} overlay Progressbar overlay
* @property {boolean} [overlay.display=true] If it should display overlay
* @property {number} [overlay.level=0.5] Overlay opacity level
* @property {string} [overlay.color="#333640"] Overlay bg color
* @property {object} avatar Rank card avatar data
* @property {string|Buffer} [avatar.source=null] Avatar source
* @property {number} [avatar.x=70] X
* @property {number} [avatar.y=50] Y
* @property {number} [avatar.height=180] height
* @property {number} [avatar.width=180] width
* @property {object} status Rank card status
* @property {number} [status.width=5] Status width
* @property {"online"|"dnd"|"idle"|"offline"|"streaming"} [status.type] Status type
* @property {string} [status.color="#43B581"] Status color
* @property {boolean} [status.circle=false] Circualr status?
* @property {object} rank Rank card rank data
* @property {boolean} [rank.display=true] If it should display rank
* @property {number} [rank.data=1] The Rank
* @property {string} [rank.textColor="#FFFFFF"] Rank text color
* @property {string} [rank.color="#F3F3F3"] Rank color
* @property {string} [rank.displayText="RANK"] Rank display text
* @property {object} level Rank card level data
* @property {boolean} [level.display=true] If it should display level
* @property {number} [level.data=1] The level
* @property {string} [level.textColor="#FFFFFF"] level text color
* @property {string} [level.color="#F3F3F3"] level color
* @property {string} [level.displayText="LEVEL"] level display text
* @property {object} currentXP Rank card current xp
* @property {number} [currentXP.data=0] Current xp
* @property {string} [currentXP.color="#FFFFFF"] Rank card current xp color
* @property {object} requiredXP Rank card required xp
* @property {number} [requiredXP.data=0] required xp
* @property {string} [requiredXP.color="#FFFFFF"] Rank card required xp color
* @property {object} discriminator Rank card discriminator
* @property {number|string} [discriminator.discrim=null] The discriminator
* @property {string} [discriminator.color="rgba(255, 255, 255, 0.4)"] Rank card discriminator color
* @property {object} username Username Data
* @property {string} [username.name=null] Rank card username
* @property {string} [username.color="#FFFFFF"] Rank card username color
* @property {boolean} [renderEmojis=false] If it should render emojis
*/
declare class Rank {
/**
* Rank card data
* @type {CanvacordRankData}
*/
data: CanvacordRankData;
/**
* Loads font
* @param {any[]} fontArray Font array
* @returns {Rank}
*/
registerFonts(fontArray?: any[]): Rank;
/**
* If it should render username with emojis (if any)
* @param {boolean} [apply=false] Set it to `true` to render emojis.
* @returns {Rank}
*/
renderEmojis(apply?: boolean): Rank;
/**
* Set font size
* @param {string} size
* @returns {Rank}
*/
setFontSize(size: string): Rank;
/**
* Set username
* @param {string} name Username
* @param {string} color Username color
* @returns {Rank}
*/
setUsername(name: string, color?: string): Rank;
/**
* Set discriminator
* @param {string|number} discriminator User discriminator
* @param {string} color Discriminator color
* @returns {Rank}
*/
setDiscriminator(discriminator: string | number, color?: string): Rank;
/**
* Set progressbar style
* @param {string|string[]} color Progressbar Color
* @param {"COLOR"|"GRADIENT"} [fillType] Progressbar type
* @param {boolean} [rounded=true] If progressbar should have rounded edges
* @returns {Rank}
*/
setProgressBar(color: string | string[], fillType?: "COLOR" | "GRADIENT", rounded?: boolean): Rank;
/**
* Set progressbar track
* @param {string} color Track color
* @returns {Rank}
*/
setProgressBarTrack(color: string): Rank;
/**
* Set card overlay
* @param {string} color Overlay color
* @param {number} [level=0.5] Opacity level
* @param {boolean} [display=true] IF it should display overlay
* @returns {Rank}
*/
setOverlay(color: string, level?: number, display?: boolean): Rank;
/**
* Set required xp
* @param {number} data Required xp
* @param {string} color Color
* @returns {Rank}
*/
setRequiredXP(data: number, color?: string): Rank;
/**
* Set current xp
* @param {number} data Current xp
* @param {string} color Color
* @returns {Rank}
*/
setCurrentXP(data: number, color?: string): Rank;
/**
* Set Rank
* @param {number} data Current Rank
* @param {string} text Display text
* @param {boolean} [display=true] If it should display rank
* @returns {Rank}
*/
setRank(data: number, text?: string, display?: boolean): Rank;
/**
* Set rank display color
* @param {string} text text color
* @param {string} number Number color
* @returns {Rank}
*/
setRankColor(text?: string, number?: string): Rank;
/**
* Set level color
* @param {string} text text color
* @param {string} number number color
* @returns {Rank}
*/
setLevelColor(text?: string, number?: string): Rank;
/**
* Set Level
* @param {number} data Current Level
* @param {string} text Display text
* @param {boolean} [display=true] If it should display level
* @returns {Rank}
*/
setLevel(data: number, text?: string, display?: boolean): Rank;
/**
* Set custom status color
* @param {string} color Color to set
* @returns {Rank}
*/
setCustomStatusColor(color: string): Rank;
/**
* Set status
* @param {"online"|"idle"|"dnd"|"offline"|"streaming"} status User status
* @param {boolean} circle If status icon should be circular.
* @param {number|boolean} width Status width
* @returns {Rank}
*/
setStatus(status: "online" | "idle" | "dnd" | "offline" | "streaming", circle?: boolean, width?: number | boolean): Rank;
/**
* Set background image/color
* @param {"COLOR"|"IMAGE"} type Background type
* @param {string|Buffer} [data] Background color or image
* @returns {Rank}
*/
setBackground(type: "COLOR" | "IMAGE", data?: string | Buffer): Rank;
/**
* User avatar
* @param {string|Buffer} data Avatar data
* @returns {Rank}
*/
setAvatar(data: string | Buffer): Rank;
/**
* Builds rank card
* @param {object} ops Fonts
* @param {string} [ops.fontX="MANROPE_BOLD"] Bold font family
* @param {string} [ops.fontY="MANROPE_REGULAR"] Regular font family
* @returns {Promise<Buffer>}
*/
build(ops?: {
fontX?: string;
fontY?: string;
}): Promise<Buffer>;
/**
* Calculates progress
* @type {number}
* @private
* @ignore
*/
private get _calculateProgress();
}
declare namespace Rank {
export { CanvacordRankData };
}
type CanvacordRankData = {
/**
* Rank card width
*/
width: number;
/**
* Rank card height
*/
height: number;
/**
* Rank card background data
*/
background: {
type?: "image" | "color";
image?: string | Buffer;
};
/**
* Progressbar data
*/
progressBar: {
rounded?: boolean;
x?: number;
y?: number;
height?: number;
width?: number;
track?: {
color?: string;
};
bar?: {
type?: "color" | "gradient";
color?: string | string[];
};
};
/**
* Progressbar overlay
*/
overlay: {
display?: boolean;
level?: number;
color?: string;
};
/**
* Rank card avatar data
*/
avatar: {
source?: string | Buffer;
x?: number;
y?: number;
height?: number;
width?: number;
};
/**
* Rank card status
*/
status: {
width?: number;
type?: "online" | "dnd" | "idle" | "offline" | "streaming";
color?: string;
circle?: boolean;
};
/**
* Rank card rank data
*/
rank: {
display?: boolean;
data?: number;
textColor?: string;
color?: string;
displayText?: string;
};
/**
* Rank card level data
*/
level: {
display?: boolean;
data?: number;
textColor?: string;
color?: string;
displayText?: string;
};
/**
* Rank card current xp
*/
currentXP: {
data?: number;
color?: string;
};
/**
* Rank card required xp
*/
requiredXP: {
data?: number;
color?: string;
};
/**
* Rank card discriminator
*/
discriminator: {
discrim?: number | string;
color?: string;
};
/**
* Username Data
*/
username: {
name?: string;
color?: string;
};
/**
* If it should render emojis
*/
renderEmojis?: boolean;
};
//# sourceMappingURL=Rank.d.ts.map

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node_modules/canvacord/typings/src/Spotify.d.ts generated vendored Normal file
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export = Spotify;
/**
* Spotify presence card builder
*/
declare class Spotify {
/**
* Song title
* @type {string}
*/
title: string;
/**
* Thumbnail
* @type {string|Buffer|Canvas.Image}
*/
image: string | Buffer | Canvas.Image;
/**
* Song artist
* @type {string}
*/
artist: string;
/**
* Spotify album name
* @type {string}
*/
album: string;
/**
* Discord presence started timestamp
* @type {number}
*/
start: number;
/**
* Discord presence ending timestamp
* @type {number}
*/
end: number;
/**
* @typedef {object} SpotifyDataBG
* @property {number} type Background type
* @property {string|Buffer} data Background data
*/
/**
* Background
* @type {SpotifyDataBG}
*/
background: {
/**
* Background type
*/
type: number;
/**
* Background data
*/
data: string | Buffer;
};
/**
* @typedef {object} SpotifyProgressBarData
* @property {string} bgColor Progressbar bg color
* @property {string} color Progressbar bg color
*/
/**
* Progressbar details
* @type {SpotifyProgressBarData}
*/
progressBar: {
/**
* Progressbar bg color
*/
bgColor: string;
/**
* Progressbar bg color
*/
color: string;
};
/**
* Set progressbar details
* @param {"TRACK"|"BAR"} type Progressbar type
* @param {string} color Color to set
* @returns {Spotify}
*/
setProgressBar(type: "TRACK" | "BAR", color: string): Spotify;
/**
* Set title
* @param {string} title Title to set
* @returns {Spotify}
*/
setTitle(title: string): Spotify;
/**
* Set image
* @param {string|Buffer|Canvas.Image} source Image source
* @returns {Spotify}
*/
setImage(source: string | Buffer | Canvas.Image): Spotify;
/**
* Set artist name
* @param {string} name Artist name
* @returns {Spotify}
*/
setAuthor(name: string): Spotify;
/**
* Set album name
* @param {string} name Album name
* @returns {Spotify}
*/
setAlbum(name: string): Spotify;
/**
* Set start timestamp
* @param {Date|number} time Timestamp
* @returns {Spotify}
*/
setStartTimestamp(time: Date | number): Spotify;
/**
* Set end timestamp
* @param {Date|number} time Timestamp
* @returns {Spotify}
*/
setEndTimestamp(time: Date | number): Spotify;
/**
* Set background
* @param {"COLOR"|"IMAGE"} type Background type
* @param {string|Buffer|Canvas.Image} data Background data
* @returns {Spotify}
*/
setBackground(type?: "COLOR" | "IMAGE", data?: string | Buffer | Canvas.Image): Spotify;
/**
* This function converts raw data into spotify presence card.
* @returns {Promise<Buffer>}
*/
build(): Promise<Buffer>;
/**
* Returns progress
* @type {number}
* @private
* @ignore
*/
private __calculateProgress;
}
import Canvas = require("@napi-rs/canvas");
//# sourceMappingURL=Spotify.d.ts.map

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node_modules/canvacord/typings/src/Spotify.d.ts.map generated vendored Normal file
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73
node_modules/canvacord/typings/src/Util.d.ts generated vendored Normal file
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export = Util;
declare class Util {
/**
* Validates hex
* @param {string} hex Hex code to validate
* @returns {boolean}
*/
static validateHex(hex: string): boolean;
/**
* Converts regular timestamp to discord like time
* @param {Date|number} time Timestamp to convert
* @returns {string}
*/
static discordTime(time?: Date | number): string;
/**
* Formats time
* @param {number} time Time to format
* @returns {string}
*/
static formatTime(time: number): string;
/**
* Shorten text.
* @param {string} text Text to shorten
* @param {number} len Max Length
* @returns {string}
*/
static shorten(text: string, len: number): string;
/**
* Converts numbers into units like `1K`, `1M`, `1B` etc.
* @param {number|string} num
* @returns {string}
* @returns {string}
*/
static toAbbrev(num: number | string): string;
/**
* Renders text with emoji
* @param {CanvasRenderingContext2D} ctx CanvasRenderingContext2D
* @param {string} msg Message
* @param {number} x X
* @param {number} y Y
* @returns {Promise<void>}
*/
static renderEmoji(ctx: CanvasRenderingContext2D, msg: string, x: number, y: number): Promise<void>;
/**
* Returns formatted hex code
* @param {string} hex Hex code to format
* @param {string} alt Alt color
* @returns {string}
*/
static formatHex(hex: string, alt?: string): string;
/**
* Inverts hex color
* @param {string} hex Hex color code to invert
* @returns {string}
*/
static invertColor(hex: string): string;
/**
* Returns acronym
* @param {string} name Name to parse acronym
* @returns {string}
*/
static getAcronym(name: string): string;
/**
* Returns array of lines
* @param {object} params Params
* @param {string} text Text
* @param {CanvasRenderingContext2D} ctx CanvasRenderingContext2D
* @param {number} maxWidth Max width
* @returns {string[]}
*/
static getLines({ text, ctx, maxWidth }: object): string[];
}
//# sourceMappingURL=Util.d.ts.map

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node_modules/canvacord/typings/src/Welcomer.d.ts generated vendored Normal file
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export = Welcomer;
declare class Welcomer extends Base {
/**
* Title created with Canvacord
* @type {string}
*/
textTitle: string;
/**
* Text message created with Canvacord
* @type {string}
*/
textMessage: string;
/**
* Title color created with canvacord
* @type {string}
*/
colorTitle: string;
/**
* Updates default state
* @private
* @ignore
*/
private __updateData;
/**
* Set color
* @param {"title"|"title-border"|"avatar"|"username"|"username-box"|"hashtag"|"discriminator"|"discriminator-box"|"message"|"message-box"|"member-count"|"background"|"border"} id
* @param {string} color HTML5 color code
* @returns {Welcomer}
*/
setColor(id: "title" | "title-border" | "avatar" | "username" | "username-box" | "hashtag" | "discriminator" | "discriminator-box" | "message" | "message-box" | "member-count" | "background" | "border", color: string): Welcomer;
/**
* Ser member count
* @param {number|string} memberCount Guild member count
* @returns {Welcomer}
*/
setMemberCount(memberCount?: number | string): Welcomer;
}
import Base = require("./base/GreetingsCard");
//# sourceMappingURL=Welcomer.d.ts.map

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node_modules/canvacord/typings/src/Welcomer.d.ts.map generated vendored Normal file
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export = Greeting;
declare class Greeting {
username: string;
guildName: string;
colorTitleBorder: string;
colorMemberCount: string;
textMemberCount: string;
memberCount: number;
backgroundImage: string;
avatar: string | Buffer;
opacityBorder: number;
colorBorder: string;
colorUsername: string;
colorUsernameBox: string;
opacityUsernameBox: number;
discriminator: string;
colorDiscriminator: string;
opacityDiscriminatorBox: number;
colorDiscriminatorBox: string;
colorMessage: string;
colorHashtag: string;
colorBackground: string;
/**
* Set avatar
* @param {string|Buffer} value The avatar
* @returns {Greeting}
*/
setAvatar(value: string | Buffer): Greeting;
/**
* Sets discriminator
* @param {string} value the discriminator
* @returns {Greeting}
*/
setDiscriminator(value: string): Greeting;
/**
* Set username
* @param {string} value The username
* @returns {Greeting}
*/
setUsername(value: string): Greeting;
/**
* Set guild name
* @param {string} value The guild name
* @returns {Greeting}
*/
setGuildName(value: string): Greeting;
/**
* Sets member count
* @param {number} value The member count
* @returns {Greeting}
*/
setMemberCount(value: number): Greeting;
/**
* Set background image
* @param {string|Buffer} value The background image
* @returns {Greeting}
*/
setBackground(value: string | Buffer): Greeting;
/**
* Sets color
* @param {string} variable The variable to set the color at
* @param {string} value The color
* @returns {Greeting}
*/
setColor(variable: string, value: string): Greeting;
/**
* Sets text
* @param {string} variable The variable to set the text at
* @param {string} value The text
* @returns {Greeting}
*/
setText(variable: string, value: string): Greeting;
/**
* Sets opacity
* @param {string} variable Sets the opacity of the given variable
* @param {number} value The opacity to set
* @returns {Greeting}
*/
setOpacity(variable: string, value: number): Greeting;
/**
* Builds the image
* @returns {Promise<Canvas.Canvas>}
*/
toAttachment(): Promise<Canvas.Canvas>;
/**
* Builds the image
* @returns {Promise<Buffer>}
*/
build(): Promise<Buffer>;
}
import Canvas = require("@napi-rs/canvas");
//# sourceMappingURL=GreetingsCard.d.ts.map

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